fixed display problem
This commit is contained in:
@@ -199,6 +199,7 @@ def draw_arrow_display(
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canvas_bgr: Sequence[int] | None = None,
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draw_style: str = "box",
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valid_mask: Optional[np.ndarray] = None,
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domain_mask: Optional[np.ndarray] = None,
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colormap: Optional[np.ndarray] = None,
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exterior_bgr: Sequence[int] | None = None,
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island_bgr: Sequence[int] | None = None,
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@@ -214,6 +215,11 @@ def draw_arrow_display(
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inside, slightly darker outside). Without a mask the whole rectangle uses
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``canvas_bgr`` / ``island_bgr`` for backward compatibility.
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``domain_mask`` is the boundary to paint that canvas from, when the caller holds a
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latched one; ``None`` means this frame's own ``valid_mask``. It never reaches
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:func:`select_flow_samples`: the arrows stay this frame's own measurement, so
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latching the boundary cannot put an arrow on a sample the device does not vouch for.
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Finger style uses the shared :mod:`visual_policy` sampler so 2D and 3D arrows
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share the same UV sample points and thresholds. Box style keeps the SDK path.
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"""
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@@ -233,14 +239,15 @@ def draw_arrow_display(
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if exterior_bgr is None
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else tuple(int(v) for v in exterior_bgr)
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)
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if valid_mask is not None:
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boundary = valid_mask if domain_mask is None else domain_mask
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if boundary is not None:
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from orisys_app_shared.scene3d.visual_policy import (
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build_domain_mask,
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paint_domain_background,
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)
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domain, _ = build_domain_mask(
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valid_mask, shape_hw=base.shape[:2]
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boundary, shape_hw=base.shape[:2]
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)
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canvas = paint_domain_background(
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base.shape[:2],
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@@ -248,7 +255,6 @@ def draw_arrow_display(
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island_bgr=inside, # type: ignore[arg-type]
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exterior_bgr=outside, # type: ignore[arg-type]
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)
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valid_mask = domain
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else:
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canvas = np.empty_like(base)
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canvas[:, :] = inside
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@@ -61,6 +61,94 @@ MISSING_NOTE_KEY = "panels.frame_missing_note"
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#: Sources whose frames carry derived fields.
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DERIVED_SOURCES = (SOURCE_LIVE, SOURCE_RECOMPUTE)
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#: How much a frame's domain mask must overlap the latched one before the latched one
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#: is kept. Measured on the shipped finger island (32937 px, 39.2% of the 300x280
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#: domain): a rebuilt mask that wobbles by one pixel of rim overlap the held one at
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#: IoU >= 0.9633, a 200-pixel speckle at 0.9879, while an island that really moved
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#: 6 px falls to 0.9102. 0.95 therefore absorbs the wobble -- which is what repaints
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#: the edge, 69% of the boundary band for a 0.73% area flip -- and still adopts a real
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#: move. A per-pixel frame-count hysteresis was rejected: the measured flips are spread
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#: around the whole rim rather than persistent at any pixel, so it would need a long
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#: count to suppress them and would then delay a genuine move by that many frames.
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DOMAIN_MASK_MIN_IOU = 0.95
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def mask_overlap(left: np.ndarray, right: np.ndarray) -> float:
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"""Intersection over union of two equally shaped boolean masks.
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Both empty counts as total agreement: two frames that agree there is no island at
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all are not a change.
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"""
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a = np.asarray(left, dtype=bool)
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b = np.asarray(right, dtype=bool)
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union = int(np.count_nonzero(a | b))
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if union == 0:
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return 1.0
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return float(np.count_nonzero(a & b)) / float(union)
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class DomainMaskLatch:
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"""The 2D domain boundary, kept until it stops describing the same island.
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``build_domain_mask``/``paint_domain_background`` rebuild the island/exterior canvas
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from ``ImageFrame.valid_mask`` on every frame, and the depth view paints that same
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boundary as its "no depth" grey. The mask is the device's own UV island: geometry,
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rebuilt from the same remap every frame, and the divergence map the depth view reads
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is zero-filled everywhere outside it. So the edge being redrawn is the same edge,
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and any difference in the mask repaints the whole boundary, which reads as the
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picture lagging rather than as the boundary moving.
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Latching it is the same treatment the depth *colour scale* already gets
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(``StudioMainWindow._depth_range``): one decision, kept for the session, so frames
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stay comparable. The latch compares against the mask it is holding — not against the
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previous frame — so a slow drift accumulates and is adopted once it is material,
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while a per-frame flicker around the same island never is.
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``adoptions`` and ``held`` make the behaviour observable: a session that keeps
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re-latching a moving boundary and a session that correctly holds a static one look
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the same on screen, and only these counters tell them apart.
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The array is held, not copied. A producer that hands a mask over must not write into
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it again — the same contract ``scene3d.contracts.freeze`` enforces for every other
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array a frame carries, which is what makes holding it safe.
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"""
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__slots__ = ("_mask", "min_iou", "adoptions", "held")
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def __init__(self, *, min_iou: float = DOMAIN_MASK_MIN_IOU) -> None:
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self._mask: Optional[np.ndarray] = None
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self.min_iou = float(min_iou)
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self.adoptions = 0
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self.held = 0
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@property
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def mask(self) -> Optional[np.ndarray]:
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return self._mask
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def reset(self) -> None:
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"""Drop the latched boundary: a new session has not established one yet."""
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self._mask = None
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self.adoptions = 0
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self.held = 0
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def update(self, mask: Optional[np.ndarray]) -> Optional[np.ndarray]:
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"""The mask to draw the boundary with, given this frame's own mask.
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A frame that carries no mask cannot move the boundary, so it inherits the
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session's: the island belongs to the sensor, not to the frame that happens not
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to state it (a preview frame, a frame from a source that never had one).
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"""
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if mask is None:
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return self._mask
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current = np.asarray(mask, dtype=bool)
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if self._mask is not None and current.shape == self._mask.shape:
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if mask_overlap(self._mask, current) >= self.min_iou:
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self.held += 1
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return self._mask
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self._mask = current
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self.adoptions += 1
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return self._mask
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@dataclass(frozen=True)
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class ImageFrame:
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@@ -196,15 +284,24 @@ def render_image(
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draw_style: str = "box",
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depth_range: Optional[tuple[float, float]] = None,
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canvas_bgr: Optional[Sequence[int]] = None,
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domain_mask: Optional[np.ndarray] = None,
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) -> Optional[np.ndarray]:
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"""Draw ``frame`` in ``mode``; ``None`` when there is nothing to draw.
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The mode is resolved through the plan first, so a caller that asks for a view the
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frame cannot support gets the plan's default rather than a picture assembled from
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an array that is not there.
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``domain_mask`` is the *latched* boundary to paint the island/exterior canvas and
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the depth view's "no depth" grey from (see :class:`DomainMaskLatch`); ``None`` means
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"use this frame's own ``valid_mask``", which is what a caller with no session to
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latch to should do. It never gates the arrows or the depth values: those stay this
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frame's own data, so a sample the device does not vouch for is still not drawn just
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because the boundary around it was latched.
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"""
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plan = plan or plan_image(frame)
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wanted = plan.resolve(mode)
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boundary = frame.valid_mask if domain_mask is None else domain_mask
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if wanted == DEPTH:
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# Never substitute another picture for a missing depth map: that made "no
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# depth" look like a depth reading. The panel says so instead.
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@@ -214,7 +311,7 @@ def render_image(
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frame.depth,
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flow_colormap(theme),
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value_range=depth_range,
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invalid_mask=frame.valid_mask,
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invalid_mask=boundary,
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)
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if frame.image_bgr is None:
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return None
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@@ -229,6 +326,7 @@ def render_image(
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canvas_bgr=canvas_bgr,
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draw_style=draw_style,
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valid_mask=frame.valid_mask,
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domain_mask=domain_mask,
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colormap=flow_colormap(theme),
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)
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# ``recorded``: the frame is the picture, with nothing drawn over it.
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@@ -191,3 +191,172 @@ def test_a_missing_field_is_reported_not_invented():
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base = backend.render_image(no_flow, mode="arrows_pure")
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assert base is not None
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assert np.array_equal(base, _image()), "the base picture must not be redrawn"
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# ------------------------------------------------------- the latched boundary
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#: A domain the same size and the same kind of shape as the shipped finger sensor's
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#: 300x280 UV island: one large blob with a long smooth rim, so "a one-pixel wobble"
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#: and "the island moved" have the overlap the real package has (measured on the
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#: shipped island: a 1 px wobble scores IoU 0.9633, a 6 px move 0.9102).
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DOMAIN_HW = (300, 280)
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ISLAND_RADIUS_PX = 95
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def _island(h: int = DOMAIN_HW[0], w: int = DOMAIN_HW[1]) -> np.ndarray:
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yy, xx = np.mgrid[0:h, 0:w]
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return ((yy - h / 2.0) ** 2 + (xx - w / 2.0) ** 2) <= float(ISLAND_RADIUS_PX) ** 2
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def _blank_image(h: int = DOMAIN_HW[0], w: int = DOMAIN_HW[1]) -> np.ndarray:
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"""A base picture the two views do not read: only depth and the mask are drawn."""
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return np.zeros((h, w, 3), dtype=np.uint8)
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def _shift(mask: np.ndarray, dy: int, dx: int) -> np.ndarray:
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out = np.zeros_like(mask)
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h, w = mask.shape
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ys = slice(max(0, dy), h + min(0, dy))
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xs = slice(max(0, dx), w + min(0, dx))
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ys2 = slice(max(0, -dy), h + min(0, -dy))
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xs2 = slice(max(0, -dx), w + min(0, -dx))
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out[ys, xs] = mask[ys2, xs2]
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return out
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def test_overlap_of_two_identical_masks_is_one():
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mask = _island()
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assert backend.mask_overlap(mask, mask) == 1.0
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assert backend.mask_overlap(mask, ~mask) == 0.0
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# Two frames that agree there is no island at all are not a change.
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empty = np.zeros((4, 4), dtype=bool)
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assert backend.mask_overlap(empty, empty) == 1.0
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def test_the_gate_separates_a_rebuilt_mask_from_a_moved_one():
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"""The threshold itself, on the two cases it exists to tell apart."""
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island = _island()
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for dy, dx in ((1, 0), (0, 1), (1, 1), (-1, 1), (2, 0)):
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assert backend.mask_overlap(island, _shift(island, dy, dx)) >= (
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backend.DOMAIN_MASK_MIN_IOU
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), f"a {dy},{dx} rebuild would be taken for a moved boundary"
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assert backend.mask_overlap(island, _shift(island, 6, 0)) < backend.DOMAIN_MASK_MIN_IOU
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def test_a_stable_domain_mask_is_latched_once_for_the_session():
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"""The device's island is geometry: rebuilt per frame, decided once."""
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latch = backend.DomainMaskLatch()
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mask = _island()
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seen = {latch.update(mask).tobytes() for _ in range(20)}
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assert len(seen) == 1, "a stable mask was rebuilt into a different array"
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assert np.array_equal(latch.mask, mask)
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assert (latch.adoptions, latch.held) == (1, 19)
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def test_a_wobbling_domain_mask_does_not_repaint_the_boundary():
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"""A one-pixel rim wobble is the mask being rebuilt, not the island moving.
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The measured case: on the shipped finger island this is a 0.73% area flip that
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repaints 69% of the boundary band and 35% of the rendered edge pixels.
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"""
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latch = backend.DomainMaskLatch()
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image = _blank_image()
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# A zero field, so nothing but the boundary can change the picture.
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flow = np.zeros((*DOMAIN_HW, 2), dtype=np.float32)
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depth = np.ones(DOMAIN_HW, dtype=np.float32)
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wobbles = [(0, 0), (1, 0), (0, -1), (1, 1), (-1, 0), (0, 1), (-1, -1)]
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arrows, maps = [], []
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for dy, dx in wobbles:
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mask = _shift(_island(), dy, dx)
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frame = backend.ImageFrame(image, flow=flow, depth=depth, valid_mask=mask)
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used = latch.update(mask)
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arrows.append(
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backend.render_image(
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frame, mode="arrows_pure", draw_style="finger", domain_mask=used
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)
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)
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maps.append(
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backend.render_image(
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frame, mode="depth", depth_range=(0.0, 1.0), domain_mask=used
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)
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)
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assert all(np.array_equal(arrows[0], other) for other in arrows), (
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"the arrow canvas repainted a boundary that had not moved"
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)
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assert all(np.array_equal(maps[0], other) for other in maps), (
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"the depth view's no-data boundary repainted a boundary that had not moved"
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)
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assert latch.adoptions == 1, "a rim wobble was taken for a moved boundary"
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def test_a_real_move_of_the_domain_is_followed():
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"""The latch must not freeze a boundary that actually moved."""
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latch = backend.DomainMaskLatch()
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island = _island()
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latch.update(island)
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moved = _shift(island, 6, 0)
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used = latch.update(moved)
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assert np.array_equal(used, moved), "a moved island kept the old boundary"
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assert latch.adoptions == 2
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frame = backend.ImageFrame(
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_blank_image(), flow=np.zeros((*DOMAIN_HW, 2), np.float32)
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)
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before = backend.render_image(
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frame, mode="arrows_pure", draw_style="finger", domain_mask=island
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)
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after = backend.render_image(
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frame, mode="arrows_pure", draw_style="finger", domain_mask=used
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)
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assert not np.array_equal(before, after)
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def test_a_frame_without_a_mask_cannot_move_the_boundary():
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latch = backend.DomainMaskLatch()
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assert latch.update(None) is None, "a session with no mask invented one"
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island = _island()
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latch.update(island)
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assert np.array_equal(latch.update(None), island), (
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"a frame that states no mask dropped the session's boundary"
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)
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assert (latch.adoptions, latch.held) == (1, 0)
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def test_the_latched_boundary_never_gates_the_arrows():
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"""Latching the boundary must not put an arrow on an unvouched-for sample."""
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image = _blank_image()
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flow = np.zeros((*DOMAIN_HW, 2), dtype=np.float32)
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flow[::10, ::10, 0] = 3.0
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# The frame claims nothing; the session's boundary is the whole domain.
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frame = backend.ImageFrame(image, flow=flow, valid_mask=np.zeros(DOMAIN_HW, bool))
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boundary = np.ones(DOMAIN_HW, dtype=bool)
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got = backend.render_image(
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frame, mode="arrows_pure", draw_style="finger", domain_mask=boundary
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)
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expected = draw_arrow_display(
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image,
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flow,
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background="pure_color",
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draw_style="finger",
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valid_mask=frame.valid_mask,
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domain_mask=boundary,
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colormap=flow_colormap("dark"),
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)
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assert np.array_equal(got, expected)
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# A whole-domain boundary paints one tone; an empty frame mask means no arrows,
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# so the picture stays that one tone rather than gaining arrow pixels.
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tones = {tuple(int(v) for v in tone) for tone in np.unique(got.reshape(-1, 3), axis=0)}
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assert tones == {(0x16, 0x13, 0x12)}, (
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f"arrows were drawn from a mask the frame does not claim: {tones}"
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)
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def test_resetting_the_latch_clears_the_session_boundary():
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latch = backend.DomainMaskLatch()
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latch.update(_island())
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latch.reset()
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assert latch.mask is None
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assert (latch.adoptions, latch.held) == (0, 0)
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other = _shift(_island(), 5, 5)
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assert np.array_equal(latch.update(other), other), (
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"a new session kept the previous session's island"
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)
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Reference in New Issue
Block a user