feat(studio-3d): 阶段 5 —— 发布保护(签名/可选加密/平台锁定)与性能长时报告

- What: 新增 `scene3d/protect.py`(封套 v2:Ed25519 签名 + 可选 AES-256-GCM,nonce/salt 每包唯一、
  元数据作 AAD、明文摘要进签名、KeyProvider 只问 get_content_key)与 `record/visualization3d.py`
  (session.json 的 visualization3d 块:写入版本化、读取时缺块=不支持);`package.py` 支持 v2
  (payload=plain 仅签名 / aes-gcm 签名+加密)并继续读 v1,新增解压比上限与"写入后自读回"校验;
  `contracts.py` 新增 PlatformLock/PlatformInfo/check_platform_lock、Sealing、platform_mismatch 诊断码;
  `Scene3DView` 在装配前查 OS/架构、拿到 capabilities 后查图形半区,违反即撤下场景并在面板显示原因;
  工具 `compile_scene.py` 新增 --sign-key/--write-verify-key/--encrypt-key-id/--key-file/--lock-from-probe,
  `validate_scene.py` 新增 --key-file/--key-id/--verify-key/--require-signature(发布门禁),
  新增 `bench_scene.py`(p50/p95 分阶段 + --cpu-only + --vertices N + --package)与
  `soak_scene.py`(RSS 四分位速率 + 队列上界 + 抽稀采样);两份报告落到 docs/architecture/。
- Why: 规格 §5.2 的保护目标是"提高复制成本"而不是"防提取",所以要的是签名(来源)+ 可选认证加密(机密性)
  + 密钥隔离,而不是自制加密或把 ZIP 当加密;§12 的"包保护/性能/长时"三行需要可复现的数字与判定标准,
  而不是一次性的观感。平台锁定还必须只降级三维:锁定不通过时二维照常。
- Verification: shared 全量通过(新增 test_scene3d_protect.py 35 项:封套往返/篡改/密钥/锁定/记录块/
  compile→validate 端到端发布流程;test_scene3d_package.py 20 项含 v1↔v2 兼容);apps/studio 全量通过
  (test_scene3d_view.py 30 项含锁定拒绝与 session.json 块);ui_check 566 项 0 失败;locale_check 0 缺失;
  真实资产端到端:1032 顶点编译出 signed+sealed+locked 包(56 927 B 密文),validate --require-signature 退出 0,
  改一个字节退出 2;性能报告(perf-report-windows-dev.json):1032 顶点 compose p50 0.50 ms(30 fps 上限内),
  20022 顶点/39480 三角形 compose p50 6.15 ms(约 33 ms 帧的 18%),采集线程 submit p95 < 0.4 ms(合成器被人为放慢到 50 ms);
  长时报告(soak-report-windows-dev.json):无窗口 10 min/60 fps 尾段 0.354 MB/min,GUI 4 min/30 fps 尾段 0.809 MB/min,
  队列上界(mailbox=1、单飞行合成)两者均成立。过程中修掉:GUI 进程里的合成器计时被 GIL/vsync 污染(98.8 ms vs 真值 6.1 ms)、
  跨线程读 last_stats 撕裂、key id 无 provider 时会静默写明文包、soak 工具自身记时间列表会无界增长、RSS 读取失败伪装成零增长、
  平台锁定不是终态诊断。
- Not in this change: ARM 板卡的能力报告与 2 小时门禁运行(按用户要求暂缓;命令与判定标准已写入阶段 5 文档);
  GPU 显存随时间的测量(无可移植 API,报告说明渲染器缓冲估计恒定且更新路径不新建 GPU 对象);
  `cryptography` 在此环境无法联网安装,本机验收用的是本机已有的 cp310 构建(pyproject 里已声明为可选 extra
  `protected-assets`)。
This commit is contained in:
ykcheungab
2026-09-14 16:44:33 +08:00
parent ac4dcd643f
commit 5cd92254e1
24 changed files with 5448 additions and 188 deletions
+116
View File
@@ -453,8 +453,33 @@ class StudioMainWindow(QMainWindow):
self.toolbar.set_record_checked(False)
self._refresh_record_state()
return
# What the display actually did, while the writer is still accepting events:
# the block in session.json knows the configuration, and only this moment knows
# the totals. Logged before the stop so it cannot be lost to a closed queue.
self._log_visualization3d_totals()
self._publish_record_report(self.recording.stop(wait=wait))
def _log_visualization3d_totals(self) -> None:
"""One event with the display-side counters. Never raises, never blocks."""
try:
view = self.mesh3d_panel.view
if view is None:
return
coordinator = view.coordinator
stats = view.render_stats()
shown = int(getattr(stats, "displayed_frames", 0) or 0)
dropped = int(
coordinator.superseded_frames if coordinator is not None else 0
)
self.recorder.log_event(
"visualization3d",
f"shown={shown} dropped_display={dropped} "
f"stale={int(getattr(coordinator, 'stale_frames', 0) or 0)} "
f"invalid={int(getattr(coordinator, 'invalid_frames', 0) or 0)}",
)
except Exception: # noqa: BLE001 - a picture must not fail a recording
logger.exception("Could not log the 3D display totals")
def _publish_record_report(self, report) -> None:
"""Update the button and the summary from a recording report."""
self.toolbar.set_record_status("")
@@ -580,8 +605,99 @@ class StudioMainWindow(QMainWindow):
"filter": self._filter_metadata(),
"recording_mode": self.toolbar.record_mode(),
"video_config": config.as_dict(),
# What the 3D pane was, for a reader who has to decide whether a picture
# was part of the observation. Display-only facts: no measurement, and no
# counters (those are only known when the recording stops and travel as an
# event).
"visualization3d": self._visualization3d_metadata(),
}
def _visualization3d_metadata(self) -> dict:
"""The pane's state for ``session.json``. Must never block a recording.
Every read is guarded and every value is a plain JSON type: this method runs
on the way into a recording, and a widget that has been torn down or a scene
that was refused is not a reason to fail one.
"""
from orisys_app_shared.record import build_visualization3d_block
enabled = False
available = False
reason = ""
scene: dict = {}
gl: dict = {}
display: dict = {}
stream: dict = {}
try:
pane = self.mesh3d_panel
view = pane.view
enabled = bool(pane.enabled())
available = bool(pane.is_available())
diagnostic = pane.last_diagnostic
assets = view.assets if view is not None else None
if assets is None:
reason = (
diagnostic.message
if diagnostic is not None
else str(t("panels.mesh3d_no_scene"))
)
else:
scene = {
"path": str(pane.scene_path() or ""),
"asset_id": str(getattr(assets, "asset_id", "")),
"asset_version": str(getattr(assets, "asset_version", "")),
"asset_hash": str(getattr(assets, "asset_hash", "")),
"geometry_id": str(getattr(assets, "geometry_id", "")),
"field_domain_id": str(getattr(assets, "field_domain_id", "")),
"platform_lock": (
assets.platform_lock.to_dict()
if getattr(assets, "platform_lock", None) is not None
else None
),
}
widget = getattr(view, "gl_widget", None)
capabilities = widget.capabilities() if widget is not None else None
if capabilities is not None:
gl = {
"profile": str(capabilities.profile),
"vendor": str(capabilities.vendor),
"renderer": str(capabilities.renderer),
"gl_version": str(capabilities.gl_version),
"glsl_version": str(capabilities.glsl_version),
"software_renderer": bool(capabilities.software_renderer),
}
settings = view.settings()
scale = settings.color_scale
display = {
"deform_enabled": bool(settings.deform_enabled),
"display_gain": float(settings.display_gain),
"housing_visible": bool(settings.housing_visible),
"max_fps": int(settings.max_fps),
"scale_mode": str(scale.mode) if scale is not None else "none",
"scale_lower": float(scale.lower) if scale is not None else None,
"scale_upper": float(scale.upper) if scale is not None else None,
}
descriptor = view.last_descriptor
if descriptor is not None:
stream = {
"quantity": str(descriptor.quantity),
"unit": str(descriptor.unit),
"quality": str(descriptor.quality),
"signed": bool(descriptor.signed),
}
except Exception: # noqa: BLE001 - a recording must not fail over a picture
logger.exception("Could not describe the 3D pane for the recording")
reason = reason or "the 3D pane could not be described"
return build_visualization3d_block(
enabled=enabled,
available=available,
reason=reason,
scene=scene or None,
gl=gl or None,
display=display or None,
stream=stream or None,
)
@staticmethod
def _config_hash(config_ref: str) -> str:
try:
+55 -1
View File
@@ -38,9 +38,11 @@ from orisys_app_shared.scene3d.contracts import (
ExpectedGeometry,
FieldDescriptor,
FrameIdentity,
PlatformInfo,
RenderStats,
SceneAssets,
SceneState,
check_platform_lock,
diagnostic,
validate_assets,
)
@@ -170,6 +172,8 @@ class Scene3DView(QWidget):
snapshot = self._make_snapshot(assets, expected)
if snapshot is None:
return False
if not self._lock_allows(assets):
return False
self._assets = assets
self._expected = expected
self._snapshot = snapshot
@@ -180,6 +184,19 @@ class Scene3DView(QWidget):
self._panel.set_scene(assets)
return True
def _lock_allows(self, assets: SceneAssets) -> bool:
"""The half of the platform lock that can be checked before a context exists.
Operating system and architecture are known now; the graphics fields only after
Qt has made a context, which is why the check is split (see
``_check_lock_capabilities``). Refusing here is what keeps a package released
for one operating system from being drawn on another at all.
"""
violations = check_platform_lock(assets.platform_lock, PlatformInfo.here())
for item in violations:
self._on_diagnostic(item)
return not violations
def _make_snapshot(
self, assets: SceneAssets, expected: Optional[ExpectedGeometry]
) -> Optional[Callable[[Any, FrameIdentity], Any]]:
@@ -373,13 +390,50 @@ class Scene3DView(QWidget):
self.stateChanged.emit(state)
def _on_capabilities(self, capabilities: Any) -> None:
if self._panel is not None and getattr(capabilities, "software_renderer", False):
software = bool(getattr(capabilities, "software_renderer", False))
if software and self._panel is not None:
self._panel.set_diagnostic(
diagnostic(
"gl_unsupported",
"the OpenGL context is a software rasteriser: expect a slow view",
)
)
self._check_lock_capabilities(capabilities)
def _check_lock_capabilities(self, capabilities: Any) -> None:
"""The graphics half of the platform lock, checked the moment it is knowable.
A locked package whose lock this machine violates is *withdrawn*: the scene is
dropped and the pane shows the reason. Half a lock (the OS matched, the GPU did
not) is not a partial success — the package was qualified somewhere else.
"""
assets = self._assets
if assets is None or assets.platform_lock is None:
return
if capabilities is None:
return
info = PlatformInfo.here(capabilities)
violations = check_platform_lock(assets.platform_lock, info)
if not violations:
return
for item in violations:
self._on_diagnostic(item)
self._withdraw_scene()
def _withdraw_scene(self) -> None:
"""Drop the scene, keep the pane: a lock violation is not a crash."""
self._assets = None
self._snapshot = None
if self._coordinator is not None:
self._coordinator.close()
if self._widget is not None:
try:
self._widget.release_resources()
except Exception: # noqa: BLE001 - withdrawal must not raise
logger.exception("releasing the GPU resources after a refusal failed")
if self._panel is not None:
self._panel.set_scene(None)
self._enabled = False
def _on_descriptor(self, descriptor: Any) -> None:
"""The frame on screen changed what it claims to be.
@@ -41,7 +41,9 @@ _REJECTED = "rejected"
#: Diagnostics that mean "this view cannot draw here", as opposed to "this one frame
#: was refused". The first kind replaces the picture; the second must not.
_TERMINAL_CODES = frozenset({"gl_unsupported", "shader_compile_failed"})
_TERMINAL_CODES = frozenset(
{"gl_unsupported", "shader_compile_failed", "platform_mismatch"}
)
#: One locale key per state, so ``retranslate`` can rebuild whatever is on screen.
_MESSAGE_KEYS = {