state the finger 3D camera presets in the design export's frame
The default view came from the mesh's own face normal and sat 24.6 degrees off the design export's frame; re-applying any preset also adopted its baked distance, so the part overflowed the viewport (measured 2.16 x 2.12 of it). Presets are now the frame's own views, every preset is reframed through the pane's existing fit, and that fit projects the model's bounds instead of a bounding sphere. Verified: the frame axes map to screen up, left and viewer to 1e-6, the model fills 0.60-0.95 of the viewport at two sizes, and the recompiled package keeps its geometry, domain and source-geometry ids.
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