fix the finger 2D canvas orientation and the 3D arrow size
The unrolled canvas put the finger's +x where the 3D default view puts screen-left, and the 3D flow arrows rasterised as 0.23 px hairlines because their stroke was 2 % of their own sub-millimetre length. The 2D presentation is now the derived half turn (persisted, set from the plot-settings dialog) and the 3D stroke is one canvas pixel — the width the 2D canvas draws — verified numerically and with real-GL snapshots.
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@@ -73,6 +73,14 @@
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"plot_deadband_raw": "Zero threshold (raw)",
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"plot_deadband_raw_tip": "Display deadband floor in raw mode (raw counts). 0 = auto (the built-in 50-count floor). Raise it by hand when the calibration data is suspect; display only",
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"reset_defaults": "Reset to defaults",
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"plot_orientation_group": "Finger 2D presentation (2D only; the 3D view keeps the design frame)",
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"plot_orientation": "Orientation",
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"plot_orientation_tip": "How the finger's 2D canvas (the unrolled domain) is presented. The 180° default is derived from the unroll map and the design frame: the canvas's +x is the frame's +X and its screen up is −Z, while the 3D default view puts −X right and +Z up, so both axes are reversed and a half turn is what makes the arrows agree left-to-right. Display only — the record and the stored arrays are untouched",
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"plot_orientation_note": "Affects the 2D finger canvas only: the stored flow, valid mask and recorded data keep the domain's own orientation. The 3D view is not affected (its frame is the design export's)",
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"orientation_identity": "As drawn (no rotation)",
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"orientation_rotate180": "Rotate 180° (default)",
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"orientation_mirror_h": "Mirror horizontally",
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"orientation_mirror_v": "Mirror vertically",
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"plot_filters": "Filters (applied while acquiring; screen and record agree)",
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"filter_preset": "Preset",
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"filter_preset_tip": "A ready-made combination; editing any value below switches to Custom",
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@@ -73,6 +73,14 @@
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"plot_deadband_raw": "归零阈值(原始)",
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"plot_deadband_raw_tip": "原始模式下的显示死区下限(原始计数)。0 = 自动(默认下限 50 计数)。标定数据可疑时可手动放大,只影响显示",
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"reset_defaults": "恢复默认",
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"plot_orientation_group": "手指 2D 显示方向(只影响 2D 画面;3D 视图仍用设计坐标系)",
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"plot_orientation": "方向",
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"plot_orientation_tip": "手指 2D 画布(展开域)的显示方向。默认 180° 是按展开图与设计坐标系推导出来的:画布的 +x 是设计系的 +X、屏幕向上是 −Z,与 3D 默认视图的 −X / +Z 正好都相反,所以要把画面转半圈,箭头左右才与 3D 一致。只影响显示,不改变记录与存储的数组",
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"plot_orientation_note": "只影响 2D 手指画布的显示:存储的光流、有效掩膜与录制数据始终保持域本身的朝向。3D 视图不受影响(它的坐标系是设计导出坐标系)",
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"orientation_identity": "原始(不旋转)",
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"orientation_rotate180": "旋转 180°(默认)",
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"orientation_mirror_h": "水平镜像",
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"orientation_mirror_v": "垂直镜像",
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"plot_filters": "滤波(作用于采集,界面与记录同步)",
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"filter_preset": "预设",
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"filter_preset_tip": "选择一档现成的滤波组合;改下面任一数值会变成“自定义”",
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