fix the finger 2D canvas orientation and the 3D arrow size
The unrolled canvas put the finger's +x where the 3D default view puts screen-left, and the 3D flow arrows rasterised as 0.23 px hairlines because their stroke was 2 % of their own sub-millimetre length. The 2D presentation is now the derived half turn (persisted, set from the plot-settings dialog) and the 3D stroke is one canvas pixel — the width the 2D canvas draws — verified numerically and with real-GL snapshots.
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@@ -73,6 +73,14 @@
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"plot_deadband_raw": "Zero threshold (raw)",
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"plot_deadband_raw_tip": "Display deadband floor in raw mode (raw counts). 0 = auto (the built-in 50-count floor). Raise it by hand when the calibration data is suspect; display only",
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"reset_defaults": "Reset to defaults",
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"plot_orientation_group": "Finger 2D presentation (2D only; the 3D view keeps the design frame)",
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"plot_orientation": "Orientation",
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"plot_orientation_tip": "How the finger's 2D canvas (the unrolled domain) is presented. The 180° default is derived from the unroll map and the design frame: the canvas's +x is the frame's +X and its screen up is −Z, while the 3D default view puts −X right and +Z up, so both axes are reversed and a half turn is what makes the arrows agree left-to-right. Display only — the record and the stored arrays are untouched",
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"plot_orientation_note": "Affects the 2D finger canvas only: the stored flow, valid mask and recorded data keep the domain's own orientation. The 3D view is not affected (its frame is the design export's)",
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"orientation_identity": "As drawn (no rotation)",
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"orientation_rotate180": "Rotate 180° (default)",
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"orientation_mirror_h": "Mirror horizontally",
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"orientation_mirror_v": "Mirror vertically",
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"plot_filters": "Filters (applied while acquiring; screen and record agree)",
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"filter_preset": "Preset",
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"filter_preset_tip": "A ready-made combination; editing any value below switches to Custom",
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