fix the finger 2D canvas orientation and the 3D arrow size
The unrolled canvas put the finger's +x where the 3D default view puts screen-left, and the 3D flow arrows rasterised as 0.23 px hairlines because their stroke was 2 % of their own sub-millimetre length. The 2D presentation is now the derived half turn (persisted, set from the plot-settings dialog) and the 3D stroke is one canvas pixel — the width the 2D canvas draws — verified numerically and with real-GL snapshots.
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@@ -32,6 +32,7 @@
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"plot_deadband_raw": 0.0,
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"image_view_mode": "arrows_pure",
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"arrow_rotation_deg": 90,
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"finger_2d_orientation": "rotate180",
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"settings_expanded": false,
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"view_preset": "custom",
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"splitter_sizes": [340, 480, 400]
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