Commit Graph

91 Commits

Author SHA1 Message Date
ykcheungab 31750f0f84 接入 Studio 多点标定的会话置零与状态记录
支持显式无载荷置零、处理线程内切换模型及完整标定包快照。shared、界面检查与兼容测试通过;Studio 全量仍有一项回放停止时序测试失败。
2026-10-19 09:47:51 +08:00
ykcheungab c37efd7a44 Lint the commits being pushed and scope overlay failures per sensor
The pre-push gate linted only the dirty tree, so the commits about to be pushed went
unchecked; and every failed overlay projection was sticky, which cost a finger result its
overlay over one bad frame while box results were retried nowhere. gate.ps1 now takes
-LintBase (default origin/main, exit 2 on an unknown ref), the projector declares whether
its own failures are permanent, and serve_stored_view decides before it sets the view.
Verified with gate.ps1 (PASS: 569 studio + 485 shared tests, 632 ui_check checks) and the
two round-2 red samples kept in scratch.
2026-10-18 21:17:03 +08:00
ykcheungab 85d0b396e3 修正 Studio 力曲线原点、运行不可用提示与禁用按钮样式
FN 轴视图留 8% 余量使 0 刻度与静止曲线离开边框;实时视图在轨道上直接写出运行不可用的原因;禁用按钮改为虚线无填充,复选框加勾,单选框选中不再变方,并放大勾选框、微调框箭头、滚动条与菜单行以便触屏操作。另修 ui_check 桩 worker 签名与英文回放提示。在 Linux 离屏环境对比未改动的 HEAD 验证:studio 失败集合为 HEAD 的子集,ui_check 结果一致。
2026-10-18 14:39:13 +08:00
zhangyijian dc5a6f8b5a 传感器位置校准 2026-10-14 19:48:50 +08:00
ykcheungab 5a3ca51b29 fix(studio): 消除 Finger 实时采集的帧排队
实时处理相机最新帧,并修复重复采样、数组快照和暂停恢复。通过共享模块及相关 Studio 测试。
2026-10-12 21:14:33 +08:00
ykcheungab 34a1d9b1f1 补齐 Autocal 实时反馈与稳定窗口复核
显示实时力值、曲线及 UV 图层,并保存人工确认窗口和零载检查基准。定向测试、真实视频预览与已录会话复核闭环验证通过。
2026-10-11 18:08:09 +08:00
ykcheungab 04adf17f60 完善 Autocal 多测点标定流程及会话复核
统一测点坐标、保持窗口和试验目录,补齐逐点初步分析。定向测试与真实视频闭环通过;两项轮询失败在修改前版本同样复现。
2026-10-11 17:43:16 +08:00
ykcheungab 69c1322616 调整 Autocal 标定记录格式与目录命名
将人工参考载荷按档位区间保存,重排帧字段并明确界面操作。已通过相关测试、代码和文档检查。
2026-10-11 16:21:49 +08:00
ykcheungab dc7e290489 实现 finger 单测点手动试验采集
将精确 UV 选点、实时预览与逐档人工确认接入同一页面,并保存每次试验的视频、事件和帧采集时间。通过离线视频、页面及记录回归测试。
2026-10-11 15:55:45 +08:00
ykcheungab 32dcecb270 接入 Autocal 实时相机及帧时间显示
视频和相机共用 Finger worker,并保留采集时间、源帧编号及媒体时间。通过界面、采集链和真实视频验证。
2026-10-11 12:50:52 +08:00
ykcheungab f94b51e2de fix(studio): 统一 Box/Mini 箭头网格与强度着色 2026-10-10 16:07:26 +08:00
ykcheungab cf86bd0702 Merge branch 'main' of ssh://892887cvmk08.aicp.io:24928/orisys-tech/orisys-app 2026-10-10 14:16:54 +08:00
zhangyijian b827c5ffee Merge branch 'main' of ssh://892887cvmk08.aicp.io:24928/orisys-tech/orisys-app 2026-10-09 13:41:39 +08:00
ykcheungab d4b66c65a1 Unify 2D arrows on the shared painter.
Drop orisys.util.draw_arrows; box live and replay both use
_paint_shared_flow_arrows with sdk_box_policy when no policy is passed.
Recovered box flow uses the same inverse as finger. Verified with
shared/tests/test_image_backend.py arrow/idle/recovered cases.
2026-10-09 13:34:10 +08:00
zhangyijian e96bd47c84 fixed studio dd02 live cannot work problem 2026-10-09 11:21:16 +08:00
ykcheungab 091d0fda35 三维未激活采样显示灰点,二维增加深度叠箭头。
分析对话框默认使用传感器对话框保存的标定,关闭按钮改为保存。框选曲线时数值卡片仍显示光标读数。相关单测通过。
2026-10-08 17:04:30 +08:00
ykcheungab 3d2fb0c4eb 让直播标定文件从传感器对话框进入打开链路。
对话框可选配置默认、原始力或浏览文件,并按配置条目写入 prefs;点运行时把 cal_path(Finger 含 device_id)交给 worker,采集中则热更新。对话框与打开链路单测通过。
2026-10-08 16:37:26 +08:00
ykcheungab 48624dec99 让 Finger 视频分析使用所选的力标定文件。
分析链不再在打开前拒绝标定,而是把文件作为 cal_path 交给 FingerRuntime,并用操作者确认的设备编号核对文件里的 SN。标定传递测试与对话框 SN 校验通过。
2026-10-08 15:12:08 +08:00
ykcheungab 86996694b4 统一力值阈值处理并保留原始采样
移除自动显示基线,使逐轴阈值统一作用于曲线、读数与记录输出,标定拟合继续使用原始采样。
共享层全量测试和相关 Studio 测试通过。
2026-10-07 12:25:12 +08:00
ykcheungab 97e80d3d38 为二维与三维深度色标增加每帧自适应选项。
默认仍锁定本会话首帧,勾选后两视图按当前帧有效深度共用同一范围。已用深度色标与显示设置测试验证。
2026-10-07 09:34:57 +08:00
ykcheungab 829d2c1b53 回放叠加改用展开底图,并统一 2D/3D 投递。
箭头/采集图像与 live 的 processed_frame 对齐;deliver_measurement 先画 2D 再提交同一包给 3D。已用 overlay、scene3d 与 replay 相关测试验证。
2026-10-06 21:21:37 +08:00
ykcheungab 321e52f47a 改善 Studio 回放布局与传感器切换体验
缩短界面提示,保存上次视频目录,并防止旧结果绘入 Finger 3D。针对性测试及可见界面复测通过。
2026-10-06 20:18:50 +08:00
ykcheungab 425fa0d44d Fix replay 2D black canvas and journey UX clarity
Stored analysis overlays now use the decoded frame; latch resets and draw failures surface. Verified with bare-video, replay-wiring, visual_policy, and analysis-progress tests.
2026-10-06 16:26:47 +08:00
ykcheungab d11441cd79 Show only the bundle's name in the sensor configuration row
The row carried the origin, the calibration selection and the SDK's verdict, which a 30 px
line cannot explain; it is now the descriptor's display_name, else the folder name, and the
sensor dialog states the rest under the selector — name and folder, profile, shape, root,
verdict, calibration and every finding — with a suffix only where two rows would otherwise
read alike. Verified with the studio suite, the catalog tests in shared/tests, ui_check and
the lint gate.
2026-10-05 17:01:42 +08:00
ykcheungab 92b2f2fcd7 裸视频可分析:生成工作区、设置提示、逐帧力与按来源选画笔
pass 只认 frames.csv 与 session.json,裸视频此前因此只能播放;现在为它在应用自己的目录里生成
这两份文件并复用既有链路,链路重算的力按帧存入结果并标注为「重算」,box 的空白箭头画布改按帧
来源走共享画笔。
apps/studio/tests 497 项、shared/tests 471 项(2 个已知墙钟失败)、autocal 358 项、ui_check 634 项
均 0 失败,lint_gate 与 doc_lint 无发现;真实 GL 快照见 .scratch/bare-video/snapshots。
2026-10-05 16:57:02 +08:00
ykcheungab c0a10e6adb Present replay 3D with the cursor and open Analyze on a remembered video
Replay left the 3D pane on the rest mesh or a sparse overlay, and Analyze skipped the setup dialog unless the file was re-picked. Live Run no longer starts a chain on a video path. Verified with Studio tests for flush, overlay mask, Analyze open, live-video refusal, and locales.
2026-10-05 16:52:27 +08:00
ykcheungab 3433eb0fec Record the live box arrow grid so replay matches live paint
Box analysis used the finger sample grid, so replay packed arrows into the contact zone. The pass now stores draw_arrows cells; stale box caches miss and re-run. Verified with shared and Studio tests, including a live-vs-replay canvas check.
2026-10-05 15:01:48 +08:00
ykcheungab 28e955a817 把 Studio 主机协议改成单向端口,并让「从视频重算」走分析入口
控制器经 AcquireGate / ImageSink / ShellNotes 与信号接线,采集 tick 用 acquire_presenter 上屏;三维测试证明分析结果已喂 3D 后,重算并入 on_analysis_requested。
验证:apps/studio 下相关 pytest 与 tools/ui_check.py(634 checks)通过。
2026-10-05 14:00:24 +08:00
ykcheungab 25ccffd814 Discover sensor bundles from the SDK catalog, not a product list
The picker listed a hard-coded product list and treated any *.json beside sensor.json as a
configuration, so a folder of stray JSON could be offered as a sensor. Discovery now scans the
shipped root and a writable user root beside it, keeps the SDK's verdict for every entry
(listing rejected ones with their reason) and flags duplicate profile_ids instead of shadowing
them; verified by shared/tests and apps/studio/tests.
2026-10-05 09:30:04 +08:00
ykcheungab a92a2ba237 Read the analysis cache before refusing a pass, and own the cache root
Opening a recording while the session that recorded it was still live never reached
``stored_result()``, so the panel reported no result over a recording whose result was on
disk. The guard now follows the cache read, results move to the app's derived-data root
(swept at startup, the old in-recording root ignored), and the panel states which of the
four no-result states it is in, with the pass's own reason.
Verified: apps/studio 462/0/18, shared 431/0/1, autocal 358, ui_check 628/0, both gates
clean, real-GL snapshots per state.
2026-10-04 16:53:50 +08:00
ykcheungab 9e20fd0277 Store the depth channel in an analysis result and serve it to the 2D depth view
A replay could draw arrows but not depth, and the recording view said there was
nothing to draw even when a result existed. Depth is now quantised per frame
(14 B empty, 486 B at the worst frame seen), read from the cache by the same
draw path live uses, and the raw-recording note appears only when no result
exists. Format version 2; see apps/studio/docs/replay-analysis.md.
2026-10-04 14:11:22 +08:00
ykcheungab cf49b0836e Serve replay playback from a cached analysis result
Replay re-ran the SDK chain on every seek; Part A's pass stores the flow
samples once. Opening a recording now reuses a compatible result or runs the
pass behind a progress/cancel surface, and one cursor with two modes
(recorded CSV, analysed) feeds the charts, the 2D canvas and the 3D pane by
frame id. A threshold, colour or idle-dot change redraws from the stored
frames and writes nothing; a cancelled pass is reported and never played.

Verified: apps/studio/tests 440 items / 0 failed / 18 skipped (15 new, no
existing assertion changed); shared 417 / 0 / 1; autocal 358.
2026-10-04 13:38:03 +08:00
ykcheungab b6f6a06851 Add an offline analysis pass and result cache for replay
Replay re-ran the SDK chain on every seek: 0.48-0.51 wall-seconds per video
second, about 4.8 minutes for a ten-minute recording. The new
orisys_app_shared.analysis package runs that pass once and stores the flow
samples a replay draws - 4,034 B per frame at the shipped finger grid instead of
the chain's 1,176,000 B; the result contract is in
apps/studio/docs/replay-analysis.md.

Verified: shared/tests 416 passed / 1 skipped (15 new) and apps/studio/tests
unchanged at 425 items / 0 failed / 18 skipped; tools/lint_gate.py clean; a
264-frame pass costs 0.5036 wall-s per video-s against 0.5052 for the bare chain
measured the same day.
2026-10-04 13:37:58 +08:00
ykcheungab aa526c62a9 Mark every below-threshold finger sample with an idle dot
The selector now returns candidate locations with an activity flag, so the quiet half of
the finger's sampling grid can be drawn at last: one radius-1 dot per candidate, in the
idle tint and off the flow ramp, on no sample that also carries an arrow. The dots are
`DRAW_IDLE_GRID_DOTS` (on) and `draw_arrow_display(idle_dots=...)`; box and mini keep
their own SDK path.
2026-10-04 11:09:19 +08:00
ykcheungab ca28d788c2 Return flow sample locations with an active flag and a fixed colour ramp
The selector returned only the arrows it would draw, so a view could not draw
anything at a quiet sample and the below-threshold branch was unreachable. It
now returns every candidate location plus an `active` flag, both callers filter
on it, and the magnitude colour ramp is fixed so one magnitude is one colour
across frames. Verified by pixel parity against HEAD for the 2D canvas and the
3D overlay, and by the shared and studio suites.
2026-10-04 10:35:56 +08:00
ykcheungab dda6c74fb7 fix the finger 2D canvas orientation and the 3D arrow size
The unrolled canvas put the finger's +x where the 3D default view puts screen-left,
and the 3D flow arrows rasterised as 0.23 px hairlines because their stroke was 2 %
of their own sub-millimetre length. The 2D presentation is now the derived half turn
(persisted, set from the plot-settings dialog) and the 3D stroke is one canvas pixel
— the width the 2D canvas draws — verified numerically and with real-GL snapshots.
2026-10-04 10:04:51 +08:00
ykcheungab 9b1a3fb922 state the finger 3D camera presets in the design export's frame
The default view came from the mesh's own face normal and sat 24.6 degrees off the
design export's frame; re-applying any preset also adopted its baked distance, so the
part overflowed the viewport (measured 2.16 x 2.12 of it). Presets are now the frame's
own views, every preset is reframed through the pane's existing fit, and that fit
projects the model's bounds instead of a bounding sphere. Verified: the frame axes map
to screen up, left and viewer to 1e-6, the model fills 0.60-0.95 of the viewport at two
sizes, and the recompiled package keeps its geometry, domain and source-geometry ids.
2026-10-01 16:56:36 +08:00
ykcheungab e0156a14c6 fix Studio reset, 3D base colour and arrow-trigger defects
The tracker reset was decided by which panel was on screen rather than by the
session, the automatic colour range moved the 3D surface's base colour on the first
press, and the 2D canvas and the 3D overlay applied different flow thresholds (622
arrows against 432 on a real recording). ui_check 600/0; apps/studio 380 items and
shared 390 items with no failures; real-GL 18 items, only the pre-existing
colour-scale failure; AutoCal 358 passed; both views now select identical arrows on
all 42 frames of a real video.
2026-10-01 14:40:33 +08:00
ykcheungab d914b81242 migrated sensor processing to stream
added agent doc and coding rules
2026-09-30 21:22:41 +08:00
ykcheungab fa2703968e added ruff test 2026-09-27 19:20:43 +08:00
ykcheungab bcab2790bf modify 3d view to sync / identical to 2d view 2026-09-27 10:42:38 +08:00
ykcheungab 3daee6d407 fixed display problem 2026-09-25 17:53:07 +08:00
ykcheungab 12781854ca fixed commetn from songxiao 2026-09-25 17:46:37 +08:00
ykcheungab 4dad413d29 Merge branch 'main' of ssh://892887cvmk08.aicp.io:24928/orisys-tech/orisys-app 2026-09-23 10:00:13 +08:00
ykcheungab 3347d17a20 added motion trajectory simulation 2026-09-23 09:58:00 +08:00
zhangyijian b3279cc2a6 fixed platform not moving problem 2026-09-23 09:52:45 +08:00
ykcheungab ccedb9ddd9 migrate pyqt5 to pyside6 2026-09-21 09:34:56 +08:00
ykcheungab e276b5de0f autocal layout first design 2026-09-20 21:15:39 +08:00
ykcheungab c2293d4d41 界面:三维可选「深度响应 / 光流幅值」上色(默认深度),并加一个「诊断信息」开关收拾面板脚下的文字
- What(颜色来源): `DisplaySettings` 增 `field`(`"depth"` 默认 / `"flow"`),随显示设置持久化
  (`scene3d/prefs.py`:新增 `FIELD_CHOICES`/`DEFAULT_FIELD`,手改文件里的非法值修回默认)。
  `FingerFrameAdapter` 按所选字段先试、失败再用另一个,并把"换了量"这件事记在
  `last_substitution`(新诊断码 `field_substituted`,info 级);两个字段都拿不到时,
  `last_diagnostic` 取**信息量最大**的那条(域不符/过期/未声明 > 没这个字段),而不是"所选字段"的
  那条空话。设置对话框新增「颜色来源」下拉,下面一行 `field_note` 直接写"这一帧画的是 X,不是所选的 Y";
  图例(`legend_label`)永远标注**实际**画出来的量,所以设定与画面不一致时两处都能看出来。
  深度响应 `[1]`、光流幅值 `[px]`,两者都是 `approximate`——代码与文案都不把它们说成毫米。
- What(诊断信息开关): 视图菜单新增 `诊断信息`(可勾选、持久化 `show_diagnostics`、**默认关**,
  由 `DisplayPrefsController` 持有并推给两个面板)。关掉后:2D 面板只留"画面 + 计划说明 + 深度色标",
  三条解释流水线的标签(箭头按位移放大、原始图像 → 算法输出、全部帧)隐藏;3D 面板只留
  色条 + 一行图例 + 来源,info 级诊断隐藏。**永不隐藏**:warning/error 级诊断(测量是否过期、
  字段是否本帧的、是否与设备核对过——`geometry_unverified` 虽然是 info 也白名单保留)与
  深度色标。3D 图例改成 `ShrinkableLabel`(一行、裁切 + tooltip,不再折行),色标数值从 4 位有效数字
  收到 3 位("0.0334 – 0.899")。设置对话框控件宽度 88 → 108 px(不再需要迁就 240 px 面板)。
- What(取景脚本): `tools/ui_snapshot.py --scene flow3d` 现在同时给 flow 与 depth(各带 provenance),
  所以「颜色来源」开关有东西可切;再加 `.repro/shot_variants.py` 一次出四张图
  (深度版 / 光流版 / 诊断开 / 设置对话框)。
- What(测试): `test_scene3d_adapters.py` 增 3 项(默认深度、换量时给出 `field_substituted` 并在恢复后
  清掉、depth 不在场景栅格时按 `field_domain_mismatch` 拒绝而不是缩放);`test_scene3d_view.py` 增
  1 项(field 的持久化与修复,并把 `field in FIELD_CHOICES` 加进"手改文件会被修复"的参数化);
  `test_scene3d_pane_ui.py` 增 3 项(两种量可选 + 说明行 + 恢复的偏好会移动下拉;诊断开关只隐藏 info、
  保留 warning 与"未核对";2D 脚注三标签的显隐与窗口开关一致);`test_display_prefs.py` 增 1 项
  (开关推到两个面板、写偏好)。`test_ui_smoke.py` 与 `tools/ui_check.py` 里"箭头图例可见"的四条断言
  改为按新规则检查(默认隐藏、开诊断后可见、关掉再隐藏)。
- Why: ①"深度"比"光流"更贴近操作员口中的"压得多深",但两者都只是近似量,所以做成开关而不是替换——
  并且换量必须说出来(否则画面会被读成所选的量)。②面板脚下的解释文字是"内部管线"而不是"画面是什么",
  拍视频与日常看都只需要后者;用一个开关收起,比做一个滚动日志面板诚实(这些是每帧状态,不是事件)。
- Verification: pytest shared/tests apps/studio/tests(offscreen)658 passed / 0 failed / 15 skipped;
  真 GL 组(gl_smoke + view + pane_ui)70 passed / 0 failed / 1 skipped;
  `tools/ui_check.py` 590 项检查 0 失败;`.repro/locale_check.py` 0 缺失(新增 7 个 key 双语齐备)。
  目视验收:同一批合成数据渲染的四张图(深色主题)——深度版(默认)、光流版、诊断打开、设置对话框。
- Not in this change: 不改采集/记录/契约之外的三维渲染;不做页签容器与窄窗口回退;曲线量程仍是出厂 ±20 N。
  真机待验证:手指路径上 `packet.depth` 的栅格是否就是场景的 300×280(若不是,面板会写明并回退到光流)。
2026-09-15 21:23:18 +08:00
ykcheungab ef487098c9 feat(studio-3d): 限速、真实耗时统计、无位移复用资产几何,以及保护包密钥注入(阶段 9 上半)
- What:
  1. **显示限速真的生效**(R5):`ThreeDCoordinator.tick()` 用注入的单调时钟与
     `display_period_s() = 1/max_fps` 限制**合成启动**频率(窗口定时器仍是 16 ms,但"显示帧率"是给操作者的
     承诺,不是定时器的描述);声明边界(activate/begin_session/show_rest/隐藏)把预算清零,所以按下开始后的
     第一帧立刻合成。生产者侧改为**按需**跳过:`Scene3DView.submit_packet()` 在
     `coordinator.has_pending_frame()`(mailbox 里已有一帧等待)时不再构造快照——那是 O(H×W) 的拷贝,
     而 mailbox 只保留最新一帧,两次拷贝里必然丢一个;被跳过的数量计入新的 `skipped_producer`,
     与"显示跳帧"分开。**不丢任何本该显示的帧**(等待中的那一帧仍在)。
  2. **真实统计**:`RenderFrame.compose_ms`(composer 在构造帧之前测量并写入,不再读会被下一任务改写的
     `last_stats`);`GLRenderer` 的绘制计数改名为 `paint_calls`,`RenderStats.displayed_frames` 由
     **widget 按帧身份**统计(相机旋转/色标改动只是重画,不再是"多显示了一帧");`render_totals()` 增
     `compose_ms`/`latency_ms`(合成开始→被接受的单调耗时)/`paint_calls`/`skipped_producer`,并且
     `shown`/`compose_ms` 改从 widget 读(无 GL 的机器也能报告,之前只有画过才有数)。
  3. **无位移时复用资产几何**(R5 建议):`SceneComposer` 缓存 `asset_hash → (positions, normals)`;
     变形时照旧从形变后的位置重算法线,不变形时直接用资产自己的(只读、零拷贝)数组。20k 顶点实测:
     compose p50 **6.15 ms → 1.03 ms**(法线段 4.9 ms → 0.0001 ms,剩余是采样 1.01 ms);
     真实发布包(1032 顶点)compose p50 **0.50 ms → 0.17 ms**。
  4. **保护包密钥注入**(R4):新增 `scene3d/keys.py`——从 preference 读取
     `scene3d_verify_key`(验签公钥 PEM)/`scene3d_content_key_file` + `scene3d_content_key_id`
     (内容密钥,经 `protect.load_key_file`)/`scene3d_require_signature`(发布模式,拒绝无签名包),
     组装成 `SceneKeys` 交给 `SceneAssetLoader` → `load_package` → `PackagedAssetLoader.load(keys=…,
     verify_key_pem=…)`;`AppWindow._sync_3d_source()` 解析它并 `Mesh3dPanel.set_keys()`。
     缺失/不可读的密钥是**状态而不是崩溃**(`describe()` 里带原因),密钥材料永不进日志;
     `Mesh3dPanel.describe()` 的 scene 块记录 `keys`(布尔 + 路径)。
- Why: 审查报告 R5(`max_fps` 只被存储与显示、`draw()` 硬编码 `compose_ms=0.0`、`_displayed_frames` 把
  重画也算新帧、`SceneComposer.last_stats` 被显示链路完全未读)与 R4(底层支持签名/加密包,Studio 加载
  入口却从不传验签公钥与 KeyProvider,合法保护包打不开,只能发明文包或关掉校验)。R5 的另一半是
  "当前只有曲面着色、没有 displacement 时,composer 仍每帧重算法线并重新打包位置"——缓存后 20k 顶点
  降低到六分之一。
- Verification:
  · `test_scene3d_coordinator.py` +6:15 fps 的假时钟下 1.32 s 内只启动约 20 次合成(60 fps 对照 ≥55 次)、
  `display_period_s()` 跟随设置、结果延迟是真实单调差值、`has_pending_frame()` 随 mailbox 变化;
  `test_scene3d_live.py` +3:无位移时发布帧直接**就是**资产自己的(只读)数组、force_deform 但仍无位移时
  给出 `field_unavailable` 诊断、有标定位移时仍重算、`compose_ms` 属于该帧且不被下一次合成改写;
  `test_scene3d_view.py` +2:等待中的帧让生产者跳过第二个快照且取出后立即恢复、`render_totals()` 的
  compose 成本与延迟是真实值;新增 `test_scene3d_protected_package.py` 7 项:Studio 入口打开签名包、
  用 preference 里的内容密钥打开加密包、缺验签公钥 → `asset_auth_failed`、密钥文件缺失/无 key id →
  状态而非崩溃、发布模式拒绝无签名包而开发模式接受、`SceneAssetLoader` 把密钥交给 worker、面板携带密钥。
  · 全量:shared+apps 同一次运行 **588 项 0 失败 15 跳过**;真 GL 冒烟(`QT_QPA_PLATFORM=windows`)
  **14 项 0 失败**;ui_check 587 项 0 失败;locale_check 0 缺失。
  · 顺带修掉两个**既有的顺序依赖**真 GL 用例(不是本次引入:在上一提交上单跑同样失败):
  `test_the_producer_side_never_waits_for_the_gpu` 的收尾没有排空 mailbox(留下的一帧会被下一个测试
  上传),`test_an_automatic_colour_scale_follows_the_frame` 在渲染之前就断言"范围来自本帧",
  且用"不同颜色数"当自动量程的代理(对可见面积敏感)。现在前者排空并断言排空完成,后者先渲染再断言,
  判据改为**平均亮度**(固定 0..1000 把 3..7 压进 LUT 最暗的一小段,自动量程铺满整条色带)。
  · 性能报告(`.repro/perf-cpu-*-after-9.json`,`bench_scene.py --cpu-only`):合成 p50
  合成 poc 0.016 ms / 20k 顶点 1.03 ms / 真实包 0.17 ms;对比已提交的 `perf-report-windows-dev.json`
  (20k 6.15 ms、真实包 0.50 ms)。
- Not in this change: **画布布局第二批**(2D/3D 页签容器、参数抽屉、窄窗口回退、诊断抽屉)与曲线量程开关
  仍未做;阶段 9 的门禁部分(`soak_scene.py --minutes 120` GUI 模式、Jetson Orin Nano 与 QCS6490 上的
  `probe_gl/bench_scene/soak_scene` 报告)需要长时间运行与板卡,本轮未跑,结论不写"通过";
  签名私钥仍只在构建机(本提交只引入"读"的一半)。
2026-09-14 21:52:02 +08:00