# Scene asset tools Offline tools for the three-dimensional view. They never run in the application: the app loads a **compiled** package (`.oryscene`) and nothing else. | tool | what it is for | |---|---| | `compile_scene.py` | a Blender export (+ optional housing GLB) → one `.oryscene` package | | `validate_scene.py` | the checks the loader and the compiler must agree on; the release gate | | `probe_gl.py` | what this machine's OpenGL actually is (exit 0 GPU, 3 software, 4 no context) | | `bench_scene.py` | per-stage p50/p95 of the running view (`--cpu-only` for the pure CPU cost) | | `soak_scene.py` | long run: RSS trend and the queue bound | Run them with the repository's own interpreter, from `orisys-app`: ```powershell $py = '.venv-build\Scripts\python.exe' ``` ## Compiling the shipped finger sensor The **runtime** asset is `sensors/finger/assets/30fps-0703`: it is what `sensors/finger/manifest.json` names (`assets_dir`), and its unroll map (`unroll_map_uv_s0.4.npz`, out size 300×280, `source_scale` 0.4) matches `camera.resolution_stitch` in `sensor.json`, which is the grid the live optical flow is computed on. Do **not** compile `assets/visualization/flatten_remap.npz`: it is a 1024×1024 domain, so every live frame would be refused with `field_domain_mismatch` (300x280 vs 1024x1024). That map belongs to offline visualisation. ```powershell $sdk = 'D:\orisys_ws\orisys-sdk\sensors\finger\assets\30fps-0703' # or the copy in apps/studio/config # 1) state the unit (the importer never guesses it) and read what it measured & $py tools\scene_assets\validate_scene.py --legacy-dir $sdk --map "$sdk\unroll_map_uv_s0.4.npz" # 2) compile & $py tools\scene_assets\compile_scene.py ` --legacy-dir $sdk ` --map "$sdk\unroll_map_uv_s0.4.npz" ` --meters-per-source-unit 0.001 ` --output apps\studio\config\sensors\finger\scene\finger-display-1.0.0.oryscene # 3) verify & $py tools\scene_assets\validate_scene.py apps\studio\config\sensors\finger\scene\finger-display-1.0.0.oryscene ``` **`--meters-per-source-unit` is a physical statement about the sensor, not a formatting choice.** The measured mesh extent is 15.81 × 15.0 × 7.5 source units (1032 vertices, 1974 triangles); the shipped finger surface is about 15.8 mm across, so one source unit is one millimetre and the value is `0.001`. If the mechanical drawing says otherwise, state that number instead — nothing downstream can tell the difference, and a wrong factor looks plausible. Expected result: `1032 vertices`, `1974 triangles`, `geometry_id` starting `1a2e0e92…`, a 56 KB package, and `validate_scene.py` reporting every check `ok`. The package also records a **unit-free** `source_geometry_id` (`46a03a5f…` for the shipped bundle). It is the only geometry identity the acquisition side can reproduce without the unit statement above, so it is what lets the running application verify that the scene it is drawing was built from the same surface — and the same mapping, via `field_domain_id` — that the device is actually running. A package that predates this record is still accepted, and reported as *unverified* rather than as a match. ## Where the application looks for a package 1. `preference.json` → `"scene3d_package": ""` (an absolute path; also the way to point a developer build at a freshly compiled package); 2. `/sensors//scene/*.oryscene` — for the studio app that is `apps/studio/config/sensors/finger/scene/`; 3. nothing: the pane reports the directory it searched and the compile command above, and the two-dimensional views keep working. The SDK's own `sensors/` tree is **not** searched (the app prefers its local `config/sensors` bundles). Compile into the app's `scene/` directory, or set `scene3d_package`. ## Release packages (signature, optional encryption, platform lock) All three are optional and independent of the plain package above: ```powershell & $py tools\scene_assets\compile_scene.py --legacy-dir $sdk --map "$sdk\unroll_map_uv_s0.4.npz" ` --meters-per-source-unit 0.001 ` --sign-key keys\build-ed25519.pem --sign-key-id build-2024 ` --write-verify-key keys\build-ed25519.pub.pem ` --encrypt-key-id finger-display --key-file keys\finger-display.key ` --lock-from-probe docs\architecture\gl-report-windows-dev.json ` --output apps\studio\config\sensors\finger\scene\finger-display-1.0.0.oryscene ``` - `--sign-key` signs the manifest (and therefore every entry hash, the compatibility information and the platform lock). The private key stays on the build machine; the client ships only `--write-verify-key`'s public half. - `--encrypt-key-id` + `--key-file` additionally seal the content with AES-256-GCM. Encryption never replaces signing. Reading a sealed package needs the `protected-assets` extra (`cryptography`); a plain package does not. - `--lock-from-probe` takes the platform lock (OS, architecture, GL profile, vendor, renderer, minimum texture size, "no software rasteriser") from a `probe_gl.py` report. A machine the lock excludes loses the 3D pane, with the reason, and keeps everything else. - `--encrypt-key-id` without `--key-file`, or with no crypto backend installed, is **refused** rather than silently writing a plain package that looks protected. Release gate: ```powershell & $py tools\scene_assets\validate_scene.py ` --key-file keys\finger-display.key --key-id finger-display ` --verify-key keys\build-ed25519.pub.pem --require-signature ``` ### What the Studio application needs for a protected package The application reads the same material from its preferences file (paths only — the private half never leaves the build machine): ```json { "scene3d_verify_key": "C:\\keys\\build-ed25519.pub.pem", "scene3d_content_key_file": "C:\\keys\\finger-display.key", "scene3d_content_key_id": "finger-display", "scene3d_require_signature": true } ``` - `scene3d_verify_key` is the **public** key `--write-verify-key` produced. Without it a signed package is refused by the container ("a verification key is required"), which is why the application could not open a protected release at all before this existed. - `scene3d_content_key_file` + `scene3d_content_key_id` are only needed for a **sealed** (`aes-gcm`) package. The file may hold the key as hex, base64 or raw bytes. - `scene3d_require_signature` is the application's own release gate: with it on, an unsigned package is refused (`asset_auth_failed`) instead of being quietly drawn. Leave it off for engineering builds — the shipped `finger-display-1.0.0.oryscene` is deliberately plain. - A missing or unreadable file is *not* a crash: the pane reports why, and the two-dimensional application keeps running. `session.json` records which of these were configured (booleans and paths, never key material). ## Performance and long runs ```powershell # per-stage p50/p95 of the running view (needs a real window system) $env:QT_QPA_PLATFORM = 'windows' & $py tools\scene_assets\bench_scene.py --frames 600 --output perf.json & $py tools\scene_assets\bench_scene.py --cpu-only --frames 500 --vertices 20000 --output perf-cpu.json & $py tools\scene_assets\bench_scene.py --package --key-file keys\finger-display.key ` --key-id finger-display --verify-key keys\build-ed25519.pub.pem --output perf-real.json # long run: the release gate is two hours in the GUI mode (it is the stricter one) & $py tools\scene_assets\soak_scene.py --minutes 120 --fps 30 --output soak.json & $py tools\scene_assets\soak_scene.py --no-window --minutes 10 --fps 60 --output soak-cpu.json ``` The committed reports for the developer machine are `docs/architecture/perf-report-windows-dev.json` and `docs/architecture/soak-report-windows-dev.json`; the stage-by-stage acceptance, the failure samples and the compatibility notes are in `docs/architecture/studio-3d-stages.md`.