"""Pure-NumPy overlay geometry for Finger 3D arrows.""" from __future__ import annotations import numpy as np from orisys_app_shared.scene3d.overlays import ( arrow_instances_to_mesh, build_flow_overlay, build_normal_overlay, force_visual_strength, ) from orisys_app_shared.scene3d.synthetic import poc_scene from orisys_app_shared.scene3d.visual_policy import VisualPolicy, select_flow_samples def test_force_visual_strength_is_capped() -> None: assert force_visual_strength(0.0) == 0.0 strong = force_visual_strength(1e9) mild = force_visual_strength(100.0) assert strong >= mild > 0.0 assert strong <= 1.0 + 1e-9 def test_flow_and_normal_overlays_on_poc_mapping() -> None: assets = poc_scene() mapping = assets.surface_mapping assert mapping is not None h, w = mapping.shape_hw flow = np.zeros((h, w, 2), dtype=np.float64) flow[1, 1] = (0.8, 0.0) mask = np.asarray(mapping.valid, dtype=bool) policy = VisualPolicy( flow_on_px=0.4, flow_grid_spacing=1, flow_edge_margin=0, max_arrows=50, ) samples = select_flow_samples(flow, mask, policy) arrows, diags = build_flow_overlay(samples, mapping, style=policy) assert not diags assert arrows is not None and arrows.origins.shape[0] >= 1 contact, cdiags = build_normal_overlay( contact_uv_xy=(1.0, 1.0), contact_found=True, contact_valid=True, fn=500.0, mapping=mapping, ) assert not cdiags assert contact is not None and contact.origins.shape[0] == 1 # Yellow-ish contact colour. assert float(contact.colors[0, 0]) > 0.7 assert float(contact.colors[0, 1]) > 0.7 positions, triangles, colors = arrow_instances_to_mesh(arrows) assert positions.ndim == 2 and positions.shape[1] == 3 assert triangles.ndim == 2 and triangles.shape[1] == 3 assert colors.shape[0] == positions.shape[0] def test_missing_contact_yields_no_arrow() -> None: assets = poc_scene() mapping = assets.surface_mapping assert mapping is not None arrows, _ = build_normal_overlay( contact_uv_xy=(1.0, 1.0), contact_found=False, contact_valid=True, fn=100.0, mapping=mapping, ) assert arrows.origins.shape[0] == 0