Scene asset tools
Offline tools for the three-dimensional view. They never run in the application:
the app loads a compiled package (.oryscene) and nothing else.
| tool | what it is for |
|---|---|
compile_scene.py |
a Blender export (+ optional housing GLB) → one .oryscene package |
validate_scene.py |
the checks the loader and the compiler must agree on; the release gate |
probe_gl.py |
what this machine's OpenGL actually is (exit 0 GPU, 3 software, 4 no context) |
bench_scene.py |
per-stage p50/p95 of the running view (--cpu-only for the pure CPU cost) |
soak_scene.py |
long run: RSS trend and the queue bound |
Run them with the repository's own interpreter, from orisys-app:
$py = '.venv-build\Scripts\python.exe'
Compiling the shipped finger sensor
The runtime asset is sensors/finger/assets/30fps-0703: it is what
sensors/finger/manifest.json names (assets_dir), and its unroll map
(unroll_map_uv_s0.4.npz, out size 300×280, source_scale 0.4) matches
camera.resolution_stitch in sensor.json, which is the grid the live optical flow
is computed on.
Do not compile assets/visualization/flatten_remap.npz: it is a 1024×1024
domain, so every live frame would be refused with field_domain_mismatch
(300x280 vs 1024x1024). That map belongs to offline visualisation.
$sdk = 'D:\orisys_ws\orisys-sdk\sensors\finger\assets\30fps-0703' # or the copy in apps/studio/config
# 1) state the unit (the importer never guesses it) and read what it measured
& $py tools\scene_assets\validate_scene.py --legacy-dir $sdk --map "$sdk\unroll_map_uv_s0.4.npz"
# 2) compile
& $py tools\scene_assets\compile_scene.py `
--legacy-dir $sdk `
--map "$sdk\unroll_map_uv_s0.4.npz" `
--meters-per-source-unit 0.001 `
--output apps\studio\config\sensors\finger\scene\finger-display-1.0.0.oryscene
# 3) verify
& $py tools\scene_assets\validate_scene.py apps\studio\config\sensors\finger\scene\finger-display-1.0.0.oryscene
--meters-per-source-unit is a physical statement about the sensor, not a
formatting choice. The measured mesh extent is 15.81 × 15.0 × 7.5 source units
(1032 vertices, 1974 triangles); the shipped finger surface is about 15.8 mm across,
so one source unit is one millimetre and the value is 0.001. If the mechanical
drawing says otherwise, state that number instead — nothing downstream can tell the
difference, and a wrong factor looks plausible.
Expected result: 1032 vertices, 1974 triangles, geometry_id starting
1a2e0e92…, a 56 KB package, and validate_scene.py reporting every check ok.
The package also records a unit-free source_geometry_id (46a03a5f… for the
shipped bundle). It is the only geometry identity the acquisition side can reproduce
without the unit statement above, so it is what lets the running application verify
that the scene it is drawing was built from the same surface — and the same mapping,
via field_domain_id — that the device is actually running. A package that predates
this record is still accepted, and reported as unverified rather than as a match.
Where the application looks for a package
preference.json→"scene3d_package": "<path>"(an absolute path; also the way to point a developer build at a freshly compiled package);<config>/sensors/<sensor>/scene/*.oryscene— for the studio app that isapps/studio/config/sensors/finger/scene/;- nothing: the pane reports the directory it searched and the compile command above, and the two-dimensional views keep working.
The SDK's own sensors/ tree is not searched (the app prefers its local
config/sensors bundles). Compile into the app's scene/ directory, or set
scene3d_package.
Release packages (signature, optional encryption, platform lock)
All three are optional and independent of the plain package above:
& $py tools\scene_assets\compile_scene.py --legacy-dir $sdk --map "$sdk\unroll_map_uv_s0.4.npz" `
--meters-per-source-unit 0.001 `
--sign-key keys\build-ed25519.pem --sign-key-id build-2024 `
--write-verify-key keys\build-ed25519.pub.pem `
--encrypt-key-id finger-display --key-file keys\finger-display.key `
--lock-from-probe docs\architecture\gl-report-windows-dev.json `
--output apps\studio\config\sensors\finger\scene\finger-display-1.0.0.oryscene
--sign-keysigns the manifest (and therefore every entry hash, the compatibility information and the platform lock). The private key stays on the build machine; the client ships only--write-verify-key's public half.--encrypt-key-id+--key-fileadditionally seal the content with AES-256-GCM. Encryption never replaces signing. Reading a sealed package needs theprotected-assetsextra (cryptography); a plain package does not.--lock-from-probetakes the platform lock (OS, architecture, GL profile, vendor, renderer, minimum texture size, "no software rasteriser") from aprobe_gl.pyreport. A machine the lock excludes loses the 3D pane, with the reason, and keeps everything else.--encrypt-key-idwithout--key-file, or with no crypto backend installed, is refused rather than silently writing a plain package that looks protected.
Release gate:
& $py tools\scene_assets\validate_scene.py <package> `
--key-file keys\finger-display.key --key-id finger-display `
--verify-key keys\build-ed25519.pub.pem --require-signature
What the Studio application needs for a protected package
The application reads the same material from its preferences file (paths only — the private half never leaves the build machine):
{
"scene3d_verify_key": "C:\\keys\\build-ed25519.pub.pem",
"scene3d_content_key_file": "C:\\keys\\finger-display.key",
"scene3d_content_key_id": "finger-display",
"scene3d_require_signature": true
}
scene3d_verify_keyis the public key--write-verify-keyproduced. Without it a signed package is refused by the container ("a verification key is required"), which is why the application could not open a protected release at all before this existed.scene3d_content_key_file+scene3d_content_key_idare only needed for a sealed (aes-gcm) package. The file may hold the key as hex, base64 or raw bytes.scene3d_require_signatureis the application's own release gate: with it on, an unsigned package is refused (asset_auth_failed) instead of being quietly drawn. Leave it off for engineering builds — the shippedfinger-display-1.0.0.orysceneis deliberately plain.- A missing or unreadable file is not a crash: the pane reports why, and the
two-dimensional application keeps running.
session.jsonrecords which of these were configured (booleans and paths, never key material).
Performance and long runs
# per-stage p50/p95 of the running view (needs a real window system)
$env:QT_QPA_PLATFORM = 'windows'
& $py tools\scene_assets\bench_scene.py --frames 600 --output perf.json
& $py tools\scene_assets\bench_scene.py --cpu-only --frames 500 --vertices 20000 --output perf-cpu.json
& $py tools\scene_assets\bench_scene.py --package <package> --key-file keys\finger-display.key `
--key-id finger-display --verify-key keys\build-ed25519.pub.pem --output perf-real.json
# long run: the release gate is two hours in the GUI mode (it is the stricter one)
& $py tools\scene_assets\soak_scene.py --minutes 120 --fps 30 --output soak.json
& $py tools\scene_assets\soak_scene.py --no-window --minutes 10 --fps 60 --output soak-cpu.json
The committed reports for the developer machine are
docs/architecture/perf-report-windows-dev.json and
docs/architecture/soak-report-windows-dev.json; the stage-by-stage acceptance, the
failure samples and the compatibility notes are in
docs/architecture/studio-3d-stages.md.