Files
orisys-app/apps/studio/docs
ykcheungab 33a3d8c9c2 add the Studio UI layout contract
Studio had a colour contract with a mechanical audit but no layout equivalent,
which is where the recurring visual defects live: window flashing, the label
under the 3D view, the platform-not-moving report, and the 2D/3D sync work all
passed a 3,408-assertion tool suite because that suite asserts widget state, not
the visible result.
apps/studio/docs/ui-layout.md states the contract: ViewLayoutController owns the
top-level arrangement and each panel owns its internal layout; every path that
changes the view must go through apply_preset(); each view's pane priority and
degradation order; and which numeric geometry arguments are legitimate (a 1px
separator is not the same defect as a magic width on a flexible panel).
It also records the one transition that is broken today.
on_cal_panel_toggled(False) sets view_preset = "live" directly instead of
calling apply_preset("live"), so the replay -> calibration -> calibration-off
sequence leaves the rail on the replay source, the run button in playback role,
and the previous view's splitter sizes. The live branch does call apply_preset,
which is what makes the asymmetry easy to miss.
Three claimed enforcement gaps are stated so the contract is not mistaken for
something already enforced: audit_palette reads theme JSON and never scans
source for the hex literals ui-palette.md forbids; the containment test compares
width and height without x/y, so a shifted or overlapping child passes; and the
GL pixel suite skips invisibly without a real context.
Verified: doc_lint default and --all both exit 0; the new document is registered
in the workspace inventory (63 collected, 63 inventoried, 0 missing) and linked
from README.md beside the palette reference. No source file changed.
2026-10-01 11:59:00 +08:00
..
2026-10-01 11:59:00 +08:00
删除深度重算引擎;修好回放视频每帧重开文件导致的无法播放,运输控制改到状态轨主按钮 - What: 1) 彻底删除深度重算引擎:shared/.../record/depth.py(DepthRecomputer/DepthResult)与 depth_backends.py(BoxReplay/FingerReplay)、其专属测试 test_depth_replay.py,record/__init__ 不再导出,playback.py::replay_warnings 不再报 depth_recomputed;apps/studio/replay.py 由 515 行瘦身为只做读盘+游标+视频帧+提示,回放视图的 2D 面板只提供「原始图像」;session.json 的 depth.replay 由 recompute 改为 none;删除 31 个只剩深度使用的文案键(depth_*/warn_state_*/warn_reset_*),warn_config_changed 与 warn_sdk_changed 改为描述"由视频重算";ui_check 深度段、studio 两个深度用例、test_playback 三例、drive_shared 的 test_depth_replay 与 reproduce.py 的深度段一并清理(shared 套件 150→134 项)。2) 无法播放的根因是 RecordingReader.video_frame_at 每帧都 cv2.VideoCapture 重开并 seek:小片段已 ~10 ms/帧,1080p H.264 每次 seek 需从关键帧解码(上百 ms),而播放每 33 ms 要一帧且全在 UI 线程上,视频因此看着不动;改为按分段缓存解码器、顺序帧用 read() 步进(实测 10 ms → 0.5 ms/帧)、跳转才 seek,新增 RecordingReader.close() 释放。运输控制按用户建议上移到状态轨主按钮:toolbar.set_run_role("playback") 使回放视图的主按钮变成「▶ 回放」/「⏸ 暂停」(实时视图仍是「▶ 运行」),点按以 1× 推进游标(墙钟计时,漏拍不变慢)、到末尾自动停,拖动游标/框选/滚轮/拖总览条经 ForcePlotsPanel.timeline_taken_over 自动暂停,空格键同效;曲线表头不再放第二个播放按钮;按钮样式在回放角色下不再套用"停止"的红色语义。 - Why: 用户要求先清掉深度重算引擎、并反馈"现在无法播放视频",建议把上方播放按钮在历史回放形式下改为回放。 - Verification: ui_check.py 554 项 0 失败(新增 seek<250ms/步进<60ms 的解码预算、回放按钮文字随播放/暂停切换、手动拖游标即暂停、切回实时视图按钮恢复运行、按深度视图已移除);test_ui_smoke.py 71 项 0 失败;drive_shared.py 134 项 0 失败(深度引擎用例随代码删除);locale_studio.py 262 键齐全、zh==en;reproduce.py 退出 0;.repro/probe_play.py 实测按「回放」后 0.75 s 内游标推进 0.689 s、面板 12/12 帧都在更新;两张复核图(回放视图的「▶ 回放」、实时视图的「▶ 运行」)。 - Not in this change: 录制文件格式与 CSV 列序不变(raw_*.mp4 与 forces.csv 继续一起写);「由视频重算」复核模式保留(它复用实时管线,是有状态、只能顺序前进的一遍)。
2026-09-14 09:31:21 +08:00