Files
orisys-app/apps/studio/tests/test_scene3d_gl_smoke.py
T
ykcheungab 7d1fca4c93 fix(studio-3d): 字段级来源与失效状态 —— 旧光流/算法失败不再冒充实时测量
- What:
  1. **采集侧声明每个派生数组的归属**(`acquisition/models.py`):`SdkPacket` 新增
     `flow_valid/flow_frame_id/depth_valid/depth_frame_id/forces_valid`(`None` = 未声明)。两个真实
     生产者都填写:`finger_worker`/`sdk_worker` 逐帧记录"该数组实际算出来的 frame_id",链失败时
     `*_valid=False` 并把上一次成功帧号带出来。光流与形变链分开判定(力读取失败不等于光流失败),
     但算法链失败时本帧的一切派生量都不可声明。
  2. **adapter 按声明收数据**(`scene3d/adapters.py`):`_field_validity()` 三态——未声明 → 拒绝并报
     `field_unverified`(没声明就不算数);声明为假 → `field_stale`(把 `invalid_reason` 带进诊断);
    声明帧号不是本帧 → `field_stale`(两个帧号都写进 details)。`_intersect_device_mask` 换成
     `_device_mask`:设备 mask 形状不符**拒绝该帧**(`field_domain_mismatch`,两个形状都写进诊断),
     既不拉伸也不静默忽略。发布的帧带 `computed_frame_id`,身份一路带到显示侧。
  3. **契约**(`scene3d/contracts.py`):`SceneState` 加 `"stale"`;诊断码加 `field_stale`/`field_unverified`
     (warning);`SurfaceFieldFrame.computed_frame_id` 与 `RenderFrame.computed_frame_id`(由 composer
     原样透传);`validate_surface_frame` 校验帧号非负且不晚于所属帧。新增 locale:
     `scene3d.state_stale`(中英各一条)。
  4. **协调器不再"边失败边报 live"**(`scene3d/coordinator.py`):新增 `_stale_since` 宽限状态机与
     `note_field_failure()`——字段被拒、帧被判 invalid、compose 抛错、或合成结果的 `computed_frame_id`
     落后于本帧,都立即把状态改为 `stale` 并保留最后一帧;宽限(`stale_grace_s`,默认 1.0 s)到期后
     回参考模型并转 `no_data`;收到好帧即回 `live` 并清掉宽限。顺带修掉"等待首帧时每个 tick 都把参考
     模型重新 present 一次"(`_rest_presented`,16 ms 一次的无谓上传)。
  5. **诊断真正到达界面**(`scene3d/view.py`):`submit_packet()` 在 adapter 拒绝时把
     `adapter.last_diagnostic` 交给 `note_field_failure()`;`tick()` 把协调器诊断的变化经已有
     `diagnosticRaised` 冒泡(协调器自身仍然零 Qt 依赖)。新增 `_snapshot_diagnostic()` 与 `_adapter`
     引用(后续"按能力禁用控件"也要问它)。
- Why: 审查报告 P1/R2:`FingerFrameAdapter.snapshot()` 从不读 `valid`/`stale_forces`/`invalid_reason`,
  只看到有限的 `flow` 就当作新数据上色(复现:`valid=False, stale_forces=True` + 有限 flow → 仍有有效
  着色点、diagnostic=None);compose 抛错只写 `last_diagnostic`,画面与 `state` 保持不变;
  `snapshot()` 返回 None 时诊断无人读取;mask 域不符时静默忽略会扩大可信范围。力读数失败不该机械地
  判死三维,但算法失败也不能因为旧数组是有限值就当成新数据——所以按**字段级来源**处理,并让失效有
  明确的、可见的状态而不是继续保持 live。
- Verification:
  · `test_scene3d_adapters.py` 23 通过(+6 新增):stale flow 被拒且带原因、未声明 flow → `field_unverified`、
  帧号不符 → `field_stale`(details 两个帧号)、新帧记录 `computed_frame_id`、box 侧"形变链失败仍用光流"、
  box 全部字段不可声明时拒绝;mask 域不符由"被忽略"改为"拒绝该帧"(原断言已改)。
  · `test_scene3d_coordinator.py` 30 通过(+6 新增):落后帧号的合成结果永不上屏且状态 stale、
  字段被拒 → 宽限内保留画面/宽限后回参考模型/好帧回 live、compose 抛错不再保持 live、invalid 帧也计入
  宽限。
  · `test_scene3d_view.py`(+3 新增,offscreen 可跑):adapter 拒绝 → 协调器 stale 且诊断经
  `diagnosticRaised` 回到面板、`scene3d.state_stale` 不是裸键;未声明字段 → `field_unverified`;
  新鲜字段照常上屏回到 live。
  · 全量:apps/studio 228 项 0 失败 14 跳过;shared 301 项 0 失败 1 跳过(`--junitxml` 计数)。
- Not in this change: `docs/architecture/studio-3d-contracts.pyi` 与新契约的同步放在阶段 6 的文档提交里
  一起做(本阶段契约改动较多,避免每提交改一次文档);设备几何身份(R3)、资产加载请求号(R7)、
  二维后端统一、限速与真实统计均未动;真机上"链失败时 VRAW 是否也过期"这一条仍需实测(若证明链失败
  不影响 VRAW,`flow_valid` 放宽为只看读取结果是一行改动,已写进计划的风险项)。
2026-09-14 21:03:07 +08:00

575 lines
23 KiB
Python

"""Stage 1 acceptance: a real GL context draws the scene, and survives its life.
This file deliberately does **not** force ``QT_QPA_PLATFORM=offscreen``: the
offscreen plugin cannot create a platform GL context at all ("this plugin does not
support createPlatformOpenGLContext"), and the design document is explicit that an
offscreen UI test cannot stand in for a GPU. Every test here skips itself when no
real context can be obtained, and asserts on pixels otherwise.
Run it with a real platform, e.g.::
QT_QPA_PLATFORM=windows python -m pytest tests/test_scene3d_gl_smoke.py
Two rules the tests themselves have to respect, learned the hard way here: the
widget is driven the way the application drives it (``show``/``repaint``, so Qt
owns the context), and pixels are read through Qt's own ``grabFramebuffer`` —
calling ``makeCurrent``/``initializeGL`` by hand creates the context *before* Qt
does, and the GPU objects then belong to a context that is thrown away.
"""
from __future__ import annotations
import os
import numpy as np
import pytest
from orisys_app_shared.scene3d import synthetic
from orisys_app_shared.scene3d.contracts import (
ColorScale,
DisplaySettings,
FieldDescriptor,
FrameIdentity,
RenderFrame,
freeze,
)
pytestmark = pytest.mark.skipif(
os.environ.get("QT_QPA_PLATFORM", "").lower() in ("offscreen", "minimal"),
reason="the offscreen/minimal plugin cannot create a platform GL context",
)
#: The renderer's clear colour in 8-bit, so "background" can be excluded from a
#: pixel assertion instead of dominating it.
BACKGROUND_RGB = np.array([15, 18, 23])
def _pump(qt_app, widget, predicate, *, timeout_s: float = 5.0) -> bool:
"""Let Qt paint until ``predicate`` holds. Returns whether it did."""
import time
deadline = time.perf_counter() + timeout_s
while time.perf_counter() < deadline:
widget.repaint()
qt_app.processEvents()
if predicate():
return True
time.sleep(0.01)
return False
@pytest.fixture(scope="module")
def gl_widget(qt_app):
"""A real, shown QOpenGLWidget with the synthetic scene, driven by Qt."""
from orisys_studio.scene3d.camera import OrbitCamera
from orisys_studio.scene3d.gl_backend import GLDispatch, GLRenderer, configure_surface_format
from orisys_studio.scene3d.widget import Sensor3DWidget
configure_surface_format("desktop33")
renderer = GLRenderer()
widget = Sensor3DWidget(renderer, OrbitCamera(), dispatch=GLDispatch())
failures: list = []
widget.diagnosticRaised.connect(failures.append)
widget.resize(240, 180)
widget.show()
widget.set_scene(synthetic.poc_scene())
painted = _pump(qt_app, widget, lambda: bool(renderer.part_ids), timeout_s=8.0)
if not painted:
widget.deleteLater()
pytest.skip(
"no usable GL context here: "
f"{widget.diagnostic() or 'the widget never initialized'}"
)
yield widget, renderer, failures
widget.release_resources()
widget.close()
widget.deleteLater()
qt_app.processEvents()
def _render(widget, qt_app) -> np.ndarray:
"""One Qt-driven paint, read back through Qt's own framebuffer grab.
``grabFramebuffer`` hands back a ``Format_RGB32`` image, whose bytes are BGRA
on a little-endian machine, with a stride that can exceed the width — so the
conversion and the stride trim are both load-bearing.
"""
from PyQt5.QtGui import QImage
widget.repaint()
qt_app.processEvents()
image = widget.grabFramebuffer()
assert not image.isNull(), "Qt returned no framebuffer"
image = image.convertToFormat(QImage.Format_RGB888)
width, height = image.width(), image.height()
buffer = image.constBits().asarray(image.byteCount())
stride = image.bytesPerLine()
rows = np.frombuffer(buffer, dtype=np.uint8).reshape(height, stride)
return rows[:, : width * 3].reshape(height, width, 3).copy()
def _drawn(pixels: np.ndarray) -> np.ndarray:
"""Pixels that are not the clear colour, as ints."""
flat = pixels.reshape(-1, 3).astype(int)
background = np.abs(flat - BACKGROUND_RGB).max(axis=1) <= 3
return flat[~background]
def _plate_is_grey(pixels: np.ndarray) -> float:
"""Mean |r-g| of the drawn pixels. The neutral path is grey, the LUT is not."""
drawn = _drawn(pixels)
assert drawn.size, "nothing was drawn"
return float(np.abs(drawn[:, 0] - drawn[:, 1]).mean())
def test_the_capabilities_come_from_a_real_context(gl_widget):
widget, _, _ = gl_widget
capabilities = widget.capabilities()
assert capabilities is not None
assert capabilities.vendor and capabilities.renderer
assert capabilities.profile == "desktop33", "a desktop context must compile desktop shaders"
assert not capabilities.software_renderer, "the dev machine must be driven by a GPU"
assert capabilities.max_texture_size >= 1024
assert widget.viewport_pixels() == (240, 180)
def test_both_parts_are_drawn_and_the_housing_can_be_hidden(gl_widget, qt_app):
widget, renderer, _ = gl_widget
assert set(renderer.part_ids) == {"sensing_surface", "housing"}
with_housing = _drawn(_render(widget, qt_app))
assert with_housing.size, "nothing was drawn at all"
widget.set_settings(DisplaySettings(housing_visible=False))
without_housing = _drawn(_render(widget, qt_app))
assert 0 < without_housing.size < with_housing.size, (
"hiding the housing did not reduce what is on screen "
f"({without_housing.size} vs {with_housing.size} pixels)"
)
widget.set_settings(DisplaySettings(housing_visible=True))
def test_the_rest_frame_is_drawn_neutral_not_as_measurement_zero(gl_widget, qt_app):
"""No measurement yet: the plate must not be coloured as if it had one.
Checked as a difference: the neutral path is grey (r≈g), the colour map's low
end is not. Counting "grey pixels" over the whole frame would just be counting
the background.
"""
widget, _, _ = gl_widget
assets = synthetic.poc_scene()
count = int(assets.sensing_part().positions_sensor_m.shape[0])
widget.set_settings(DisplaySettings(housing_visible=False))
rest_grey = _plate_is_grey(_render(widget, qt_app))
frame = RenderFrame(
identity=FrameIdentity("poc", 1, 5, 0.5, generation=1),
asset_hash=assets.asset_hash,
geometry_id=assets.geometry_id,
sensing_part_id=assets.sensing_part().part_id,
positions_sensor_m=assets.sensing_part().positions_sensor_m,
normals_sensor=assets.sensing_part().normals_sensor,
scalar=freeze(np.full(count, 0.05, dtype=np.float32), dtype=np.float32),
valid=freeze(np.ones(count, dtype=np.bool_), dtype=np.bool_),
scalar_descriptor=FieldDescriptor("flow_magnitude", "px", "approximate", False),
)
widget.set_settings(
DisplaySettings(
housing_visible=False,
color_scale=ColorScale(
descriptor=frame.scalar_descriptor,
lower=0.0,
upper=1.0,
lut_id="sequential",
),
)
)
widget.present(frame)
measured_grey = _plate_is_grey(_render(widget, qt_app))
assert rest_grey < 6.0, f"the unmeasured surface is not neutral (r-g={rest_grey:.1f})"
assert measured_grey > rest_grey + 10.0, (
"the colour map made no difference: the invalid path is not being taken "
f"(rest r-g={rest_grey:.1f}, measured r-g={measured_grey:.1f})"
)
widget.set_settings(DisplaySettings(housing_visible=True))
def test_a_frame_updates_only_the_sensing_buffers(gl_widget, qt_app):
widget, renderer, _ = gl_widget
assets = synthetic.poc_scene()
count = int(assets.sensing_part().positions_sensor_m.shape[0])
positions = np.asarray(assets.sensing_part().positions_sensor_m).copy()
positions[:, 2] = 0.004 # a visible bump
frame = RenderFrame(
identity=FrameIdentity("poc", 1, 6, 0.6, generation=1),
asset_hash=assets.asset_hash,
geometry_id=assets.geometry_id,
sensing_part_id=assets.sensing_part().part_id,
positions_sensor_m=freeze(positions, dtype=np.float32),
normals_sensor=assets.sensing_part().normals_sensor,
scalar=freeze(np.linspace(0.0, 1.0, count).astype(np.float32), dtype=np.float32),
valid=freeze(np.ones(count, dtype=np.bool_), dtype=np.bool_),
scalar_descriptor=FieldDescriptor("flow_magnitude", "px", "approximate", False),
)
widget.set_settings(
DisplaySettings(
color_scale=ColorScale(
descriptor=frame.scalar_descriptor, lower=0.0, upper=1.0, lut_id="sequential"
)
)
)
# The housing's GPU buffers must be untouched by a surface update.
before = _buffer_names(renderer, "housing")
widget.present(frame)
assert _plate_is_grey(_render(widget, qt_app)) > 2.0, "the scalar was not colour-mapped"
assert _buffer_names(renderer, "housing") == before, (
"a dynamic surface update rebuilt the static housing buffers"
)
def _buffer_names(renderer, part_id: str) -> tuple[int, int, int]:
part = renderer._parts[part_id]
return (part.vao, part.vbo, part.ebo)
def test_a_frame_from_another_geometry_is_refused_without_losing_the_view(gl_widget, qt_app):
"""A bad frame is refused; the scene stays usable and stops showing it."""
widget, _, failures = gl_widget
count = 9
before = widget.rejected_frames
frame = RenderFrame(
identity=FrameIdentity("poc", 1, 2, 0.2, generation=1),
asset_hash="other",
geometry_id="some-other-geometry",
sensing_part_id="sensing_surface",
positions_sensor_m=freeze(np.zeros((count, 3), dtype=np.float32), dtype=np.float32),
normals_sensor=freeze(
np.tile([0.0, 0.0, 1.0], (count, 1)).astype(np.float32), dtype=np.float32
),
scalar=freeze(np.zeros(count, dtype=np.float32), dtype=np.float32),
valid=freeze(np.zeros(count, dtype=np.bool_), dtype=np.bool_),
scalar_descriptor=FieldDescriptor("flow_magnitude", "px", "approximate", False),
)
widget.present(frame)
assert _drawn(_render(widget, qt_app)).size, "the view died with a refused frame"
assert widget.rejected_frames == before + 1
assert any(item.code == "geometry_mismatch" for item in failures), (
"a frame from another geometry was accepted"
)
assert not widget.unavailable, "one bad frame must not take the whole view down"
def test_resize_is_followed(gl_widget, qt_app):
widget, _, _ = gl_widget
widget.resize(320, 240)
image = _render(widget, qt_app)
assert (image.shape[1], image.shape[0]) == (320, 240), image.shape
widget.resize(120, 90)
image = _render(widget, qt_app)
assert (image.shape[1], image.shape[0]) == (120, 90), image.shape
widget.resize(240, 180)
assert _drawn(_render(widget, qt_app)).size, "nothing was drawn after resizing back"
def test_release_is_idempotent_and_a_new_context_gets_the_scene_back(gl_widget, qt_app):
"""Closing must free everything; a rebuilt context must get the scene again.
A context rebuild is the case that matters: the GPU objects are gone while the
CPU asset is still here, so "the parts are still uploaded" would be a lie and
the window would come back empty. Qt calls ``initializeGL`` for a new context —
re-parenting does *not* rebuild one on Qt 5.15 (measured), so the test drives
that one call explicitly rather than pretending re-parenting did it.
"""
widget, renderer, _ = gl_widget
widget.release_resources()
assert not renderer.is_initialized
widget.release_resources() # idempotent: no crash, still released
assert not renderer.is_initialized
assert not renderer.part_ids, "release left GPU buffers behind"
# What Qt does when it hands the widget a new context.
widget.makeCurrent()
widget.initializeGL()
widget.doneCurrent()
recovered = _pump(qt_app, widget, lambda: bool(renderer.part_ids), timeout_s=8.0)
assert recovered, "the scene did not come back for the new context"
assert renderer.is_initialized
assert _drawn(_render(widget, qt_app)).size, "the scene is not on screen again"
def test_a_software_renderer_is_refused_with_its_capabilities(gl_widget, monkeypatch):
"""A board must not be signed off on llvmpipe, and the report has to say so."""
from orisys_studio.scene3d import gl_backend
widget, _, _ = gl_widget
monkeypatch.setattr(gl_backend, "is_software_renderer", lambda vendor, renderer: True)
with pytest.raises(gl_backend.ThreeDUnsupported) as excinfo:
gl_backend.GLDispatch().bind_current_context(widget.context())
capabilities = excinfo.value.capabilities
assert capabilities.software_renderer is True
assert any(item.code == "gl_unsupported" for item in capabilities.diagnostics)
assert "software" in excinfo.value.diagnostic.message.lower()
def test_a_broken_shader_takes_the_view_down_not_the_application(gl_widget, qt_app, monkeypatch):
"""Shader compilation failure is a diagnostic and an empty view, nothing more."""
from orisys_studio.scene3d import gl_backend
from orisys_studio.scene3d.camera import OrbitCamera
from orisys_studio.scene3d.widget import Sensor3DWidget
widget, _, _ = gl_widget
capabilities = widget.capabilities()
assert capabilities is not None
# The renderer refuses to come up, and says why.
def broken_source(profile, program):
return "#version 330 core\nvoid main() { this is not glsl }\n", "#version 330 core\n"
monkeypatch.setattr(gl_backend, "shader_source", broken_source)
renderer = gl_backend.GLRenderer()
widget.makeCurrent()
try:
with pytest.raises(Exception) as excinfo:
renderer.initialize(capabilities)
finally:
widget.doneCurrent()
item = getattr(excinfo.value, "diagnostic", None)
assert item is not None and item.code == "shader_compile_failed", excinfo.value
assert not renderer.is_initialized, "a failed initialize must not claim to be up"
# The widget turns the same failure into a state: a diagnostic, an empty view,
# and no exception on the way out.
monkeypatch.undo()
class FailingRenderer(gl_backend.GLRenderer):
def initialize(self, capabilities):
raise gl_backend.error("shader_compile_failed", "forced for this test")
failing = Sensor3DWidget(FailingRenderer(), OrbitCamera())
seen: list = []
failing.diagnosticRaised.connect(seen.append)
failing.resize(120, 90)
failing.show()
failing.repaint()
qt_app.processEvents()
failing.repaint() # a second paint of a failed view must be a no-op
qt_app.processEvents()
assert failing.unavailable
assert seen and seen[0].code == "shader_compile_failed"
failing.close()
failing.deleteLater()
def test_the_probe_reports_this_machine_truthfully():
"""The probe's contract: exit 0 only for a GPU-driven context."""
import importlib.util
from pathlib import Path
path = Path(__file__).resolve().parents[3] / "tools" / "scene_assets" / "probe_gl.py"
spec = importlib.util.spec_from_file_location("probe_gl_tool", path)
module = importlib.util.module_from_spec(spec)
spec.loader.exec_module(module)
report = module.collect("desktop33", keep_open_s=0.3)
context = report.get("context")
assert context and context["valid"], report
assert context["profile_used"] == "desktop33"
assert not context["software_renderer"], "the dev machine has a real GPU"
assert report["renderer_initialized"] and report["released"]
# ------------------------------------------------- stage 4: the assembled view
class _Packet:
"""The parts of an ``SdkPacket`` the finger adapter and the identity need.
The provenance flags are part of the contract now: a producer has to say that the
array it hands over belongs to this frame, and the adapter refuses one that does
not say (see ``adapters._field_validity``).
"""
def __init__(self, frame_id: int, shape_hw: tuple[int, int], value: float = 0.5) -> None:
self.session_id = 1
self.frame_id = int(frame_id)
self.mono_t = float(frame_id) / 30.0
self.flow = np.full((*shape_hw, 2), float(value), dtype=np.float32)
self.raw_frame = np.zeros((4, 4, 3), dtype=np.uint8)
self.valid = True
self.invalid_reason = ""
self.flow_valid = True
self.flow_frame_id = int(frame_id)
self.depth = None
self.depth_valid = None
self.depth_frame_id = None
self.forces_valid = True
self.valid_mask = None
@pytest.fixture(scope="module")
def assembled_view(qt_app):
"""A real ``Scene3DView``: pane, coordinator, composer, widget, real context."""
from orisys_studio.scene3d.gl_backend import configure_surface_format
from orisys_studio.scene3d.view import Scene3DView
configure_surface_format("desktop33")
view = Scene3DView()
if not view.available:
pytest.skip(f"no GL view here: {view.reason}")
assets = synthetic.poc_scene()
if not view.use_scene(assets, source_id="poc-live"):
pytest.skip("the synthetic scene was refused")
view.resize(360, 300)
view.show()
view.set_enabled(True)
renderer = view.gl_widget._renderer
painted = _pump(qt_app, view.gl_widget, lambda: bool(renderer.part_ids), timeout_s=8.0)
if not painted:
view.close()
pytest.skip(f"no usable GL context here: {view.gl_widget.diagnostic()}")
yield view, renderer, assets
view.close()
view.close()
qt_app.processEvents()
def test_the_assembled_view_draws_what_the_acquisition_thread_hands_it(assembled_view, qt_app):
"""The whole stage-4 path: packet in, pixels out, and no recording involved."""
view, renderer, assets = assembled_view
widget = view.gl_widget
for index in range(30):
view.submit_packet(_Packet(index, assets.shape_hw, value=0.4 + index * 0.05))
view.tick()
qt_app.processEvents()
assert _pump(qt_app, widget, lambda: view.state() in ("live", "no_data"), timeout_s=5.0)
assert view.state() in ("live", "no_data"), view.state()
stats = widget._last_stats_at and None # stats are published on a timer
del stats
assert view.last_descriptor is not None, "the pane never learned what it is showing"
assert view.last_descriptor.quantity == "flow_magnitude"
assert view.last_descriptor.quality == "approximate"
drawn = _drawn(_render(widget, qt_app))
assert drawn.size, "the live frame was not drawn"
def test_the_producer_side_never_waits_for_the_gpu(assembled_view, qt_app):
"""The measured budget: the acquisition thread's own cost, with a slow composer.
This is the stage-3 property asserted through the *application's* entry point, so
it includes the adapter (the flow magnitude over the whole grid) and not just the
mailbox. The composer is slowed to 50 ms, which is far below any real frame rate:
frames must drop in the display and nowhere else.
"""
import time
view, _, assets = assembled_view
coordinator = view.coordinator
real_composer = coordinator._composer
class Slow:
def compose(self, *args, **kwargs):
time.sleep(0.05)
return real_composer.compose(*args, **kwargs)
def rest_frame(self, *args, **kwargs):
return real_composer.rest_frame(*args, **kwargs)
coordinator._composer = Slow()
try:
samples: list[float] = []
for index in range(200):
packet = _Packet(index, assets.shape_hw, value=0.5)
started = time.perf_counter()
view.submit_packet(packet)
samples.append((time.perf_counter() - started) * 1000.0)
view.tick()
ordered = sorted(samples)
p99 = ordered[int(len(ordered) * 0.99) - 1]
assert p99 < 1.0, f"submit p99 was {p99:.2f} ms with a 50 ms composer"
assert max(samples) < 5.0, f"submit peaked at {max(samples):.2f} ms"
assert coordinator.superseded_frames > 0, (
"a 50 ms composer produced no display drops: the frame rate limiter or the "
"mailbox is not doing its job"
)
finally:
coordinator._composer = real_composer
# Drain the in-flight compose that the slow composer left behind.
deadline = time.perf_counter() + 1.0
while time.perf_counter() < deadline and coordinator._inflight is not None:
coordinator.tick()
time.sleep(0.01)
def test_an_automatic_colour_scale_follows_the_frame(assembled_view, qt_app):
"""A range taken from the data, and a fixed range that ignores it."""
view, renderer, assets = assembled_view
widget = view.gl_widget
assets_frame = view.assets
assert assets_frame is not None
count = int(assets_frame.sensing_part().positions_sensor_m.shape[0])
def frame_with(values: np.ndarray) -> RenderFrame:
return RenderFrame(
identity=FrameIdentity("poc-live", 1, 1, 0.0, generation=view.coordinator.generation),
asset_hash=assets.asset_hash,
geometry_id=assets.geometry_id,
sensing_part_id=assets_frame.sensing_part().part_id,
positions_sensor_m=assets_frame.sensing_part().positions_sensor_m,
normals_sensor=assets_frame.sensing_part().normals_sensor,
scalar=freeze(np.asarray(values, dtype=np.float32), dtype=np.float32),
valid=freeze(np.ones(count, dtype=np.bool_), dtype=np.bool_),
scalar_descriptor=FieldDescriptor("flow_magnitude", "px", "approximate", False),
)
descriptor = FieldDescriptor("flow_magnitude", "px", "approximate", False)
auto = DisplaySettings(
housing_visible=False,
color_scale=ColorScale(
descriptor=descriptor, lower=0.0, upper=1.0, lut_id="sequential", mode="automatic"
),
)
fixed_wide = DisplaySettings(
housing_visible=False,
color_scale=ColorScale(
descriptor=descriptor, lower=0.0, upper=1000.0, lut_id="sequential", mode="fixed"
),
)
ramp = np.linspace(3.0, 7.0, count)
widget.set_settings(fixed_wide)
widget.present(frame_with(ramp))
assert renderer._scalar_range is not None and renderer._scalar_range[0] > 2.0
flat = len(np.unique(_drawn(_render(widget, qt_app)), axis=0))
widget.set_settings(auto)
widget.present(frame_with(ramp))
spread = len(np.unique(_drawn(_render(widget, qt_app)), axis=0))
assert spread > flat, (
"an automatic range did not use the frame's own values "
f"(distinct colours: automatic {spread}, fixed 0..1000 {flat})"
)
def test_the_pane_releases_its_context_and_survives_a_second_close(qt_app):
"""`closeEvent` calls this; a second close must be a no-op, not a crash."""
from orisys_studio.scene3d.gl_backend import configure_surface_format
from orisys_studio.scene3d.view import Scene3DView
configure_surface_format("desktop33")
view = Scene3DView()
if not view.available:
pytest.skip("no GL view here")
if not view.use_scene(synthetic.poc_scene(), source_id="poc-close"):
pytest.skip("the synthetic scene was refused")
view.resize(200, 160)
view.show()
view.set_enabled(True)
renderer = view.gl_widget._renderer
if not _pump(qt_app, view.gl_widget, lambda: bool(renderer.part_ids), timeout_s=8.0):
view.close()
pytest.skip("no usable GL context here")
view.close()
assert not renderer.is_initialized
assert not renderer.part_ids, "closing the pane left GPU buffers behind"
view.close()
view.close()
qt_app.processEvents()