added mesh surface arrows
This commit is contained in:
@@ -9,15 +9,29 @@ from .mesh_camera import (
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resolve_viz_pose_path,
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)
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from .offscreen_mesh import OffscreenFingerMeshRenderer
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from .render_2d import render_contact_panel, render_depth_panel, render_uv_arrows
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from .render_2d import (
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ArrowBackground,
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ArrowCanvasColors,
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DEFAULT_ARROW_CANVAS_COLORS,
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depth_colormap,
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frame_to_bgr,
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render_contact_panel,
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render_depth_panel,
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render_uv_arrows,
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)
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from .flow_arrow import DEFAULT_FLOW_ARROW_STYLE, FlowArrowOverlay, FlowArrowStyle
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from .finger_mesh_viewer import FingerMeshViewer
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from .mesh_viewer import UVMeshViewer, build_uv_surface_mesh
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from .opencv_maps import depth_colormap, draw_magnitude_map, frame_to_bgr
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from .recording import FrameRecorder
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from .signal_filters import lowpass_filter
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__all__ = [
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"DEFAULT_FINGER_VIZ_POSE",
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"ArrowBackground",
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"ArrowCanvasColors",
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"DEFAULT_ARROW_CANVAS_COLORS",
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"DEFAULT_FLOW_ARROW_STYLE",
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"FlowArrowOverlay",
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"FlowArrowStyle",
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"FingerMeshViewer",
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"ForceChartWindow",
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"FrameRecorder",
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@@ -27,7 +41,6 @@ __all__ = [
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"build_uv_surface_mesh",
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"camera_look_at_from_world_to_cam",
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"depth_colormap",
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"draw_magnitude_map",
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"frame_to_bgr",
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"lowpass_filter",
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"OffscreenFingerMeshRenderer",
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@@ -1,14 +1,19 @@
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"""Finger 3D mesh viewer with example-only contact arrow overlay."""
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"""Finger 3D mesh viewer with example-only contact and flow arrow overlays."""
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from __future__ import annotations
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from dataclasses import replace
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import numpy as np
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from orisys.finger.viewer import UVMeshViewer
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from .contact_arrow import ContactArrowOverlay, ContactArrowStyle, DEFAULT_CONTACT_ARROW_STYLE
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from .flow_arrow import DEFAULT_FLOW_ARROW_STYLE, FlowArrowOverlay, FlowArrowStyle
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class FingerMeshViewer(UVMeshViewer):
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"""UV mesh viewer with a force-scaled contact normal arrow."""
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"""UV mesh viewer with force-scaled contact arrow and flow tube arrows."""
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def __init__(
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self,
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@@ -24,6 +29,8 @@ class FingerMeshViewer(UVMeshViewer):
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contact_arrow_style: ContactArrowStyle | None = None,
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normal_force_scale: float | None = None,
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show_contact_arrow: bool = True,
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flow_arrow_style: FlowArrowStyle | None = None,
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show_flow_arrows: bool = True,
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):
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super().__init__(
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mesh,
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@@ -41,16 +48,24 @@ class FingerMeshViewer(UVMeshViewer):
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normal_force_scale=normal_force_scale,
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enabled=show_contact_arrow,
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)
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style = flow_arrow_style or DEFAULT_FLOW_ARROW_STYLE
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if not show_flow_arrows:
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style = replace(style, enabled=False)
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self._flow_arrow = FlowArrowOverlay(mesh, style=style)
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def _extra_geometries(self):
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geoms = []
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if self._contact_arrow.arrow_mesh is not None:
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geoms.append(self._contact_arrow.arrow_mesh)
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if self._flow_arrow.enabled and self._flow_arrow.arrow_mesh is not None:
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geoms.append(self._flow_arrow.arrow_mesh)
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return geoms
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def _extra_geometries_for_init(self):
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if self._contact_arrow.arrow_mesh is None:
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return []
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return [self._contact_arrow.arrow_mesh]
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return self._extra_geometries()
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def _extra_geometries_for_update(self):
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if self._contact_arrow.arrow_mesh is None:
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return []
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return [self._contact_arrow.arrow_mesh]
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return self._extra_geometries()
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def update(
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self,
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@@ -60,9 +75,16 @@ class FingerMeshViewer(UVMeshViewer):
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centroid=None,
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centroid_found: bool = False,
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fnormal: float = 0.0,
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valid_mask: np.ndarray | None = None,
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):
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arrow = self._contact_arrow.compute(centroid, centroid_found, fnormal)
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if arrow is not None and self._contact_arrow.arrow_mesh is not None:
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arrow_vertices, _, arrow_colors = arrow
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self._contact_arrow.apply(arrow_vertices, arrow_colors)
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flow_result = self._flow_arrow.compute(flow, valid_mask=valid_mask)
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if flow_result is not None and self._flow_arrow.arrow_mesh is not None:
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flow_vertices, flow_triangles, flow_colors = flow_result
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self._flow_arrow.apply(flow_vertices, flow_triangles, flow_colors)
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return super().update(flow=flow, scalar_map=scalar_map)
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@@ -0,0 +1,431 @@
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"""Optical-flow arrow tubes on the finger UV surface mesh (TriangleMesh cylinders)."""
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from __future__ import annotations
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from dataclasses import dataclass
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from typing import Literal
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import cv2
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import numpy as np
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from orisys.finger.mesh import DEFAULT_SURFACE_COLOR, UVSurfaceMesh
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from .contact_arrow import _rotation_matrix_z_to
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# Grey mesh tone used to approximate opacity on backends without true alpha.
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_MESH_GREY_RGB = np.asarray(DEFAULT_SURFACE_COLOR, dtype=np.float64)
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# Maps style.line_width to tube radius as a fraction of mesh extent.
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LINE_WIDTH_TO_SPAN_FRACTION = 0.0003
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# Slight tail extension into the head segment to avoid visible gaps.
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_TAIL_HEAD_OVERLAP_FRACTION = 0.03
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SegmentRole = Literal["tail", "head"]
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_CYLINDER_TEMPLATE_VERTICES: np.ndarray | None = None
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_CYLINDER_TEMPLATE_TRIANGLES: np.ndarray | None = None
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_CONE_TEMPLATE_VERTICES: np.ndarray | None = None
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_CONE_TEMPLATE_TRIANGLES: np.ndarray | None = None
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_CONE_APEX_AT_LOW_Z: bool | None = None
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@dataclass(frozen=True)
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class FlowArrowStyle:
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"""Visual tuning for 3D mesh flow arrows (dashboard: edit MESH_FLOW_ARROW in layout.py).
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``line_width`` / ``head_line_width`` scale tail and head tube radius relative to mesh extent.
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``tail_color`` / ``head_color`` are RGB in 0–255 (same convention as OpenCV BGR tuples, but RGB order).
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"""
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enabled: bool = True
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threshold: float = 1.0
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grid_spacing: int = 20
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arrow_scale: float = 0.5
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length_margin: float = 1.0
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tail_color: tuple[int, int, int] = (38, 235, 89)
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head_color: tuple[int, int, int] = (13, 115, 31)
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head_fraction: float = 0.25
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opacity: float = 0.65
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line_width: float = 2.0
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head_line_width: float = 3.0
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edge_margin: int = 8
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DEFAULT_FLOW_ARROW_STYLE = FlowArrowStyle()
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def _mesh_span(vertices: np.ndarray) -> float:
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extent = np.ptp(vertices, axis=0)
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return float(max(np.max(extent), 1e-6))
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def segment_radius(mesh_span: float, line_width: float) -> float:
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"""World-space tube radius from mesh extent and a width knob."""
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return mesh_span * max(float(line_width), 0.1) * LINE_WIDTH_TO_SPAN_FRACTION
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def segment_radius_for_role(mesh_span: float, style: FlowArrowStyle, role: SegmentRole) -> float:
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width = style.line_width if role == "tail" else style.head_line_width
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return segment_radius(mesh_span, width)
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def _prepare_uv_mask(valid_mask, shape: tuple[int, int]) -> np.ndarray | None:
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if valid_mask is None:
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return None
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h, w = shape
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mask = np.asarray(valid_mask, dtype=bool)
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if mask.shape != (h, w):
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mask_u8 = mask.astype(np.uint8)
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if mask_u8.ndim > 2:
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mask_u8 = mask_u8[:, :, 0]
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mask = cv2.resize(mask_u8, (w, h), interpolation=cv2.INTER_NEAREST).astype(bool)
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return mask
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def _style_rgb01(style: FlowArrowStyle, role: SegmentRole) -> np.ndarray:
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rgb = np.asarray(style.tail_color if role == "tail" else style.head_color, dtype=np.float64).reshape(3)
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return np.clip(rgb / 255.0, 0.0, 1.0)
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def effective_segment_color(
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style: FlowArrowStyle,
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role: SegmentRole,
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*,
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use_alpha_blend: bool = True,
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) -> np.ndarray:
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"""Return RGB in 0–1 for a tail or head segment."""
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rgb = _style_rgb01(style, role)
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if not use_alpha_blend:
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return rgb
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opacity = float(np.clip(style.opacity, 0.0, 1.0))
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return np.clip(opacity * rgb + (1.0 - opacity) * _MESH_GREY_RGB, 0.0, 1.0)
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def _sample_flow_segments(
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world_xyz: np.ndarray,
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flow: np.ndarray,
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*,
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style: FlowArrowStyle = DEFAULT_FLOW_ARROW_STYLE,
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valid_mask: np.ndarray | None = None,
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) -> tuple[np.ndarray, np.ndarray, list[SegmentRole]]:
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"""Return segment start/end world points and role per segment (tail then head)."""
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empty = np.empty((0, 3), dtype=np.float64)
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if flow is None or np.asarray(flow).size == 0:
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return empty, empty, []
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flow = np.asarray(flow, dtype=np.float64)
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world_xyz = np.asarray(world_xyz, dtype=np.float64)
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h, w = flow.shape[:2]
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if world_xyz.shape[:2] != (h, w):
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return empty, empty, []
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grid_spacing = max(int(style.grid_spacing), 1)
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edge_margin = int(style.edge_margin)
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margin = float(style.length_margin)
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arrow_scale = max(float(style.arrow_scale), 1e-9)
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head_fraction = float(np.clip(style.head_fraction, 0.05, 0.95))
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tail_fraction = 1.0 - head_fraction
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rr = np.arange(grid_spacing // 2, h, grid_spacing)
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cc = np.arange(grid_spacing // 2, w, grid_spacing)
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rr, cc = np.meshgrid(rr, cc, indexing="ij")
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rr, cc = rr.reshape(-1), cc.reshape(-1)
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disp = 2.0 * flow[rr, cc, :]
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mag = np.linalg.norm(disp, axis=1)
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dx = disp[:, 0] / arrow_scale
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dy = disp[:, 1] / arrow_scale
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length = np.sqrt(dx * dx + dy * dy)
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scale = np.where(
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length > grid_spacing * margin,
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grid_spacing / np.maximum(length, 1e-9),
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1.0,
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) * margin
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dx, dy = dx * scale, dy * scale
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end_x = np.clip(np.round(cc + dx).astype(np.int32), 0, w - 1)
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end_y = np.clip(np.round(rr + dy).astype(np.int32), 0, h - 1)
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valid = (
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(cc >= edge_margin)
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& (cc < w - edge_margin)
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& (rr >= edge_margin)
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& (rr < h - edge_margin)
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& (mag >= float(style.threshold))
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)
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mask = _prepare_uv_mask(valid_mask, (h, w))
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if mask is not None:
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valid &= mask[rr, cc]
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valid &= mask[end_y, end_x]
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if not np.any(valid):
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return empty, empty, []
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starts = world_xyz[rr[valid], cc[valid]]
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ends = world_xyz[end_y[valid], end_x[valid]]
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finite = np.all(np.isfinite(starts), axis=1) & np.all(np.isfinite(ends), axis=1)
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if not np.any(finite):
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return empty, empty, []
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starts = starts[finite]
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ends = ends[finite]
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non_zero = np.linalg.norm(ends - starts, axis=1) > 1e-9
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if not np.any(non_zero):
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return empty, empty, []
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starts = starts[non_zero]
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ends = ends[non_zero]
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junctions = starts + tail_fraction * (ends - starts)
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seg_starts = np.vstack((starts, junctions))
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seg_ends = np.vstack((junctions, ends))
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n = len(starts)
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roles: list[SegmentRole] = ["tail"] * n + ["head"] * n
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return seg_starts, seg_ends, roles
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def build_flow_arrow_lines(
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world_xyz: np.ndarray,
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flow: np.ndarray,
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*,
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style: FlowArrowStyle = DEFAULT_FLOW_ARROW_STYLE,
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valid_mask: np.ndarray | None = None,
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) -> tuple[np.ndarray, np.ndarray, np.ndarray]:
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"""Build line indices for flow arrows (used by tests and debugging)."""
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empty_pts = np.empty((0, 3), dtype=np.float64)
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empty_lines = np.empty((0, 2), dtype=np.int32)
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empty_colors = np.empty((0, 3), dtype=np.float64)
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seg_starts, seg_ends, roles = _sample_flow_segments(
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world_xyz, flow, style=style, valid_mask=valid_mask
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)
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if len(seg_starts) == 0:
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return empty_pts, empty_lines, empty_colors
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points = np.empty((len(seg_starts) * 2, 3), dtype=np.float64)
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points[0::2] = seg_starts
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points[1::2] = seg_ends
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lines = np.column_stack(
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(np.arange(0, len(points), 2, dtype=np.int32), np.arange(1, len(points), 2, dtype=np.int32))
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)
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line_colors = np.vstack(
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[effective_segment_color(style, role, use_alpha_blend=True) for role in roles]
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)
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return points, lines, line_colors
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def _cylinder_template(o3d):
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global _CYLINDER_TEMPLATE_VERTICES, _CYLINDER_TEMPLATE_TRIANGLES
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if _CYLINDER_TEMPLATE_VERTICES is None:
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cyl = o3d.geometry.TriangleMesh.create_cylinder(
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radius=1.0,
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height=1.0,
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resolution=8,
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split=1,
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)
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_CYLINDER_TEMPLATE_VERTICES = np.asarray(cyl.vertices, dtype=np.float64)
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_CYLINDER_TEMPLATE_TRIANGLES = np.asarray(cyl.triangles, dtype=np.int32)
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return _CYLINDER_TEMPLATE_VERTICES, _CYLINDER_TEMPLATE_TRIANGLES
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def _cone_apex_at_low_z(vertices: np.ndarray) -> bool:
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"""True when the cone tip is on the low-z side of the Open3D template."""
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radii = np.linalg.norm(vertices[:, :2], axis=1)
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apex_z = float(vertices[np.argmin(radii), 2])
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z_mid = 0.5 * (float(vertices[:, 2].min()) + float(vertices[:, 2].max()))
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return apex_z < z_mid
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def _cone_template(o3d):
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global _CONE_TEMPLATE_VERTICES, _CONE_TEMPLATE_TRIANGLES, _CONE_APEX_AT_LOW_Z
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if _CONE_TEMPLATE_VERTICES is None:
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cone = o3d.geometry.TriangleMesh.create_cone(
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radius=1.0,
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height=1.0,
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resolution=8,
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split=1,
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)
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_CONE_TEMPLATE_VERTICES = np.asarray(cone.vertices, dtype=np.float64)
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_CONE_TEMPLATE_TRIANGLES = np.asarray(cone.triangles, dtype=np.int32)
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_CONE_APEX_AT_LOW_Z = _cone_apex_at_low_z(_CONE_TEMPLATE_VERTICES)
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return _CONE_TEMPLATE_VERTICES, _CONE_TEMPLATE_TRIANGLES
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def _transform_axis_segment(
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template_vertices: np.ndarray,
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start: np.ndarray,
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end: np.ndarray,
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radius: float,
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*,
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apex_at_end: bool = False,
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) -> np.ndarray:
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"""Place a +Z template from ``start`` to ``end`` (axis anchored, not midpoint-centered).
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Open3D cylinders are centered on the origin; cone apex side is detected from the template.
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``apex_at_end=True`` maps the template apex to ``end`` (flow tip); base to ``start``.
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"""
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direction = np.asarray(end, dtype=np.float64) - np.asarray(start, dtype=np.float64)
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length = float(np.linalg.norm(direction))
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if length <= 1e-9 or radius <= 0.0:
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return np.empty((0, 3), dtype=np.float64)
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dir_hat = direction / length
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rotation = _rotation_matrix_z_to(dir_hat)
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scaled = np.asarray(template_vertices, dtype=np.float64).copy()
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z_min = float(scaled[:, 2].min())
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z_max = float(scaled[:, 2].max())
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z_span = z_max - z_min
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if z_span <= 1e-9:
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return np.empty((0, 3), dtype=np.float64)
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if apex_at_end:
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t = (z_max - scaled[:, 2]) / z_span * length
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else:
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t = (scaled[:, 2] - z_min) / z_span * length
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radial = np.column_stack((scaled[:, 0] * radius, scaled[:, 1] * radius, t))
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return radial @ rotation.T + np.asarray(start, dtype=np.float64)
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def _transform_cylinder_segment(
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template_vertices: np.ndarray,
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start: np.ndarray,
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end: np.ndarray,
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radius: float,
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) -> np.ndarray:
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return _transform_axis_segment(template_vertices, start, end, radius)
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def build_flow_arrow_mesh(
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world_xyz: np.ndarray,
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flow: np.ndarray,
|
||||
mesh_span: float,
|
||||
*,
|
||||
style: FlowArrowStyle = DEFAULT_FLOW_ARROW_STYLE,
|
||||
valid_mask: np.ndarray | None = None,
|
||||
o3d=None,
|
||||
) -> tuple[np.ndarray, np.ndarray, np.ndarray]:
|
||||
"""Build merged mesh flow arrows: cylinder tail + cone head per arrow."""
|
||||
empty_v = np.empty((0, 3), dtype=np.float64)
|
||||
empty_t = np.empty((0, 3), dtype=np.int32)
|
||||
empty_c = np.empty((0, 3), dtype=np.float64)
|
||||
|
||||
seg_starts, seg_ends, roles = _sample_flow_segments(
|
||||
world_xyz, flow, style=style, valid_mask=valid_mask
|
||||
)
|
||||
if len(seg_starts) == 0:
|
||||
return empty_v, empty_t, empty_c
|
||||
|
||||
if o3d is None:
|
||||
import open3d as o3d
|
||||
|
||||
cyl_vertices, cyl_triangles = _cylinder_template(o3d)
|
||||
cone_vertices, cone_triangles = _cone_template(o3d)
|
||||
|
||||
vertices_parts: list[np.ndarray] = []
|
||||
triangles_parts: list[np.ndarray] = []
|
||||
colors_parts: list[np.ndarray] = []
|
||||
vertex_offset = 0
|
||||
|
||||
for start, end, role in zip(seg_starts, seg_ends, roles):
|
||||
seg_start = np.asarray(start, dtype=np.float64)
|
||||
seg_end = np.asarray(end, dtype=np.float64)
|
||||
axis = seg_end - seg_start
|
||||
seg_len = float(np.linalg.norm(axis))
|
||||
if seg_len <= 1e-9:
|
||||
continue
|
||||
|
||||
radius = segment_radius_for_role(mesh_span, style, role)
|
||||
if role == "tail":
|
||||
template_vertices, template_triangles = cyl_vertices, cyl_triangles
|
||||
apex_at_end = False
|
||||
overlap = _TAIL_HEAD_OVERLAP_FRACTION * seg_len
|
||||
seg_end = seg_end + (axis / seg_len) * overlap
|
||||
else:
|
||||
template_vertices, template_triangles = cone_vertices, cone_triangles
|
||||
apex_at_end = not bool(_CONE_APEX_AT_LOW_Z)
|
||||
tail_radius = segment_radius_for_role(mesh_span, style, "tail")
|
||||
radius = max(radius, tail_radius)
|
||||
|
||||
verts = _transform_axis_segment(
|
||||
template_vertices,
|
||||
seg_start,
|
||||
seg_end,
|
||||
radius,
|
||||
apex_at_end=apex_at_end,
|
||||
)
|
||||
if verts.size == 0:
|
||||
continue
|
||||
color = effective_segment_color(style, role, use_alpha_blend=True)
|
||||
vertices_parts.append(verts)
|
||||
triangles_parts.append(template_triangles + vertex_offset)
|
||||
colors_parts.append(np.tile(color, (len(verts), 1)))
|
||||
vertex_offset += len(verts)
|
||||
|
||||
if not vertices_parts:
|
||||
return empty_v, empty_t, empty_c
|
||||
|
||||
return (
|
||||
np.vstack(vertices_parts),
|
||||
np.vstack(triangles_parts),
|
||||
np.vstack(colors_parts),
|
||||
)
|
||||
|
||||
|
||||
def create_flow_mesh_geometry(o3d):
|
||||
"""Create a persistent Open3D mesh for the flow arrow overlay."""
|
||||
mesh = o3d.geometry.TriangleMesh()
|
||||
mesh.vertices = o3d.utility.Vector3dVector(np.empty((0, 3), dtype=np.float64))
|
||||
mesh.triangles = o3d.utility.Vector3iVector(np.empty((0, 3), dtype=np.int32))
|
||||
mesh.vertex_colors = o3d.utility.Vector3dVector(np.empty((0, 3), dtype=np.float64))
|
||||
mesh.compute_vertex_normals()
|
||||
return mesh
|
||||
|
||||
|
||||
class FlowArrowOverlay:
|
||||
"""Example-layer flow arrows as cylinder tail + cone head meshes on the UV surface."""
|
||||
|
||||
def __init__(
|
||||
self,
|
||||
mesh: UVSurfaceMesh,
|
||||
*,
|
||||
style: FlowArrowStyle | None = None,
|
||||
):
|
||||
import open3d as o3d
|
||||
|
||||
self.mesh = mesh
|
||||
self.style = style or DEFAULT_FLOW_ARROW_STYLE
|
||||
self._mesh_span = _mesh_span(mesh.rest_vertices)
|
||||
_cylinder_template(o3d)
|
||||
_cone_template(o3d)
|
||||
self.arrow_mesh = create_flow_mesh_geometry(o3d) if self.style.enabled else None
|
||||
|
||||
@property
|
||||
def enabled(self) -> bool:
|
||||
return self.style.enabled
|
||||
|
||||
def compute(
|
||||
self,
|
||||
flow,
|
||||
valid_mask: np.ndarray | None = None,
|
||||
) -> tuple[np.ndarray, np.ndarray, np.ndarray] | None:
|
||||
if not self.style.enabled or self.arrow_mesh is None:
|
||||
return None
|
||||
|
||||
return build_flow_arrow_mesh(
|
||||
self.mesh.world_xyz,
|
||||
flow,
|
||||
self._mesh_span,
|
||||
style=self.style,
|
||||
valid_mask=valid_mask,
|
||||
)
|
||||
|
||||
def apply(self, arrow_vertices: np.ndarray, arrow_triangles: np.ndarray, arrow_colors: np.ndarray) -> None:
|
||||
"""Update the persistent flow mesh geometry in place."""
|
||||
import open3d as o3d
|
||||
|
||||
self.arrow_mesh.vertices = o3d.utility.Vector3dVector(arrow_vertices.astype(np.float64))
|
||||
self.arrow_mesh.triangles = o3d.utility.Vector3iVector(arrow_triangles.astype(np.int32))
|
||||
self.arrow_mesh.vertex_colors = o3d.utility.Vector3dVector(arrow_colors.astype(np.float64))
|
||||
self.arrow_mesh.compute_vertex_normals()
|
||||
@@ -42,13 +42,13 @@ class ForceChartWindow:
|
||||
for channel in range(3):
|
||||
self.data[:, 0, channel] = np.linspace(-npoints, 0, npoints) / sample_rate_hz
|
||||
|
||||
p1 = self.win.addPlot(title="法向力")
|
||||
p1 = self.win.addPlot(title="Normal Deformation")
|
||||
p1.setLabel("bottom", "时间", units="s")
|
||||
self.win.nextRow()
|
||||
p2 = self.win.addPlot(title="切向力 X")
|
||||
p2 = self.win.addPlot(title="X Deformation")
|
||||
p2.setLabel("bottom", "时间", units="s")
|
||||
self.win.nextRow()
|
||||
p3 = self.win.addPlot(title="切向力 Y")
|
||||
p3 = self.win.addPlot(title="Y Deformation")
|
||||
p3.setLabel("bottom", "时间", units="s")
|
||||
|
||||
self._plots = (p1, p2, p3)
|
||||
|
||||
@@ -10,6 +10,7 @@ from orisys.finger.mesh import UVSurfaceMesh
|
||||
from orisys.finger.viewer import flow_magnitude_vertex_colors, scalar_map_vertex_colors
|
||||
|
||||
from .contact_arrow import ContactArrowOverlay
|
||||
from .flow_arrow import FlowArrowOverlay
|
||||
from .mesh_camera import (
|
||||
apply_filament_sun_light,
|
||||
apply_shade_factors,
|
||||
@@ -64,6 +65,16 @@ def _vertex_colors(mesh, *, color_mode, threshold, value_min, value_max, flow=No
|
||||
)
|
||||
|
||||
|
||||
|
||||
def _background_rgba01(color: tuple[int, int, int]) -> list[float]:
|
||||
r, g, b = (int(color[0]), int(color[1]), int(color[2]))
|
||||
return [r / 255.0, g / 255.0, b / 255.0, 1.0]
|
||||
|
||||
|
||||
def _background_rgb01(color: tuple[int, int, int]) -> np.ndarray:
|
||||
return np.asarray(_background_rgba01(color)[:3], dtype=np.float64)
|
||||
|
||||
|
||||
class _FilamentOffscreenBackend:
|
||||
"""Filament OffscreenRenderer (Linux headless / platforms with EGL)."""
|
||||
|
||||
@@ -81,7 +92,9 @@ class _FilamentOffscreenBackend:
|
||||
lookat: np.ndarray,
|
||||
show_contact_arrow: bool,
|
||||
mesh_lighting=None,
|
||||
mesh_background: tuple[int, int, int] = (0, 0, 0),
|
||||
contact_arrow_style=None,
|
||||
flow_arrow_style=None,
|
||||
):
|
||||
import open3d as o3d
|
||||
|
||||
@@ -96,6 +109,7 @@ class _FilamentOffscreenBackend:
|
||||
self.world_to_cam = world_to_cam
|
||||
self.lookat = lookat
|
||||
self.mesh_lighting = mesh_lighting
|
||||
self.mesh_background = mesh_background
|
||||
self._shade_factors = (
|
||||
precompute_shade_factors(mesh.rest_vertices, mesh.triangles, mesh_lighting)
|
||||
if mesh_lighting is not None
|
||||
@@ -106,8 +120,9 @@ class _FilamentOffscreenBackend:
|
||||
enabled=show_contact_arrow,
|
||||
style=contact_arrow_style,
|
||||
)
|
||||
self._flow_arrow = FlowArrowOverlay(mesh, style=flow_arrow_style)
|
||||
self._renderer = o3d.visualization.rendering.OffscreenRenderer(self.width, self.height)
|
||||
self._renderer.scene.set_background([0.05, 0.05, 0.08, 1.0])
|
||||
self._renderer.scene.set_background(_background_rgba01(self.mesh_background))
|
||||
if mesh_lighting is not None:
|
||||
apply_filament_sun_light(
|
||||
self._renderer,
|
||||
@@ -117,6 +132,7 @@ class _FilamentOffscreenBackend:
|
||||
self._material = _make_lit_material(o3d)
|
||||
self._mesh_added = False
|
||||
self._arrow_added = False
|
||||
self._flow_arrow_added = False
|
||||
self._apply_camera()
|
||||
|
||||
def _apply_camera(self) -> None:
|
||||
@@ -138,7 +154,7 @@ class _FilamentOffscreenBackend:
|
||||
self.width = width
|
||||
self.height = height
|
||||
self._renderer = self._o3d.visualization.rendering.OffscreenRenderer(self.width, self.height)
|
||||
self._renderer.scene.set_background([0.05, 0.05, 0.08, 1.0])
|
||||
self._renderer.scene.set_background(_background_rgba01(self.mesh_background))
|
||||
if self.mesh_lighting is not None:
|
||||
apply_filament_sun_light(
|
||||
self._renderer,
|
||||
@@ -148,9 +164,19 @@ class _FilamentOffscreenBackend:
|
||||
self._material = _make_lit_material(self._o3d)
|
||||
self._mesh_added = False
|
||||
self._arrow_added = False
|
||||
self._flow_arrow_added = False
|
||||
self._apply_camera()
|
||||
|
||||
def render(self, *, flow=None, scalar_map=None, centroid=None, centroid_found=False, fnormal=0.0):
|
||||
def render(
|
||||
self,
|
||||
*,
|
||||
flow=None,
|
||||
scalar_map=None,
|
||||
centroid=None,
|
||||
centroid_found=False,
|
||||
fnormal=0.0,
|
||||
valid_mask=None,
|
||||
):
|
||||
o3d = self._o3d
|
||||
colors = _vertex_colors(
|
||||
self.mesh,
|
||||
@@ -185,6 +211,21 @@ class _FilamentOffscreenBackend:
|
||||
self._renderer.scene.remove_geometry("contact_arrow")
|
||||
self._arrow_added = False
|
||||
|
||||
flow_result = self._flow_arrow.compute(flow, valid_mask=valid_mask)
|
||||
if flow_result is not None and self._flow_arrow.arrow_mesh is not None:
|
||||
flow_vertices, flow_triangles, flow_colors = flow_result
|
||||
if len(flow_vertices) > 0:
|
||||
flow_mesh = _mesh_to_o3d(o3d, flow_vertices, flow_triangles, flow_colors)
|
||||
if not self._flow_arrow_added:
|
||||
self._renderer.scene.add_geometry("flow_arrows", flow_mesh, self._material)
|
||||
self._flow_arrow_added = True
|
||||
else:
|
||||
self._renderer.scene.remove_geometry("flow_arrows")
|
||||
self._renderer.scene.add_geometry("flow_arrows", flow_mesh, self._material)
|
||||
elif self._flow_arrow_added:
|
||||
self._renderer.scene.remove_geometry("flow_arrows")
|
||||
self._flow_arrow_added = False
|
||||
|
||||
return _numpy_o3d_image_to_rgb(self._renderer.render_to_image())
|
||||
|
||||
def close(self) -> None:
|
||||
@@ -208,7 +249,9 @@ class _HiddenVisualizerBackend:
|
||||
lookat: np.ndarray,
|
||||
show_contact_arrow: bool,
|
||||
mesh_lighting=None,
|
||||
mesh_background: tuple[int, int, int] = (0, 0, 0),
|
||||
contact_arrow_style=None,
|
||||
flow_arrow_style=None,
|
||||
):
|
||||
import open3d as o3d
|
||||
|
||||
@@ -223,6 +266,7 @@ class _HiddenVisualizerBackend:
|
||||
self.world_to_cam = world_to_cam
|
||||
self.lookat = lookat
|
||||
self.mesh_lighting = mesh_lighting
|
||||
self.mesh_background = mesh_background
|
||||
self._shade_factors = (
|
||||
precompute_shade_factors(mesh.rest_vertices, mesh.triangles, mesh_lighting)
|
||||
if mesh_lighting is not None
|
||||
@@ -233,6 +277,7 @@ class _HiddenVisualizerBackend:
|
||||
enabled=show_contact_arrow,
|
||||
style=contact_arrow_style,
|
||||
)
|
||||
self._flow_arrow = FlowArrowOverlay(mesh, style=flow_arrow_style)
|
||||
self.vis = None
|
||||
self.tri_mesh = None
|
||||
self._create_window()
|
||||
@@ -268,9 +313,12 @@ class _HiddenVisualizerBackend:
|
||||
if self._contact_arrow.arrow_mesh is not None:
|
||||
self.vis.add_geometry(self._contact_arrow.arrow_mesh)
|
||||
|
||||
if self._flow_arrow.enabled and self._flow_arrow.arrow_mesh is not None:
|
||||
self.vis.add_geometry(self._flow_arrow.arrow_mesh)
|
||||
|
||||
render_option = self.vis.get_render_option()
|
||||
render_option.mesh_show_back_face = True
|
||||
render_option.background_color = np.array([0.05, 0.05, 0.08])
|
||||
render_option.background_color = _background_rgb01(self.mesh_background)
|
||||
if hasattr(render_option, "light_on"):
|
||||
render_option.light_on = False
|
||||
|
||||
@@ -298,7 +346,16 @@ class _HiddenVisualizerBackend:
|
||||
self.height = height
|
||||
self._create_window()
|
||||
|
||||
def render(self, *, flow=None, scalar_map=None, centroid=None, centroid_found=False, fnormal=0.0):
|
||||
def render(
|
||||
self,
|
||||
*,
|
||||
flow=None,
|
||||
scalar_map=None,
|
||||
centroid=None,
|
||||
centroid_found=False,
|
||||
fnormal=0.0,
|
||||
valid_mask=None,
|
||||
):
|
||||
o3d = self._o3d
|
||||
colors = _vertex_colors(
|
||||
self.mesh,
|
||||
@@ -320,6 +377,12 @@ class _HiddenVisualizerBackend:
|
||||
self._contact_arrow.apply(arrow_vertices, arrow_colors)
|
||||
self.vis.update_geometry(self._contact_arrow.arrow_mesh)
|
||||
|
||||
flow_result = self._flow_arrow.compute(flow, valid_mask=valid_mask)
|
||||
if flow_result is not None and self._flow_arrow.arrow_mesh is not None:
|
||||
flow_vertices, flow_triangles, flow_colors = flow_result
|
||||
self._flow_arrow.apply(flow_vertices, flow_triangles, flow_colors)
|
||||
self.vis.update_geometry(self._flow_arrow.arrow_mesh)
|
||||
|
||||
self.vis.poll_events()
|
||||
self.vis.update_renderer()
|
||||
return _numpy_o3d_image_to_rgb(self.vis.capture_screen_float_buffer(do_render=False))
|
||||
@@ -340,7 +403,7 @@ def _create_backend(mesh: UVSurfaceMesh, **kwargs):
|
||||
return _HiddenVisualizerBackend(mesh, **kwargs)
|
||||
|
||||
class OffscreenFingerMeshRenderer:
|
||||
"""Render finger UV mesh + contact arrow to an RGB image for Qt embedding."""
|
||||
"""Render finger UV mesh + contact/flow arrows to an RGB image for Qt embedding."""
|
||||
|
||||
def __init__(
|
||||
self,
|
||||
@@ -356,7 +419,9 @@ class OffscreenFingerMeshRenderer:
|
||||
lookat: np.ndarray | None = None,
|
||||
show_contact_arrow: bool = True,
|
||||
mesh_lighting=None,
|
||||
mesh_background: tuple[int, int, int] = (0, 0, 0),
|
||||
contact_arrow_style=None,
|
||||
flow_arrow_style=None,
|
||||
):
|
||||
lookat = lookat if lookat is not None else mesh.rest_vertices.mean(axis=0)
|
||||
self._backend = _create_backend(
|
||||
@@ -371,7 +436,9 @@ class OffscreenFingerMeshRenderer:
|
||||
lookat=lookat,
|
||||
show_contact_arrow=show_contact_arrow,
|
||||
mesh_lighting=mesh_lighting,
|
||||
mesh_background=mesh_background,
|
||||
contact_arrow_style=contact_arrow_style,
|
||||
flow_arrow_style=flow_arrow_style,
|
||||
)
|
||||
|
||||
@property
|
||||
@@ -393,6 +460,7 @@ class OffscreenFingerMeshRenderer:
|
||||
centroid=None,
|
||||
centroid_found: bool = False,
|
||||
fnormal: float = 0.0,
|
||||
valid_mask=None,
|
||||
) -> np.ndarray:
|
||||
return self._backend.render(
|
||||
flow=flow,
|
||||
@@ -400,6 +468,7 @@ class OffscreenFingerMeshRenderer:
|
||||
centroid=centroid,
|
||||
centroid_found=centroid_found,
|
||||
fnormal=fnormal,
|
||||
valid_mask=valid_mask,
|
||||
)
|
||||
|
||||
def close(self) -> None:
|
||||
|
||||
@@ -1,57 +0,0 @@
|
||||
"""OpenCV visualization helpers for example scripts."""
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
import cv2
|
||||
import numpy as np
|
||||
|
||||
|
||||
def depth_colormap(depth_map, colormap=cv2.COLORMAP_JET) -> np.ndarray:
|
||||
"""Normalize a scalar map to uint8 and apply an OpenCV colormap."""
|
||||
values = np.asarray(depth_map)
|
||||
if values.size == 0:
|
||||
return np.zeros((1, 1, 3), dtype=np.uint8)
|
||||
if values.max() > values.min():
|
||||
normalized = ((values - values.min()) / (values.max() - values.min()) * 255).astype(np.uint8)
|
||||
else:
|
||||
normalized = np.zeros_like(values, dtype=np.uint8)
|
||||
return cv2.applyColorMap(normalized, colormap)
|
||||
|
||||
|
||||
def draw_magnitude_map(
|
||||
vfield,
|
||||
threshold=3.0,
|
||||
colormap=cv2.COLORMAP_JET,
|
||||
output_size=(400, 400),
|
||||
) -> np.ndarray:
|
||||
"""Render a smoothed optical-flow magnitude map as a BGR pseudo-color image."""
|
||||
magnitude = np.sqrt(vfield[:, :, 0] ** 2 + vfield[:, :, 1] ** 2)
|
||||
|
||||
downsample_factor = 10
|
||||
h, w = magnitude.shape
|
||||
magnitude_downsampled = magnitude[::downsample_factor, ::downsample_factor]
|
||||
magnitude_smoothed = cv2.resize(magnitude_downsampled, (w, h), interpolation=cv2.INTER_CUBIC)
|
||||
|
||||
magnitude_thresholded = magnitude_smoothed.copy()
|
||||
magnitude_thresholded[magnitude_smoothed < threshold] = 0
|
||||
|
||||
mag_min, mag_max = magnitude_thresholded.min(), magnitude_thresholded.max()
|
||||
if mag_max > mag_min:
|
||||
magnitude_norm = ((magnitude_thresholded - mag_min) / (mag_max - mag_min) * 255).astype(np.uint8)
|
||||
else:
|
||||
magnitude_norm = np.zeros_like(magnitude_thresholded, dtype=np.uint8)
|
||||
|
||||
magnitude_colored = cv2.applyColorMap(magnitude_norm, colormap)
|
||||
out_w, out_h = output_size
|
||||
return cv2.resize(magnitude_colored, (out_w, out_h), interpolation=cv2.INTER_CUBIC)
|
||||
|
||||
|
||||
def frame_to_bgr(frame: np.ndarray) -> np.ndarray:
|
||||
"""Convert a grayscale or single-channel frame to BGR for display/recording."""
|
||||
if frame is None:
|
||||
raise ValueError("frame is None")
|
||||
if len(frame.shape) == 2:
|
||||
return cv2.cvtColor(frame, cv2.COLOR_GRAY2BGR)
|
||||
if len(frame.shape) == 3 and frame.shape[2] == 1:
|
||||
return cv2.cvtColor(frame.squeeze(2), cv2.COLOR_GRAY2BGR)
|
||||
return frame
|
||||
@@ -7,7 +7,7 @@ from pathlib import Path
|
||||
|
||||
import cv2
|
||||
|
||||
from .opencv_maps import frame_to_bgr
|
||||
from .render_2d import frame_to_bgr
|
||||
|
||||
|
||||
class FrameRecorder:
|
||||
|
||||
@@ -2,9 +2,51 @@
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
from dataclasses import dataclass
|
||||
from typing import TYPE_CHECKING, Literal
|
||||
|
||||
import cv2
|
||||
import numpy as np
|
||||
import orisys
|
||||
|
||||
from .opencv_maps import depth_colormap
|
||||
if TYPE_CHECKING:
|
||||
from pipeline.frame import FingerFrameView
|
||||
|
||||
ArrowBackground = Literal["unrolled", "white"]
|
||||
|
||||
|
||||
@dataclass(frozen=True)
|
||||
class ArrowCanvasColors:
|
||||
"""BGR fill colors for synthetic UV arrow background (``background='white'``)."""
|
||||
|
||||
outside_bgr: tuple[int, int, int] = (0, 0, 0)
|
||||
uv_bgr: tuple[int, int, int] = (255, 255, 255)
|
||||
|
||||
|
||||
DEFAULT_ARROW_CANVAS_COLORS = ArrowCanvasColors()
|
||||
|
||||
|
||||
def depth_colormap(depth_map, colormap=cv2.COLORMAP_JET) -> np.ndarray:
|
||||
"""Normalize a scalar map to uint8 and apply an OpenCV colormap."""
|
||||
values = np.asarray(depth_map)
|
||||
if values.size == 0:
|
||||
return np.zeros((1, 1, 3), dtype=np.uint8)
|
||||
if values.max() > values.min():
|
||||
normalized = ((values - values.min()) / (values.max() - values.min()) * 255).astype(np.uint8)
|
||||
else:
|
||||
normalized = np.zeros_like(values, dtype=np.uint8)
|
||||
return cv2.applyColorMap(normalized, colormap)
|
||||
|
||||
|
||||
def frame_to_bgr(frame: np.ndarray) -> np.ndarray:
|
||||
"""Convert a grayscale or single-channel frame to BGR for display/recording."""
|
||||
if frame is None:
|
||||
raise ValueError("frame is None")
|
||||
if len(frame.shape) == 2:
|
||||
return cv2.cvtColor(frame, cv2.COLOR_GRAY2BGR)
|
||||
if len(frame.shape) == 3 and frame.shape[2] == 1:
|
||||
return cv2.cvtColor(frame.squeeze(2), cv2.COLOR_GRAY2BGR)
|
||||
return frame
|
||||
|
||||
|
||||
def render_depth_panel(depth_map):
|
||||
@@ -12,21 +54,55 @@ def render_depth_panel(depth_map):
|
||||
return depth_colormap(depth_map)
|
||||
|
||||
|
||||
def _as_bgr(color: tuple[int, int, int]) -> tuple[int, int, int]:
|
||||
return tuple(int(np.clip(c, 0, 255)) for c in color[:3])
|
||||
|
||||
|
||||
def _arrow_background(
|
||||
frame: FingerFrameView,
|
||||
background: ArrowBackground,
|
||||
*,
|
||||
canvas_colors: ArrowCanvasColors = DEFAULT_ARROW_CANVAS_COLORS,
|
||||
) -> np.ndarray:
|
||||
"""Return the BGR canvas for UV arrow drawing."""
|
||||
if background == "unrolled":
|
||||
return frame.unrolled
|
||||
h, w = frame.unrolled.shape[:2]
|
||||
outside = np.array(_as_bgr(canvas_colors.outside_bgr), dtype=np.uint8)
|
||||
uv = np.array(_as_bgr(canvas_colors.uv_bgr), dtype=np.uint8)
|
||||
canvas = np.broadcast_to(outside, (h, w, 3)).copy()
|
||||
mask = frame.valid_mask
|
||||
if mask is None:
|
||||
return canvas
|
||||
mask = np.asarray(mask, dtype=bool)
|
||||
if mask.shape != (h, w):
|
||||
mask_u8 = mask.astype(np.uint8)
|
||||
if mask_u8.ndim > 2:
|
||||
mask_u8 = mask_u8[:, :, 0]
|
||||
mask = cv2.resize(mask_u8, (w, h), interpolation=cv2.INTER_NEAREST).astype(bool)
|
||||
canvas[mask] = uv
|
||||
return canvas
|
||||
|
||||
|
||||
def render_uv_arrows(
|
||||
unrolled,
|
||||
vnormal,
|
||||
frame: FingerFrameView,
|
||||
*,
|
||||
flow_threshold: float = 0.4,
|
||||
grid_spacing: int = 20,
|
||||
arrow_scale: float = 1.0,
|
||||
background: ArrowBackground = "unrolled",
|
||||
canvas_colors: ArrowCanvasColors = DEFAULT_ARROW_CANVAS_COLORS,
|
||||
):
|
||||
"""Return a BGR image with UV unrolled flow arrows."""
|
||||
"""Return a BGR UV arrow panel from a FingerFrameView (uses frame.valid_mask)."""
|
||||
return orisys.util.draw_arrows(
|
||||
unrolled,
|
||||
vnormal,
|
||||
_arrow_background(frame, background, canvas_colors=canvas_colors),
|
||||
frame.flow,
|
||||
threshold=flow_threshold,
|
||||
grid_spacing=grid_spacing,
|
||||
arrow_scale=arrow_scale,
|
||||
valid_mask=frame.valid_mask,
|
||||
below_threshold_color = (128, 0, 0),
|
||||
colormap = cv2.COLORMAP_JET
|
||||
)
|
||||
|
||||
|
||||
|
||||
@@ -5,7 +5,7 @@ from __future__ import annotations
|
||||
import numpy as np
|
||||
from scipy.signal import butter, filtfilt
|
||||
|
||||
def lowpass_filter(data, cutoff_hz, sample_rate_hz=30, order=2) -> np.ndarray:
|
||||
def lowpass_filter(data, cutoff_hz=5, sample_rate_hz=30, order=2) -> np.ndarray:
|
||||
"""Zero-phase Butterworth low-pass filter for uniformly sampled 1-D data."""
|
||||
y = np.asarray(data, dtype=np.float64)
|
||||
if cutoff_hz == 0:
|
||||
|
||||
Reference in New Issue
Block a user