added mesh surface arrows

This commit is contained in:
ykcheungab
2026-06-19 21:22:28 +08:00
parent 2e5c047d1e
commit 258948bcb7
20 changed files with 951 additions and 194 deletions
+17 -4
View File
@@ -9,15 +9,29 @@ from .mesh_camera import (
resolve_viz_pose_path,
)
from .offscreen_mesh import OffscreenFingerMeshRenderer
from .render_2d import render_contact_panel, render_depth_panel, render_uv_arrows
from .render_2d import (
ArrowBackground,
ArrowCanvasColors,
DEFAULT_ARROW_CANVAS_COLORS,
depth_colormap,
frame_to_bgr,
render_contact_panel,
render_depth_panel,
render_uv_arrows,
)
from .flow_arrow import DEFAULT_FLOW_ARROW_STYLE, FlowArrowOverlay, FlowArrowStyle
from .finger_mesh_viewer import FingerMeshViewer
from .mesh_viewer import UVMeshViewer, build_uv_surface_mesh
from .opencv_maps import depth_colormap, draw_magnitude_map, frame_to_bgr
from .recording import FrameRecorder
from .signal_filters import lowpass_filter
__all__ = [
"DEFAULT_FINGER_VIZ_POSE",
"ArrowBackground",
"ArrowCanvasColors",
"DEFAULT_ARROW_CANVAS_COLORS",
"DEFAULT_FLOW_ARROW_STYLE",
"FlowArrowOverlay",
"FlowArrowStyle",
"FingerMeshViewer",
"ForceChartWindow",
"FrameRecorder",
@@ -27,7 +41,6 @@ __all__ = [
"build_uv_surface_mesh",
"camera_look_at_from_world_to_cam",
"depth_colormap",
"draw_magnitude_map",
"frame_to_bgr",
"lowpass_filter",
"OffscreenFingerMeshRenderer",