added mesh surface arrows
This commit is contained in:
@@ -9,15 +9,29 @@ from .mesh_camera import (
|
||||
resolve_viz_pose_path,
|
||||
)
|
||||
from .offscreen_mesh import OffscreenFingerMeshRenderer
|
||||
from .render_2d import render_contact_panel, render_depth_panel, render_uv_arrows
|
||||
from .render_2d import (
|
||||
ArrowBackground,
|
||||
ArrowCanvasColors,
|
||||
DEFAULT_ARROW_CANVAS_COLORS,
|
||||
depth_colormap,
|
||||
frame_to_bgr,
|
||||
render_contact_panel,
|
||||
render_depth_panel,
|
||||
render_uv_arrows,
|
||||
)
|
||||
from .flow_arrow import DEFAULT_FLOW_ARROW_STYLE, FlowArrowOverlay, FlowArrowStyle
|
||||
from .finger_mesh_viewer import FingerMeshViewer
|
||||
from .mesh_viewer import UVMeshViewer, build_uv_surface_mesh
|
||||
from .opencv_maps import depth_colormap, draw_magnitude_map, frame_to_bgr
|
||||
from .recording import FrameRecorder
|
||||
from .signal_filters import lowpass_filter
|
||||
|
||||
__all__ = [
|
||||
"DEFAULT_FINGER_VIZ_POSE",
|
||||
"ArrowBackground",
|
||||
"ArrowCanvasColors",
|
||||
"DEFAULT_ARROW_CANVAS_COLORS",
|
||||
"DEFAULT_FLOW_ARROW_STYLE",
|
||||
"FlowArrowOverlay",
|
||||
"FlowArrowStyle",
|
||||
"FingerMeshViewer",
|
||||
"ForceChartWindow",
|
||||
"FrameRecorder",
|
||||
@@ -27,7 +41,6 @@ __all__ = [
|
||||
"build_uv_surface_mesh",
|
||||
"camera_look_at_from_world_to_cam",
|
||||
"depth_colormap",
|
||||
"draw_magnitude_map",
|
||||
"frame_to_bgr",
|
||||
"lowpass_filter",
|
||||
"OffscreenFingerMeshRenderer",
|
||||
|
||||
Reference in New Issue
Block a user