dd02 setting tune + change Class name from UVUnrollFrameProcessor to FrameUnwarper
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@@ -1,44 +0,0 @@
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import numpy as np
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from PIL import Image, ImageDraw
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# Parameters
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R = 9.0 # mm
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H = 20.0 # mm
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fov_half = np.radians(75) # 75 degrees half-angle
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pixels_per_mm = 100
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# Texture dimensions
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width = int(np.pi * 2 * R * pixels_per_mm) # circumference
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height = int(H * pixels_per_mm)
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# Desired dot pattern in image space (normalized)
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delta_theta = np.radians(10) # 10° azimuth spacing
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delta_r = 0.1 # radial spacing in normalized units
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rho = 0.08 # normalized dot radius (from reference)
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# Generate dot centers in image space
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r_vals = np.arange(R/H, np.tan(fov_half), delta_r)
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theta_vals = np.arange(0, 2*np.pi, delta_theta)
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# Create empty texture (white background)
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img = Image.new('L', (width, height), color=255)
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draw = ImageDraw.Draw(img)
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for r_img in r_vals:
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z = R / r_img
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v = z / H
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# Ellipse axes in texture coordinates
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a_u = (rho * z) / (2 * np.pi * R)
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a_v = (rho * z**2) / (R * H)
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# Convert to pixels
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a_u_px = a_u * width
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a_v_px = a_v * height
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for theta in theta_vals:
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u = theta / (2 * np.pi)
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cx = u * width
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cy = v * height
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# Draw ellipse (bounding box)
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bbox = [cx - a_u_px, cy - a_v_px, cx + a_u_px, cy + a_v_px]
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draw.ellipse(bbox, fill=0) # black dot
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img.save('cylinder_marker_texture.png')
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@@ -0,0 +1,233 @@
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#%%
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import numpy as np
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import cv2
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def merge_intervals(intervals):
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# Merge overlapping intervals.
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if not intervals:
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return []
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intervals.sort(key=lambda x: x[0])
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merged = [intervals[0]]
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for current in intervals[1:]:
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last = merged[-1]
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if current[0] <= last[1]:
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merged[-1] = (last[0], max(last[1], current[1]))
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else:
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merged.append(current)
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return merged
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def get_allowed_intervals(neighbor_values, delta):
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# Compute forbidden intervals for this channel from neighbor values.
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forbidden = []
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for c in neighbor_values:
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low = max(0, c - delta)
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high = min(1, c + delta)
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forbidden.append((low, high))
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# Merge overlapping forbidden intervals.
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merged = merge_intervals(forbidden)
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allowed = []
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# Allowed region before the first forbidden interval.
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if merged:
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if merged[0][0] > 0:
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allowed.append((0, merged[0][0]))
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# Allowed regions between forbidden intervals.
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for i in range(1, len(merged)):
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allowed.append((merged[i-1][1], merged[i][0]))
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# Allowed region after the last forbidden interval.
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if merged[-1][1] < 1:
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allowed.append((merged[-1][1], 1))
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else:
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allowed.append((0, 1))
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return allowed
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def sample_from_allowed(allowed):
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# Choose a random value from the allowed intervals with probability proportional to interval length.
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lengths = [end - start for start, end in allowed]
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total_length = sum(lengths)
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if total_length <= 0:
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return None
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point = np.random.rand() * total_length
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cumulative = 0
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for (start, end), length in zip(allowed, lengths):
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cumulative += length
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if point <= cumulative:
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return np.random.uniform(start, end)
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return allowed[-1][0]
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def sample_channel(neighbor_values, delta):
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# Compute allowed intervals and sample a value.
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allowed = get_allowed_intervals(neighbor_values, delta)
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if not allowed:
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return None
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return sample_from_allowed(allowed)
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def clip_allowed_to_min(allowed, min_value):
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clipped = []
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for start, end in allowed:
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start = max(start, min_value)
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if end > start:
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clipped.append((start, end))
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return clipped
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def generate_valid_gray(neighbor_grays, r, black_threshold):
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delta = np.sqrt(r)
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min_gray = min_gray_normalized(black_threshold)
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allowed = clip_allowed_to_min(get_allowed_intervals(neighbor_grays, delta), min_gray)
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if not allowed:
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return np.random.uniform(min_gray, 1.0)
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sampled = sample_from_allowed(allowed)
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if sampled is None:
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return np.random.uniform(min_gray, 1.0)
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return enforce_min_gray(sampled, black_threshold)
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def rgb_to_gray(color):
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# ITU-R BT.601 luma, color channels in [0, 1].
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r, g, b = color
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return 0.299 * r + 0.587 * g + 0.114 * b
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def min_gray_normalized(black_threshold):
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# Strictly above black_threshold in uint8 space.
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return (float(black_threshold) + 1.0) / 255.0
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def gray_to_rgb(gray):
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gray = float(gray)
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return np.array([gray, gray, gray], dtype=np.float32)
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def enforce_min_gray(gray, black_threshold):
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return max(float(gray), min_gray_normalized(black_threshold))
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def generate_valid_color(neighbors, r):
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"""
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Generate a random color that satisfies, for each neighbor,
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|R - R_neighbor| >= sqrt(r), and similarly for G and B.
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neighbors: list of neighbor colors (each is an array of shape (3,))
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r: threshold for squared difference.
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"""
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delta = np.sqrt(r)
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color = np.zeros(3)
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for channel in range(3):
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neighbor_channel = [n[channel] for n in neighbors]
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sampled = sample_channel(neighbor_channel, delta)
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# If the allowed intervals are empty, use a fallback.
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if sampled is None:
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sampled = np.random.rand()
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color[channel] = sampled
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return color
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def fill_pattern_remainder(pattern, h, w, d, black_threshold):
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"""Fill pixels not covered by full dxd patches (image size may not be divisible by d)."""
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min_gray = min_gray_normalized(black_threshold)
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filled_h = (h // d) * d
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filled_w = (w // d) * d
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if filled_h < h and filled_w > 0:
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remainder_h = h - filled_h
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source = pattern[filled_h - d:filled_h, :filled_w]
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pattern[filled_h:h, :filled_w] = np.tile(
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source, ((remainder_h + d - 1) // d, 1)
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)[:remainder_h, :]
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if filled_w < w and filled_h > 0:
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remainder_w = w - filled_w
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source = pattern[:filled_h, filled_w - d:filled_w]
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pattern[:filled_h, filled_w:w] = np.tile(source, (1, (remainder_w + d - 1) // d))[:, :remainder_w]
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if filled_h < h and filled_w < w:
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remainder_h = h - filled_h
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remainder_w = w - filled_w
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source = pattern[filled_h - d:filled_h, filled_w - d:filled_w]
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pattern[filled_h:h, filled_w:w] = np.tile(
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source,
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((remainder_h + d - 1) // d, (remainder_w + d - 1) // d),
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)[:remainder_h, :remainder_w]
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pattern[:] = np.maximum(pattern, min_gray)
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return pattern
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def generate_color_pattern(h, w, d, r, black_threshold):
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"""
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Generate a dense grayscale pattern.
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h, w: height and width of the output image in pixels.
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d: patch size in pixels (each patch is d x d).
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r: randomness regulation factor. For each neighbor the condition is:
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(|channel_new - channel_neighbor|)^2 >= r.
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black_threshold: minimum grayscale value in [0, 255]; patches cannot be black.
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"""
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pattern = np.zeros((h, w), dtype=np.float32)
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num_patches_x = h // d
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num_patches_y = w // d
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min_gray = min_gray_normalized(black_threshold)
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for i in range(num_patches_x):
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for j in range(num_patches_y):
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# Collect neighbor patch grays as RGB triples for the existing sampler.
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neighbors = []
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neighbor_grays = []
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if i > 0:
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patch_above = pattern[(i-1)*d:i*d, j*d:(j+1)*d]
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gray_above = float(np.mean(patch_above))
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neighbor_grays.append(gray_above)
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neighbors.append(gray_to_rgb(gray_above))
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if j > 0:
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patch_left = pattern[i*d:(i+1)*d, (j-1)*d:j*d]
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gray_left = float(np.mean(patch_left))
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neighbor_grays.append(gray_left)
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neighbors.append(gray_to_rgb(gray_left))
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if len(neighbors) == 0:
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# First patch: sample directly above the black threshold.
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gray = np.random.uniform(min_gray, 1.0)
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else:
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new_color = generate_valid_color(neighbors, r)
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gray = rgb_to_gray(new_color)
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if gray < min_gray:
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gray = generate_valid_gray(neighbor_grays, r, black_threshold)
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else:
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gray = enforce_min_gray(gray, black_threshold)
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pattern[i*d:(i+1)*d, j*d:(j+1)*d] = gray
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print('Patch ({}, {}) gray={:.3f}'.format(i, j, gray))
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return fill_pattern_remainder(pattern, h, w, d, black_threshold)
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def main():
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# Parameters for the pattern.
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# For example, using 100x100 pixels image with patches of 3x3 pixels.
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# height = 2750
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# width = 1950
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height = 1340
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width = 1360
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patch_size = 12
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black_threshold = 125
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# Set r to a value that gives sufficient difference.
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# Note: r is the threshold for squared difference per channel, and the condition is
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# |c - c_neighbor| >= sqrt(r). Very high r may make it impossible to satisfy.
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r = 1000
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pattern = generate_color_pattern(height, width, patch_size, r, black_threshold)
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# Scale to 0-255 for display and saving.
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pattern_display = (pattern * 255).astype(np.uint8)
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if pattern_display.min() <= black_threshold:
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raise RuntimeError(
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f"Generated pattern contains values <= black_threshold ({black_threshold}); "
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f"min={int(pattern_display.min())}"
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)
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# Display the pattern with OpenCV.
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cv2.imshow('Pattern', pattern_display)
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cv2.waitKey(0)
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cv2.destroyAllWindows()
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# Save the pattern as an image file.
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cv2.imwrite('gray_pattern.png', pattern_display)
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if __name__ == '__main__':
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main()
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