GUI for finger v1

This commit is contained in:
ykcheungab
2026-06-18 22:18:19 +08:00
parent f19f092b64
commit 3fd9b839a9
42 changed files with 2326 additions and 1186 deletions
+79
View File
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"""Embedded offscreen 3D mesh viewport for the Qt dashboard."""
from __future__ import annotations
from pipeline.frame import FingerFrameView
from viz.offscreen_mesh import OffscreenFingerMeshRenderer
from ..layout import DashboardLayout, LAYOUT
from .qt_pixmap import ndarray_to_pixmap
from .image_panel import ImagePanel
class MeshViewportWidget(ImagePanel):
"""Render the finger mesh offscreen in a square 1:1 viewport."""
def __init__(self, parent=None, *, layout: DashboardLayout = LAYOUT):
self._layout = layout
self._renderer: OffscreenFingerMeshRenderer | None = None
self._mesh_map = "depth"
self._threshold = 0.0
self._enable_3d = True
slot = layout.top_slot("mesh")
super().__init__(
title=layout.mesh_panel_title,
object_name="meshViewport",
default_side=min(slot.width_px, slot.height_px),
parent=parent,
)
def configure(self, pipeline) -> None:
self._mesh_map = pipeline.config.mesh_map
self._threshold = pipeline.config.flow_threshold
self._enable_3d = pipeline.config.enable_3d and pipeline.uv_mesh is not None
if self._renderer is not None:
self._renderer.close()
self._renderer = None
if not self._enable_3d:
self.label.setText(
"3D mesh disabled" if not pipeline.config.enable_3d else "3D mesh unavailable"
)
self.set_source_pixmap(None)
return
self.label.setText("")
self._init_renderer(pipeline)
def _init_renderer(self, pipeline) -> None:
if not self._enable_3d or pipeline.uv_mesh is None:
return
side = self.side_length
self._renderer = OffscreenFingerMeshRenderer(
pipeline.uv_mesh,
width=side,
height=side,
threshold=self._threshold,
color_mode=self._mesh_map,
world_to_cam=pipeline.world_to_cam,
lookat=pipeline.mesh_lookat,
)
def on_side_length_changed(self, side: int) -> None:
if self._renderer is not None:
self._renderer.resize(side, side)
def update_frame(self, frame: FingerFrameView) -> None:
if not self._enable_3d or self._renderer is None:
return
rgb = self._renderer.render(
flow=frame.flow,
scalar_map=frame.depth_map,
centroid=frame.centroid,
centroid_found=frame.centroid_found,
fnormal=frame.fnormal,
)
self.set_source_pixmap(ndarray_to_pixmap(rgb, bgr=False))
def close_renderer(self) -> None:
if self._renderer is not None:
self._renderer.close()
self._renderer = None