GUI for finger v1
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"""Finger tactile acquisition loop for example dashboards."""
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from __future__ import annotations
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import time
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import numpy as np
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from orisys.finger import FingerRuntime
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from viz import FrameRecorder, build_uv_surface_mesh, resolve_viz_pose_path
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from .config import PipelineConfig
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from .frame import FingerFrameView
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class FingerPipeline:
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"""Owns FingerRuntime and produces FingerFrameView snapshots per tick."""
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def __init__(self, config: PipelineConfig):
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self.config = config
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self.runtime: FingerRuntime | None = None
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self.recorder = FrameRecorder()
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self._start_time: float | None = None
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self.uv_mesh = None
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self.world_to_cam: np.ndarray | None = None
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self.mesh_lookat: np.ndarray | None = None
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@property
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def is_open(self) -> bool:
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return self.runtime is not None
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@property
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def tactile(self):
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if self.runtime is None:
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raise RuntimeError("FingerPipeline is not open")
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return self.runtime.tactile
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def open(self) -> None:
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if self.runtime is not None:
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return
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self.runtime = FingerRuntime.open(
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config=self.config.config,
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calib=self.config.calib,
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video=self.config.video,
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verbose=self.config.verbose,
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)
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self._prepare_mesh_assets()
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self.runtime.warmup(color=self.config.use_color)
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self._start_time = time.time()
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def _prepare_mesh_assets(self) -> None:
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if self.runtime is None:
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return
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domain = self.runtime.domain
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if domain.surface is None or getattr(domain.surface, "world_xyz", None) is None:
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return
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self.uv_mesh = build_uv_surface_mesh(domain.surface.world_xyz, domain.valid_mask)
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if self.config.viz_pose.lower() != "none":
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self.world_to_cam = np.load(resolve_viz_pose_path(self.config.viz_pose))
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self.mesh_lookat = self.uv_mesh.rest_vertices.mean(axis=0)
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def close(self) -> None:
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if self.runtime is not None:
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self.runtime.close()
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self.runtime = None
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self._start_time = None
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def reset(self) -> None:
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if self.runtime is not None:
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self.runtime.tactile.reset()
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def tick(self) -> FingerFrameView | None:
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if self.runtime is None or self._start_time is None:
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return None
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ok, unrolled = self.runtime.grab_and_process(color=self.config.use_color)
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if not ok:
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return None
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tactile = self.runtime.tactile
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self.recorder.write_if_recording(tactile.frame)
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tactile.compute_deformation(decompose=True, check_motion=True, threshold=0)
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tactile.compute_contact()
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fps, flow, vnormal, img, contour, centroid, depth_map, fnormal, fshearx, fsheary = tactile.read_info(
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tactile.info.FPS,
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tactile.info.VRAW,
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tactile.info.VNORMAL,
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tactile.info.IMG,
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tactile.info.CONTOUR,
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tactile.info.CENTROID,
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tactile.info.DEPTH,
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tactile.info.FNORMAL,
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tactile.info.FSHEARX,
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tactile.info.FSHEARY,
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)
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return FingerFrameView(
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timestamp=time.time() - self._start_time,
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fps=float(fps),
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unrolled=unrolled,
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flow=flow,
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vnormal=vnormal,
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depth_map=depth_map,
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img=img,
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contour=contour,
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centroid=centroid,
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fnormal=float(fnormal),
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fshearx=float(fshearx),
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fsheary=float(fsheary),
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centroid_found=bool(tactile.raw_sensor.centroid_found),
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mask_coverage=float(tactile.mask_stats["coverage"]),
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raw_frame=tactile.frame,
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)
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def start_recording(self) -> bool:
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if self.runtime is None:
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return False
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return self.recorder.start(self.runtime.tactile.frame)
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def stop_recording(self) -> None:
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self.recorder.stop()
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