update exe GUI build

This commit is contained in:
ykcheungab
2026-06-21 12:01:34 +08:00
parent 258948bcb7
commit 7feae9550e
18 changed files with 862 additions and 173 deletions
+76 -1
View File
@@ -4,25 +4,36 @@ from __future__ import annotations
import sys
from PyQt5.QtCore import QEvent, Qt
from PyQt5.QtGui import QMouseEvent
from pipeline.frame import FingerFrameView
from viz.offscreen_mesh import OffscreenFingerMeshRenderer
from ..layout import DashboardLayout, LAYOUT
from ..mesh_view_state import MeshViewState
from ..mesh_render_worker import MeshRenderWorker
from .qt_pixmap import ndarray_to_pixmap
from .image_panel import ImagePanel
_VIEW_ROTATE_SENSITIVITY = 0.35
class MeshViewportWidget(ImagePanel):
"""Render the finger mesh offscreen in a square 1:1 viewport."""
def __init__(self, parent=None, *, layout: DashboardLayout = LAYOUT):
def __init__(self, parent=None, *, layout: DashboardLayout = LAYOUT, mesh_state: MeshViewState | None = None):
self._layout = layout
self._mesh_state = mesh_state or MeshViewState.from_layout(layout)
self._renderer: OffscreenFingerMeshRenderer | None = None
self._mesh_worker: MeshRenderWorker | None = None
self._mesh_map = "depth"
self._threshold = 0.0
self._enable_3d = True
self._free_rotation = False
self._dragging = False
self._last_drag_pos = None
self._last_frame: FingerFrameView | None = None
display_w, display_h = layout.mesh_display_size()
super().__init__(
title=layout.mesh_panel_title,
@@ -30,6 +41,53 @@ class MeshViewportWidget(ImagePanel):
default_side=min(display_w, display_h),
parent=parent,
)
self.label.installEventFilter(self)
self.label.setMouseTracking(True)
self._mesh_state.flow_arrows_changed.connect(self._on_flow_arrows_changed)
def set_free_rotation(self, enabled: bool) -> None:
self._free_rotation = bool(enabled)
if not self._free_rotation:
self._dragging = False
self._last_drag_pos = None
self.label.setCursor(Qt.OpenHandCursor if self._free_rotation else Qt.ArrowCursor)
def _on_flow_arrows_changed(self, enabled: bool) -> None:
if self._renderer is not None:
self._renderer.flow_arrow.set_enabled(enabled)
self._refresh_last_frame()
def reset_view(self) -> None:
if self._renderer is not None:
self._renderer.reset_view()
self._refresh_last_frame()
def eventFilter(self, watched, event):
if watched is self.label and self._free_rotation and self._renderer is not None:
etype = event.type()
if etype == QEvent.MouseButtonPress and isinstance(event, QMouseEvent):
if event.button() == Qt.LeftButton:
self._dragging = True
self._last_drag_pos = event.pos()
self.label.setCursor(Qt.ClosedHandCursor)
return True
elif etype == QEvent.MouseMove and isinstance(event, QMouseEvent):
if self._dragging and self._last_drag_pos is not None:
delta = event.pos() - self._last_drag_pos
self._last_drag_pos = event.pos()
self._renderer.rotate_view(
delta.x() * _VIEW_ROTATE_SENSITIVITY,
delta.y() * _VIEW_ROTATE_SENSITIVITY,
)
self._refresh_last_frame()
return True
elif etype == QEvent.MouseButtonRelease and isinstance(event, QMouseEvent):
if event.button() == Qt.LeftButton and self._dragging:
self._dragging = False
self._last_drag_pos = None
self.label.setCursor(Qt.OpenHandCursor)
return True
return super().eventFilter(watched, event)
def configure(self, pipeline) -> None:
self._mesh_map = pipeline.config.mesh_map
@@ -69,6 +127,7 @@ class MeshViewportWidget(ImagePanel):
contact_arrow_style=self._layout.mesh_contact_arrow,
flow_arrow_style=self._layout.mesh_flow_arrow,
)
self._renderer.flow_arrow.set_enabled(self._mesh_state.flow_arrows_enabled)
def _stop_worker(self) -> None:
if self._mesh_worker is not None:
@@ -82,11 +141,26 @@ class MeshViewportWidget(ImagePanel):
def _on_rgb_ready(self, rgb) -> None:
self.set_source_pixmap(ndarray_to_pixmap(rgb, bgr=False))
def _refresh_last_frame(self) -> None:
if self._last_frame is None or self._renderer is None:
return
frame = self._last_frame
rgb = self._renderer.render(
flow=frame.flow,
scalar_map=frame.depth_map,
centroid=frame.centroid,
centroid_found=frame.centroid_found,
fnormal=frame.fnormal,
valid_mask=frame.valid_mask,
)
self.set_source_pixmap(ndarray_to_pixmap(rgb, bgr=False))
def update_frame(self, frame: FingerFrameView, *, async_render: bool | None = None) -> float:
"""Update mesh colors. Returns render wall time (0 when async submit only)."""
if not self._enable_3d or self._renderer is None:
return 0.0
self._last_frame = frame
use_async = self._layout.mesh_async_render if async_render is None else async_render
if use_async and self._mesh_worker is not None:
self._mesh_worker.submit(
@@ -118,3 +192,4 @@ class MeshViewportWidget(ImagePanel):
if self._renderer is not None:
self._renderer.close()
self._renderer = None
self._last_frame = None