"""Embedded offscreen 3D mesh viewport for the Qt dashboard.""" from __future__ import annotations import sys from pipeline.frame import FingerFrameView from viz.offscreen_mesh import OffscreenFingerMeshRenderer from ..layout import DashboardLayout, LAYOUT from ..mesh_render_worker import MeshRenderWorker from .qt_pixmap import ndarray_to_pixmap from .image_panel import ImagePanel class MeshViewportWidget(ImagePanel): """Render the finger mesh offscreen in a square 1:1 viewport.""" def __init__(self, parent=None, *, layout: DashboardLayout = LAYOUT): self._layout = layout self._renderer: OffscreenFingerMeshRenderer | None = None self._mesh_worker: MeshRenderWorker | None = None self._mesh_map = "depth" self._threshold = 0.0 self._enable_3d = True display_w, display_h = layout.mesh_display_size() super().__init__( title=layout.mesh_panel_title, object_name="meshViewport", default_side=min(display_w, display_h), parent=parent, ) def configure(self, pipeline) -> None: self._mesh_map = pipeline.config.mesh_map self._threshold = pipeline.config.flow_threshold self._enable_3d = pipeline.config.enable_3d and pipeline.uv_mesh is not None self._stop_worker() if self._renderer is not None: self._renderer.close() self._renderer = None if not self._enable_3d: self.label.setText( "3D mesh disabled" if not pipeline.config.enable_3d else "3D mesh unavailable" ) self.set_source_pixmap(None) return self.label.setText("") self._init_renderer(pipeline) if self._layout.mesh_async_render and sys.platform != "win32": self._mesh_worker = MeshRenderWorker(self) self._mesh_worker.rgb_ready.connect(self._on_rgb_ready) self._mesh_worker.set_renderer(self._renderer) def _init_renderer(self, pipeline) -> None: if not self._enable_3d or pipeline.uv_mesh is None: return render_w, render_h = self._layout.mesh_render_size() self._renderer = OffscreenFingerMeshRenderer( pipeline.uv_mesh, width=render_w, height=render_h, threshold=self._threshold, color_mode=self._mesh_map, world_to_cam=pipeline.world_to_cam, lookat=pipeline.mesh_lookat, mesh_lighting=self._layout.mesh_lighting, mesh_background=self._layout.mesh_background.color, contact_arrow_style=self._layout.mesh_contact_arrow, flow_arrow_style=self._layout.mesh_flow_arrow, ) def _stop_worker(self) -> None: if self._mesh_worker is not None: self._mesh_worker.stop_worker() self._mesh_worker = None def on_side_length_changed(self, side: int) -> None: """Display widget resized; offscreen render size stays on layout.mesh_render_*.""" del side # display size only; ImagePanel upscales the pixmap to fit the label def _on_rgb_ready(self, rgb) -> None: self.set_source_pixmap(ndarray_to_pixmap(rgb, bgr=False)) def update_frame(self, frame: FingerFrameView, *, async_render: bool | None = None) -> float: """Update mesh colors. Returns render wall time (0 when async submit only).""" if not self._enable_3d or self._renderer is None: return 0.0 use_async = self._layout.mesh_async_render if async_render is None else async_render if use_async and self._mesh_worker is not None: self._mesh_worker.submit( flow=frame.flow, scalar_map=frame.depth_map, centroid=frame.centroid, centroid_found=frame.centroid_found, fnormal=frame.fnormal, valid_mask=frame.valid_mask, ) return 0.0 import time t0 = time.perf_counter() rgb = self._renderer.render( flow=frame.flow, scalar_map=frame.depth_map, centroid=frame.centroid, centroid_found=frame.centroid_found, fnormal=frame.fnormal, valid_mask=frame.valid_mask, ) self.set_source_pixmap(ndarray_to_pixmap(rgb, bgr=False)) return (time.perf_counter() - t0) * 1000.0 def close_renderer(self) -> None: self._stop_worker() if self._renderer is not None: self._renderer.close() self._renderer = None