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orisys-sdk/examples/gui/widgets/mesh_viewport.py
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2026-06-21 12:01:34 +08:00

196 lines
7.8 KiB
Python

"""Embedded offscreen 3D mesh viewport for the Qt dashboard."""
from __future__ import annotations
import sys
from PyQt5.QtCore import QEvent, Qt
from PyQt5.QtGui import QMouseEvent
from pipeline.frame import FingerFrameView
from viz.offscreen_mesh import OffscreenFingerMeshRenderer
from ..layout import DashboardLayout, LAYOUT
from ..mesh_view_state import MeshViewState
from ..mesh_render_worker import MeshRenderWorker
from .qt_pixmap import ndarray_to_pixmap
from .image_panel import ImagePanel
_VIEW_ROTATE_SENSITIVITY = 0.35
class MeshViewportWidget(ImagePanel):
"""Render the finger mesh offscreen in a square 1:1 viewport."""
def __init__(self, parent=None, *, layout: DashboardLayout = LAYOUT, mesh_state: MeshViewState | None = None):
self._layout = layout
self._mesh_state = mesh_state or MeshViewState.from_layout(layout)
self._renderer: OffscreenFingerMeshRenderer | None = None
self._mesh_worker: MeshRenderWorker | None = None
self._mesh_map = "depth"
self._threshold = 0.0
self._enable_3d = True
self._free_rotation = False
self._dragging = False
self._last_drag_pos = None
self._last_frame: FingerFrameView | None = None
display_w, display_h = layout.mesh_display_size()
super().__init__(
title=layout.mesh_panel_title,
object_name="meshViewport",
default_side=min(display_w, display_h),
parent=parent,
)
self.label.installEventFilter(self)
self.label.setMouseTracking(True)
self._mesh_state.flow_arrows_changed.connect(self._on_flow_arrows_changed)
def set_free_rotation(self, enabled: bool) -> None:
self._free_rotation = bool(enabled)
if not self._free_rotation:
self._dragging = False
self._last_drag_pos = None
self.label.setCursor(Qt.OpenHandCursor if self._free_rotation else Qt.ArrowCursor)
def _on_flow_arrows_changed(self, enabled: bool) -> None:
if self._renderer is not None:
self._renderer.flow_arrow.set_enabled(enabled)
self._refresh_last_frame()
def reset_view(self) -> None:
if self._renderer is not None:
self._renderer.reset_view()
self._refresh_last_frame()
def eventFilter(self, watched, event):
if watched is self.label and self._free_rotation and self._renderer is not None:
etype = event.type()
if etype == QEvent.MouseButtonPress and isinstance(event, QMouseEvent):
if event.button() == Qt.LeftButton:
self._dragging = True
self._last_drag_pos = event.pos()
self.label.setCursor(Qt.ClosedHandCursor)
return True
elif etype == QEvent.MouseMove and isinstance(event, QMouseEvent):
if self._dragging and self._last_drag_pos is not None:
delta = event.pos() - self._last_drag_pos
self._last_drag_pos = event.pos()
self._renderer.rotate_view(
delta.x() * _VIEW_ROTATE_SENSITIVITY,
delta.y() * _VIEW_ROTATE_SENSITIVITY,
)
self._refresh_last_frame()
return True
elif etype == QEvent.MouseButtonRelease and isinstance(event, QMouseEvent):
if event.button() == Qt.LeftButton and self._dragging:
self._dragging = False
self._last_drag_pos = None
self.label.setCursor(Qt.OpenHandCursor)
return True
return super().eventFilter(watched, event)
def configure(self, pipeline) -> None:
self._mesh_map = pipeline.config.mesh_map
self._threshold = pipeline.config.flow_threshold
self._enable_3d = pipeline.config.enable_3d and pipeline.uv_mesh is not None
self._stop_worker()
if self._renderer is not None:
self._renderer.close()
self._renderer = None
if not self._enable_3d:
self.label.setText(
"3D mesh disabled" if not pipeline.config.enable_3d else "3D mesh unavailable"
)
self.set_source_pixmap(None)
return
self.label.setText("")
self._init_renderer(pipeline)
if self._layout.mesh_async_render and sys.platform != "win32":
self._mesh_worker = MeshRenderWorker(self)
self._mesh_worker.rgb_ready.connect(self._on_rgb_ready)
self._mesh_worker.set_renderer(self._renderer)
def _init_renderer(self, pipeline) -> None:
if not self._enable_3d or pipeline.uv_mesh is None:
return
render_w, render_h = self._layout.mesh_render_size()
self._renderer = OffscreenFingerMeshRenderer(
pipeline.uv_mesh,
width=render_w,
height=render_h,
threshold=self._threshold,
color_mode=self._mesh_map,
world_to_cam=pipeline.world_to_cam,
lookat=pipeline.mesh_lookat,
mesh_lighting=self._layout.mesh_lighting,
mesh_background=self._layout.mesh_background.color,
contact_arrow_style=self._layout.mesh_contact_arrow,
flow_arrow_style=self._layout.mesh_flow_arrow,
)
self._renderer.flow_arrow.set_enabled(self._mesh_state.flow_arrows_enabled)
def _stop_worker(self) -> None:
if self._mesh_worker is not None:
self._mesh_worker.stop_worker()
self._mesh_worker = None
def on_side_length_changed(self, side: int) -> None:
"""Display widget resized; offscreen render size stays on layout.mesh_render_*."""
del side # display size only; ImagePanel upscales the pixmap to fit the label
def _on_rgb_ready(self, rgb) -> None:
self.set_source_pixmap(ndarray_to_pixmap(rgb, bgr=False))
def _refresh_last_frame(self) -> None:
if self._last_frame is None or self._renderer is None:
return
frame = self._last_frame
rgb = self._renderer.render(
flow=frame.flow,
scalar_map=frame.depth_map,
centroid=frame.centroid,
centroid_found=frame.centroid_found,
fnormal=frame.fnormal,
valid_mask=frame.valid_mask,
)
self.set_source_pixmap(ndarray_to_pixmap(rgb, bgr=False))
def update_frame(self, frame: FingerFrameView, *, async_render: bool | None = None) -> float:
"""Update mesh colors. Returns render wall time (0 when async submit only)."""
if not self._enable_3d or self._renderer is None:
return 0.0
self._last_frame = frame
use_async = self._layout.mesh_async_render if async_render is None else async_render
if use_async and self._mesh_worker is not None:
self._mesh_worker.submit(
flow=frame.flow,
scalar_map=frame.depth_map,
centroid=frame.centroid,
centroid_found=frame.centroid_found,
fnormal=frame.fnormal,
valid_mask=frame.valid_mask,
)
return 0.0
import time
t0 = time.perf_counter()
rgb = self._renderer.render(
flow=frame.flow,
scalar_map=frame.depth_map,
centroid=frame.centroid,
centroid_found=frame.centroid_found,
fnormal=frame.fnormal,
valid_mask=frame.valid_mask,
)
self.set_source_pixmap(ndarray_to_pixmap(rgb, bgr=False))
return (time.perf_counter() - t0) * 1000.0
def close_renderer(self) -> None:
self._stop_worker()
if self._renderer is not None:
self._renderer.close()
self._renderer = None
self._last_frame = None