Files
orisys-sdk/examples/viz/finger_mesh_viewer.py
T
ykcheungab 2e5c047d1e 1. tuned arrow mesh drawing
2. centralixzed arrow config in layout.py
3. seperate mesh render and display resolution to speed up (~40 fps)
2026-06-19 14:28:28 +08:00

69 lines
2.1 KiB
Python

"""Finger 3D mesh viewer with example-only contact arrow overlay."""
from __future__ import annotations
from orisys.finger.viewer import UVMeshViewer
from .contact_arrow import ContactArrowOverlay, ContactArrowStyle, DEFAULT_CONTACT_ARROW_STYLE
class FingerMeshViewer(UVMeshViewer):
"""UV mesh viewer with a force-scaled contact normal arrow."""
def __init__(
self,
mesh,
*,
max_magnitude=None,
threshold: float = 0.0,
color_mode: str = "flow",
value_min=None,
value_max=None,
window_width: int = 1024,
window_height: int = 1024,
contact_arrow_style: ContactArrowStyle | None = None,
normal_force_scale: float | None = None,
show_contact_arrow: bool = True,
):
super().__init__(
mesh,
max_magnitude=max_magnitude,
threshold=threshold,
color_mode=color_mode,
value_min=value_min,
value_max=value_max,
window_width=window_width,
window_height=window_height,
)
self._contact_arrow = ContactArrowOverlay(
mesh,
style=contact_arrow_style or DEFAULT_CONTACT_ARROW_STYLE,
normal_force_scale=normal_force_scale,
enabled=show_contact_arrow,
)
def _extra_geometries_for_init(self):
if self._contact_arrow.arrow_mesh is None:
return []
return [self._contact_arrow.arrow_mesh]
def _extra_geometries_for_update(self):
if self._contact_arrow.arrow_mesh is None:
return []
return [self._contact_arrow.arrow_mesh]
def update(
self,
flow=None,
scalar_map=None,
*,
centroid=None,
centroid_found: bool = False,
fnormal: float = 0.0,
):
arrow = self._contact_arrow.compute(centroid, centroid_found, fnormal)
if arrow is not None and self._contact_arrow.arrow_mesh is not None:
arrow_vertices, _, arrow_colors = arrow
self._contact_arrow.apply(arrow_vertices, arrow_colors)
return super().update(flow=flow, scalar_map=scalar_map)