2e5c047d1e
2. centralixzed arrow config in layout.py 3. seperate mesh render and display resolution to speed up (~40 fps)
181 lines
6.0 KiB
Python
181 lines
6.0 KiB
Python
#!/usr/bin/env python3
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"""
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Minimum UV-unroll finger tactile pipeline.
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Offline: load Blender export -> build_or_load_domain -> unroll_map_uv.npz
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Runtime: camera frame -> UVUnrollFrameProcessor -> TactileProcessor -> forces/contact
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For the full demo (UV debug panels, dashboard, benchmarks) see:
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tools/3d_patch_generation_blender/unroll_realtime.py
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"""
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import argparse
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import os
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import sys
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import time
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os.environ.setdefault("OPENCV_VIDEOIO_MSMF_ENABLE_HW_TRANSFORMS", "0")
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import cv2
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import orisys
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from orisys.finger import FingerRuntime
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from pipeline.profiling import StageProfiler, run_deformation_timed
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_FINGER_PIPELINE_STAGES = (
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"capture",
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"uv_unroll",
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"flow",
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"hhd",
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"contact",
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"read_info",
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"display",
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"total",
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)
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def main():
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parser = argparse.ArgumentParser(description="Minimum UV-unroll finger tactile pipeline")
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parser.add_argument("--camera_id", type=int, default=0)
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parser.add_argument("--video", help="Video file path (overrides camera)")
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parser.add_argument("--config", "-c", default="./config/dd02-ov.json", help="Orisys SDK config")
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parser.add_argument("--show", action="store_true", default=True, help="Show unrolled image window")
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parser.add_argument("--verbose", action="store_true", help="SDK verbose logs")
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parser.add_argument(
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"--profile",
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action="store_true",
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help="Print per-stage timing (capture, UV, flow, HHD, contact, read_info, display)",
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)
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parser.add_argument(
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"--profile-every",
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type=int,
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default=30,
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help="When --profile is set, print rolling averages every N frames (default: 30)",
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)
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args = parser.parse_args()
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try:
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video = args.camera_id
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if args.video:
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video = args.video
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runtime = FingerRuntime.open(
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config=args.config,
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video=video,
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verbose=args.verbose,
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)
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except RuntimeError as exc:
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print(str(exc), file=sys.stderr)
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sys.exit(1)
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if args.verbose:
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geometry = runtime.geometry
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print(
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f"UV geometry: native={geometry.native_width}x{geometry.native_height}, "
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f"source={geometry.source_width}x{geometry.source_height} "
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f"output={geometry.out_width}x{geometry.out_height} "
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)
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runtime.warmup(color=False)
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tactile = runtime.tactile
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profiler = (
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StageProfiler(report_every=args.profile_every, stage_order=_FINGER_PIPELINE_STAGES)
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if args.profile
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else None
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)
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print("Press 'q' to quit, 'r' to reset tracker.")
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if args.profile:
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print(f"Profiling enabled (report every {args.profile_every} frames).")
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try:
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while True:
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frame_t0 = time.perf_counter()
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if profiler is not None:
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t0 = time.perf_counter()
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ok, frame = runtime.read_source()
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profiler.record("capture", (time.perf_counter() - t0) * 1000.0)
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if not ok:
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break
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t0 = time.perf_counter()
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unrolled = runtime.process_frame(frame, color=False)
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profiler.record("uv_unroll", (time.perf_counter() - t0) * 1000.0)
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else:
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ok, unrolled = runtime.grab_and_process(color=False)
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if not ok:
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break
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if profiler is not None:
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flow_ms, hhd_ms = run_deformation_timed(
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tactile, check_motion=True, threshold=0
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)
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profiler.record("flow", flow_ms)
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profiler.record("hhd", hhd_ms)
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else:
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tactile.compute_deformation(check_motion=True, threshold=0)
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t0 = time.perf_counter()
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tactile.compute_contact()
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if profiler is not None:
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profiler.record("contact", (time.perf_counter() - t0) * 1000.0)
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t0 = time.perf_counter()
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fps, flow, vnormal, img, contour, centroid, depth_map, fnormal, fshearx, fsheary = tactile.read_info(
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tactile.info.FPS,
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tactile.info.VRAW,
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tactile.info.VNORMAL,
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tactile.info.IMG,
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tactile.info.CONTOUR,
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tactile.info.CENTROID,
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tactile.info.DEPTH,
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tactile.info.FNORMAL,
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tactile.info.FSHEARX,
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tactile.info.FSHEARY,
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)
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if profiler is not None:
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profiler.record("read_info", (time.perf_counter() - t0) * 1000.0)
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status = (
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f"FPS={fps:.2f} normal={fnormal:.2f} shear=({fshearx:.2f}, {fsheary:.2f}) "
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f"mask={tactile.mask_stats['coverage']:.2f}"
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)
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if args.show:
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t0 = time.perf_counter()
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arrows = orisys.util.draw_arrows(
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unrolled,
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flow,
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threshold=0.4,
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grid_spacing=10,
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arrow_scale=1.0,
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)
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cv2.imshow("UV Unrolled", arrows)
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if profiler is not None:
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profiler.record("display", (time.perf_counter() - t0) * 1000.0)
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if profiler is not None:
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total_ms = (time.perf_counter() - frame_t0) * 1000.0
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profiler.record("total", total_ms)
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status += (
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f" | wall={total_ms:.1f}ms flow={profiler.last.get('flow', 0):.1f}ms"
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f" hhd={profiler.last.get('hhd', 0):.1f}ms"
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)
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profiler.tick()
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print(status, end="\r")
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key = cv2.waitKey(1) & 0xFF
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if key == ord("q"):
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print("\nExiting.")
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break
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if key == ord("r"):
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tactile.reset()
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print("\nTracker reset.")
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finally:
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if profiler is not None and profiler.frame_count:
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profiler.print_report(prefix="[profile final]")
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runtime.close()
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cv2.destroyAllWindows()
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if __name__ == "__main__":
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main()
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