fix algining xynova texture to uv printing fixture.
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@@ -78,6 +78,22 @@ texture_patch:
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texture_patch_views:
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enabled: true
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pattern_camera: cam_sensor # the pattern every layout carries, same source as `compute`
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# Per-view page sizing. Measured here: the uv_1/uv_2 layouts are 21.1989 x 23.2003 mm
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# (aspect 0.9137) and 21.2001 x 23.2003 mm (aspect 0.9138) — PORTRAIT. `vector:` above says
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# 18.5 x 16.4 (aspect 1.1280), which is LANDSCAPE, so the artwork was stretched 23% in the
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# wrong direction. `auto` derives the page per view and proves the layout really is a
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# bounds-projection from the named camera before using the result.
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#
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# `px_per_mm: 200` reproduces the existing density exactly (3700/18.5 = 200.0).
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#
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# `fixed` keeps `texture_patch.vector`, which unwrapped layouts (`produce`, `compute`)
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# require — they are not projections.
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#
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# Overlay note: the scene render is 250x250 while these layouts are 0.9138 aspect, so set the
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# render resolution to the emitted raster size and use "Stretch to fill".
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page:
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mode: auto
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px_per_mm: 200
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pairs:
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- id: uv_1
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camera: cam_uv_1 # REGION camera
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@@ -87,10 +103,18 @@ texture_patch_views:
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uv_map: uv_2
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merge:
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mode: authored # honour the 45-edge seam marked on the mesh
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incidence_limit_deg: 62.0 # measured on this part: hole fraction 0.0002 at 62 deg
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# RE-MEASURED 2026-09-29 after the region cameras moved (cam_uv_1 az 318.9 -> 308.3,
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# elevation -43.3 -> -24.5, distance 37.6 -> 32.6 mm). Sweep at min_triangle_coverage 0.60:
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# 62deg -> hole 0.0480 FAILS max_hole_fraction (a visible bald patch of 29.6 mm^2)
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# 65deg -> hole 0.0130 passes, but barely
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# 70deg -> hole 0.0001 passes with margin <-- current
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# The limit is a property of the camera poses and the surface, so MOVING THE CAMERAS
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# INVALIDATES IT. Re-run the sweep after any re-pose. min_triangle_coverage is not binding
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# here: relaxing it to 0 changes nothing at 62 or 70 degrees.
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incidence_limit_deg: 70.0
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min_footprint_mm2: 2.0e-3
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min_triangle_coverage: 0.60
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max_hole_fraction: 0.02
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max_hole_fraction: 0.02 # enforced: the run fails above this rather than shipping a gap
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component_policy: best_coverage
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seam:
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boundary: use_seam
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