initial commit
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sensor: finger
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revision: r01
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status: draft
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# Authoring unit in Blender (mm). Export converts using meters_per_source_unit.
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authoring_unit: mm
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meters_per_source_unit: 0.001
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source_blend: source/assembly.blend
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# Expected sensing surface topology for r01 (from shipped 30fps-0703 runtime).
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expected:
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sensing_vertices: 1032
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sensing_triangles: 1974
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frames:
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world: world
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camera: camera
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collections:
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sensing_surface: SENSOR_SURFACE
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housing: SENSOR_HOUSING
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marker_pattern: MARKER_PATTERN
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camera_rig: CAMERA_RIG
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notes: |
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Legacy bootstrap blend is vtbs-blender/thumb.blend copied to source/assembly.blend.
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Split into sensing-surface.blend + housing.blend when two people edit geometry.
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Optional golden outputs for regression:
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- `preview.png` — viewport or render still
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- `expected-metrics.json` — vertex counts, UV residual, bounding box in metres
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profile: compute
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description: Runtime sensing bundle consumed by orisys-sdk assets_dir
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output_dir: build/export/finger/r01/compute
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# Files must match orisys-sdk / Studio runtime layout.
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artifacts:
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- mesh.npz
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- camera_intrinsics.npz
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- world_to_cam.npy
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# Measured unroll maps stay in SDK (not overwritten by nominal export).
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runtime_owned_by_sdk:
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- unroll_map_uv_s0.4.npz
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validation:
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# orisys-app validate_scene.py --legacy-dir <output_dir> --map <sdk unroll map>
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require_sensing_surface_only: true
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expected_vertices: 1032
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expected_triangles: 1974
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profile: studio
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description: Compile a Studio .oryscene from compute export + SDK unroll map
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# Always compile from compute export, never from visualization/ pose mesh.
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compute_export_dir: build/export/finger/r01/compute
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# Measured field domain — lives in orisys-sdk, not this repo.
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unroll_map: orisys-sdk/sensors/finger/assets/30fps-0703/unroll_map_uv_s0.4.npz
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compile:
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tool: orisys-app/tools/scene_assets/compile_scene.py
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meters_per_source_unit: 0.001
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output: orisys-app/apps/studio/config/sensors/finger/scene/finger-display-1.0.0.oryscene
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validate:
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tool: orisys-app/tools/scene_assets/validate_scene.py
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notes: |
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visualization/world_to_cam.npy is for SDK Dashboard viz_pose only.
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Do not point Studio compile at assets/visualization/.
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# Source blends (Git LFS)
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Place `assembly.blend` here. Bootstrap from legacy:
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```powershell
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Copy-Item D:\orisys_ws\vtbs-blender\thumb.blend .\assembly.blend
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```
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Ensure Git LFS is installed before the first commit:
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```powershell
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git lfs install
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git add assembly.blend
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```
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@@ -0,0 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:4d88cd2e6604e95c44dd483ec5380797dcebdd02ff584b68fb2182bd8e24b511
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size 8256170
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