adde produce + compute texture export

This commit is contained in:
ykcheungab
2026-09-18 11:25:09 +08:00
parent 026f495f77
commit b1815b15ea
9 changed files with 503 additions and 161 deletions
+6 -2
View File
@@ -24,12 +24,16 @@ objects:
# Headless colored-patch texture generation (`orisys-design texture`).
# UV unwrapping is still done in the Blender GUI: the headless run consumes the
# UV map already stored in source_blend and never creates or unwraps one.
# UV maps already stored in source_blend and never creates or unwraps one.
# One PNG is written per UV map below. All maps share the settings that follow
# and the same patch colours, so they differ only by UV layout.
# These are the revision defaults; CLI flags override every value.
texture_patch:
mesh: sensing_surface
camera: cam_sensor
filename: patch_texture.png
uv_outputs:
produce: patch_texture_produce.png # hardware production layout
compute: patch_texture_compute.png # compute/runtime layout
width: 3280 # 1640*2
height: 3200 # 1600*2
nx: 80
+2 -2
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@@ -1,3 +1,3 @@
version https://git-lfs.github.com/spec/v1
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size 673299
oid sha256:2e21136b063a6694882db3d24ac331cc6d66683ade570b8266b6ad4baba6ba61
size 688142