adde produce + compute texture export
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@@ -24,12 +24,16 @@ objects:
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# Headless colored-patch texture generation (`orisys-design texture`).
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# UV unwrapping is still done in the Blender GUI: the headless run consumes the
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# UV map already stored in source_blend and never creates or unwraps one.
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# UV maps already stored in source_blend and never creates or unwraps one.
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# One PNG is written per UV map below. All maps share the settings that follow
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# and the same patch colours, so they differ only by UV layout.
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# These are the revision defaults; CLI flags override every value.
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texture_patch:
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mesh: sensing_surface
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camera: cam_sensor
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filename: patch_texture.png
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uv_outputs:
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produce: patch_texture_produce.png # hardware production layout
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compute: patch_texture_compute.png # compute/runtime layout
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width: 3280 # 1640*2
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height: 3200 # 1600*2
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nx: 80
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