adde produce + compute texture export

This commit is contained in:
ykcheungab
2026-09-18 11:25:09 +08:00
parent 026f495f77
commit b1815b15ea
9 changed files with 503 additions and 161 deletions
+6 -2
View File
@@ -24,12 +24,16 @@ objects:
# Headless colored-patch texture generation (`orisys-design texture`).
# UV unwrapping is still done in the Blender GUI: the headless run consumes the
# UV map already stored in source_blend and never creates or unwraps one.
# UV maps already stored in source_blend and never creates or unwraps one.
# One PNG is written per UV map below. All maps share the settings that follow
# and the same patch colours, so they differ only by UV layout.
# These are the revision defaults; CLI flags override every value.
texture_patch:
mesh: sensing_surface
camera: cam_sensor
filename: patch_texture.png
uv_outputs:
produce: patch_texture_produce.png # hardware production layout
compute: patch_texture_compute.png # compute/runtime layout
width: 3280 # 1640*2
height: 3200 # 1600*2
nx: 80