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orisys-sensor-design/sensors/finger/r01/design.yaml
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2026-09-29 16:33:31 +08:00

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YAML

sensor: finger
revision: r01
status: experimental
# Authoring unit in Blender (mm). Export converts using meters_per_source_unit.
authoring_unit: mm
meters_per_source_unit: 0.001
source_blend: source/geometry.blend
# Expected sensing surface topology for r01 (from shipped 30fps-0703 runtime).
# First exports from geometry.blend may differ until topology is locked.
expected:
sensing_vertices: 1032
sensing_triangles: 1974
frames:
sensor: origin_sensor
objects:
sensing_surface: sensing_surface
cam_sensor: cam_sensor
origin_sensor: origin_sensor
# Headless colored-patch texture generation (`orisys-design texture`).
# UV unwrapping is still done in the Blender GUI: the headless run consumes the
# UV maps already stored in source_blend and never creates or unwraps one.
# One PNG/SVG/PDF set is written per UV map below. All maps and formats share
# the settings and patch colours, so they differ only by UV layout.
# These are the revision defaults; CLI flags override every value.
texture_patch:
mesh: sensing_surface
camera: cam_sensor
uv_outputs:
produce: patch_texture_produce.png # hardware production layout
compute: patch_texture_compute.png # compute/runtime layout
width: 3280 # 1640*2
height: 3200 # 1600*2
nx: 80
ny: 45
color_r: 0.05
edge_sample_grid: 5
seed: 7 # fixed so PNG/SVG/PDF share one reproducible colour set
vector:
width_mm: 16.4 # editable SVG/PDF production page width
height_mm: 16.0 # editable SVG/PDF production page height
cross:
enabled: true
length_px: 40
thickness_px: 3
color: [1.0, 0.0, 0.0, 1.0] # red reference cross
# Multi-view production textures (`orisys-design texture-views`).
#
# The PATTERN is grounded on the sensing camera, not on the production views. `uv_1` and
# `uv_2` are two different *parameterisations* of the one surface pattern that
# `texture_compute` carries, so the printed marker stays a single pattern across the whole
# surface. `cam_uv_1` / `cam_uv_2` authored those layouts in Blender (Project from View
# (Bounds)) and now serve as each pair's REGION camera: they decide which surface that pair
# may own. Neither is a pattern source.
#
# OWNERSHIP closes the overlap. `uv_1` and `uv_2` are both full-surface layouts, so printing
# both would double-ink essentially the whole part. Every loop triangle is assigned to
# exactly one pair and each file emits only its own triangles, which makes zero double ink a
# property of the partition rather than something to measure after printing.
#
# Rendering settings (page size, grid, palette, seed) come from `texture_patch` above,
# because they are decisions about the printed page rather than about a particular layout.
# `produce`/`compute` and `orisys-design texture` are untouched.
texture_patch_views:
enabled: true
pattern_camera: cam_sensor # the pattern every layout carries, same source as `compute`
# Per-view page sizing. A layout authored by Project from View (Bounds) maps [0,1]^2 to the
# image-plane extent of the mesh through ITS camera, so the page is measurable and differs
# per view: measured 17.5116 x 15.9772 mm for uv_1 (aspect 1.0960) and 17.5114 x 15.9820 mm
# for uv_2 (aspect 1.0957). `vector:` above says 16.4 x 16.0 (aspect 1.0250), which stretched
# the artwork by 6.9% along u. `auto` derives it and proves the layout really is a
# bounds-projection from the named camera before using the result.
#
# `px_per_mm: 200` reproduces the existing density exactly (3280/16.4 = 3700/18.5 = 200.0),
# and the page is set from the rounded raster so page and raster always share an aspect.
#
# `fixed` keeps `texture_patch.vector`. Unwrapped layouts (`produce`, `compute`) are not
# projections and must use it — a camera-derived page would be meaningless there.
#
# To overlay a texture on a render from its camera: set the render resolution to the emitted
# raster size and the background image to "Stretch to fill". At any other resolution the
# scene aspect (1280x720 here) will distort the overlay regardless of the page.
page:
mode: auto
px_per_mm: 200
pairs:
- id: uv_1 # layout authored from cam_uv_1
camera: cam_uv_1 # REGION camera: what this pair may own
uv_map: uv_1
- id: uv_2
camera: cam_uv_2
uv_map: uv_2
merge:
# `authored` honours the seam marked on the mesh: 32 edges on y = 0, which cuts the
# surface into 2 components of 177.882 / 177.885 mm^2 (50.0 / 50.0). Because the two
# cameras are mirrored about XZ that plane is also where incidence_uv1 == incidence_uv2,
# so the hand-drawn seam coincides with the metric-optimal boundary: measured coverage
# differs from `computed` by 0.0014 at 60 deg and by nothing from 62 deg up.
mode: authored
# Calibrated on this mesh (355.767 mm^2, 1977 tris): 60 deg leaves 0.0218 holes and FAILS
# max_hole_fraction, 62 deg leaves 0.0000. 65 deg was an earlier estimate from the
# pre-edit mesh; 62 is the measured threshold.
incidence_limit_deg: 62.0
min_footprint_mm2: 2.0e-3 # ~1 printer dot at 600 dpi, squared x 1.1
min_triangle_coverage: 0.60
max_hole_fraction: 0.02
component_policy: best_coverage # not `pinned`: both views qualify, so let the metric rank
seam:
boundary: use_seam # read mesh.edges[].use_seam as a hard graph cut
pins: [] # {component, view, reason} to override a component's owner
# Empty band along the seam, to absorb two-pass registration error. Without it the two
# files butt exactly at the seam and any placement error makes them overlap there, which
# is the delamination case.
#
# The width is derived, not guessed. Each pass is placed to within
# `alignment_tolerance_mm`, so the two can close on each other by twice that; the band
# must be at least that wide. Default total = 2 x tolerance = 0.2 mm, half per file, and
# `total_mm` overrides the derivation if a different margin is wanted.
gap:
enabled: true # false = hard butt at the seam, no band at all
apply: post_process # post_process = straight edge | geometry_trim = sawtooth
treatment: no_print # the band carries nothing
alignment_tolerance_mm: 0.1 # per-pass placement accuracy, mm
# total_mm: 0.2 # default: 2 x alignment_tolerance_mm
print:
# Every artifact carries a full-page black `<rect id="background-fill">`. That background
# is itself a print element, so it cannot be used as the "no print" marker: the split is
# expressed by WHERE the white mesh layer is drawn and where the colour patches are.
#
# `owned` keeps the same white ground the `compute` texture carries, but clipped to the
# triangles this view owns. So white is split by the seam exactly like the pattern is,
# and neither file paints white over the other's territory.
base_fill: owned
# Post-generation printability inspection (`orisys-design inspect`). Advisory
# only: it reports a verdict but never blocks generation or changes exit codes.
# Millimetres are measured on the vector page declared above.
printability:
printer_dpi: 600 # target UV printer resolution
min_dots: 2 # printer dots required across the smallest feature
min_feature_mm: 0.10 # smallest acceptable feature width
min_edge_mm: 0.05 # shortest acceptable polygon edge
max_sliver_ratio: 4.0 # longest edge / minimum width
min_patch_area_mm2: 1.0e-4 # area above which a polygon is a material feature
collections:
frames: FRAMES
export_compute: EXPORT_COMPUTE
assembly: ASSEMBLY
design_sim: DESIGN_SIM
exclude: EXCLUDE
notes: |
Canonical source is geometry.blend with named collections and objects.
Compute export uses sensing_surface + cam_sensor relative to origin_sensor.
Studio observation cameras are derived from mesh bounds; no cam_viz required.