101 lines
3.8 KiB
YAML
101 lines
3.8 KiB
YAML
sensor: finger-xynova
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revision: r01
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status: draft
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# Authoring unit in Blender (mm). Export converts using meters_per_source_unit.
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authoring_unit: mm
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meters_per_source_unit: 0.001
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source_blend: source/geometry.blend
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# Expected sensing surface topology for r01 (from shipped 30fps-0703 runtime).
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# First exports from geometry.blend may differ until topology is locked.
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expected:
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sensing_vertices: 2595
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sensing_triangles: 5005
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frames:
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sensor: origin_sensor
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objects:
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sensing_surface: sensing_surface
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cam_sensor: cam_sensor
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origin_sensor: origin_sensor
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# Headless colored-patch texture generation (`orisys-design texture`).
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# UV unwrapping is still done in the Blender GUI: the headless run consumes the
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# UV maps already stored in source_blend and never creates or unwraps one.
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# One PNG/SVG/PDF set is written per UV map below. All maps and formats share
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# the settings and patch colours, so they differ only by UV layout.
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# These are the revision defaults; CLI flags override every value.
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texture_patch:
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mesh: sensing_surface
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camera: cam_sensor
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uv_outputs:
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produce: patch_texture_produce.png # hardware production layout
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compute: patch_texture_compute.png # compute/runtime layout
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width: 3700 # 1850*2
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height: 3280 # 1640*2
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# Camera frame is square (1000x1000), so equal counts make camera-space
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# elements square. The original 80x45 grid was copied from a 16:9 camera.
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nx: 80
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ny: 80
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color_r: 0.05
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edge_sample_grid: 5
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seed: 7 # fixed so PNG/SVG/PDF share one reproducible colour set
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vector:
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width_mm: 18.5 # editable SVG/PDF production page width
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height_mm: 16.4 # editable SVG/PDF production page height
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cross:
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enabled: true
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length_px: 40
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thickness_px: 3
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color: [1.0, 0.0, 0.0, 1.0] # red reference cross
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# Post-generation printability inspection (`orisys-design inspect`). Advisory
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# only: it reports a verdict but never blocks generation or changes exit codes.
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# Millimetres are measured on the vector page declared above.
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printability:
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printer_dpi: 600 # target UV printer resolution
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min_dots: 2 # printer dots required across the smallest feature
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min_feature_mm: 0.10 # smallest acceptable feature width
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min_edge_mm: 0.05 # shortest acceptable polygon edge
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max_sliver_ratio: 4.0 # longest edge / minimum width
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min_patch_area_mm2: 1.0e-4 # area above which a polygon is a material feature
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# Optical stack above the markers, ordered from the camera inward.
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# The markers sit on the sensing surface underneath these layers, so their image
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# is displaced relative to the straight-line pinhole model.
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#
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# ior values are LITERATURE ASSUMPTIONS, not measurements - that is what
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# ior_source records, so an assumed index can never pass for a measured one.
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# Replace them with measured values when available; nothing else needs to change.
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optics:
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marker_surface: sensing_surface
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layers:
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# Solids, not surface pairs: `shell` and `rubber-1` are each one closed mesh,
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# so the ray enters and leaves the same object.
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# Stack: camera > shell > rubber-1 > sensing_surface > rubber-2.
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# rubber-2 is BEHIND the markers, so it does not refract camera light and is
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# deliberately not a layer.
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- name: plastic_shell
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solid: shell
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ior: 1.59
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ior_source: assumed_pc_literature
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- name: clear_rubber
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solid: rubber-1
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ior: 1.43
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ior_source: assumed_silicone_literature
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collections:
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frames: FRAMES
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export_compute: EXPORT_COMPUTE
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assembly: ASSEMBLY
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design_sim: DESIGN_SIM
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exclude: EXCLUDE
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notes: |
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Canonical source is geometry.blend with named collections and objects.
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Compute export uses sensing_surface + cam_sensor relative to origin_sensor.
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Studio observation cameras are derived from mesh bounds; no cam_viz required.
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