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orisys-app/build/README.md
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2026-09-20 21:15:39 +08:00

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Build

Windows packaging for the studio desktop app: one provisioning step per machine, then repeatable builds.

AutoCal is not built here. apps/autocal (the internal 5-axis platform control app) runs from source and has no PyInstaller spec, deliberately: this spec would otherwise have to learn about the ZMotion runtime DLLs, and AutoCal must stay out of the customer installer. See apps/autocal/README.md.

Layout

build/
  studio/
    setup.bat / setup.ps1     # provision the build venv (run once per machine)
    constraints-build.txt     # pinned build-time versions
    build.bat / build.ps1     # build the EXE and verify it
    entry.py                  # frozen entry (no source chdir)
    orisys-studio.spec        # PyInstaller onedir spec
  _pyinstaller/               # PyInstaller workpath (gitignored)
  _smoke/                     # log of the last build's start-up smoke test
dist/
  OrisysStudio/
    OrisysStudio.exe
    config/                   # lean locales + sensors (no finger visualization/)
    _internal/                # Python, PyQt5, opencv-headless, orisys, OpenGL, …

Why there are two steps

A PyInstaller bundle depends on the machine as much as on the sources: which interpreter, whether it is Anaconda (whose libexpat/libffi/OpenSSL DLLs live outside the venv and are therefore not bundled), and where the orisys SDK checkout is. Those facts are decided once, by setup.ps1, and recorded in .venv-build\orisys-build-env.json.

build.ps1 then installs nothing and guesses nothing: it verifies the environment, builds, and verifies the artefact. That split is what keeps a build reproducible instead of "works on my machine".

First time on a machine

cd build\studio
setup.bat
setup.bat -Python C:\Python310\python.exe
setup.bat -AllowConda

setup.bat finds an interpreter, creates or repairs .venv-build, installs the pinned toolchain plus the app's extras (including the studio's three-d extra — without it the 3D pane silently reports "PyOpenGL is not installed" on the customer's machine), writes the stamp, and then verifies the result by importing what the frozen app imports.

Interpreter resolution, in order: -Python <path>; py -3.10; python; the interpreter already behind .venv-build. The Microsoft Store python.exe alias is refused (it is not an interpreter), and an Anaconda interpreter is refused unless -AllowConda is passed — in that case its Library\bin is recorded and the spec adds the runtime DLLs, because PyInstaller does not search there and the EXE would otherwise die at start-up with ImportError: DLL load failed while importing pyexpat. Building with python.org CPython is still the preferred answer.

The SDK is installed from ..\..\..\orisys-sdk when that checkout exists (-SdkPath to point elsewhere, -FromPypi to install the published wheel instead). Installing the published SDK is how a build once shipped with no orisys.finger at all.

Re-running setup.bat is safe: with a valid stamp for this checkout it reports and exits; without one it repairs the existing venv rather than deleting it. -Force recreates it.

Build

build.bat
build.bat -Clean              # after dependency/spec changes
build.bat -RebuildVenv        # setup.bat -Force, then build
build.bat -SkipInstall        # never provision: fail instead
build.bat -SkipSmokeTest      # do not launch the produced EXE
build.bat -StrictSmokeTest    # treat a 3D-context warning as a failure

Or from the repo root:

powershell -ExecutionPolicy Bypass -File .\build\studio\build.ps1

build.bat always resolves build.ps1 next to itself (cwd-independent) and forwards flags.

What the build verifies, and why

Every silent failure this packaging has produced looked like a successful build, so the script checks the things that only show up when the EXE runs:

check failure it prevents
the venv imports orisys_app_shared, orisys_studio, orisys, OpenGL, cv2, PyInstaller a stale editable install still builds (the spec's pathex finds the modules) and produces an EXE that cannot start
collect_data_files('orisys_app_shared', includes=['theme/*.json']) is non-empty the theme colours are package data; without them the app dies in build_qss() before logging anything
every config\sensors\**\*.oryscene is present, and the finger manifest/sensor.json/unroll map survive the config strip the 3D pane refuses the scene when the device description cannot be derived
no open3d* under dist the offline tool leaking into the shipped bundle
smoke test: start the produced EXE, wait for its own log to say Studio shell started (and 3D scene loaded when a finger scene shipped), then stop it a bundle that cannot start at all — missing runtime DLLs, an excluded module, missing data. The log is kept under build\_smoke\

The smoke test seeds a preference.json beside the EXE to select the finger sensor with the 3D pane on, and restores (or removes) it afterwards. A GL context failure is reported as a warning, because it is environment-dependent; -StrictSmokeTest turns it into a failure.

Where the app's own code lives in the bundle

_internal\ contains native code and data files only. Every pure-Python module — orisys_studio.*, orisys_app_shared.*, orisys.* — is compiled into the PYZ archive that sits inside OrisysStudio.exe (that is most of the EXE's ~13 MB). So there is deliberately no _internal\orisys_studio\ folder, and no .py files anywhere: PyInstaller ships bytecode, never sources.

_internal therefore shows only these orisys-related paths:

_internal\orisys_app_shared\theme\colors_dark.json     <- package data, bundled (qss.py reads it)
_internal\orisys_app_shared\theme\colors_light.json
_internal\orisys\.gitignore                             <- stray non-.py file of the SDK package
_internal\branding\...                                  <- logos

(collect_data_files("orisys") exists for the case where the SDK is installed from a wheel that bundles sensors/ assets; with a local editable checkout the only non-.py file is that .gitignore. It is harmless — the app prefers config\sensors — but it does look odd.)

To list what is really in the archive:

.venv-build\Scripts\python.exe -m PyInstaller.utils.cliutils.archive_viewer ^
    -l -r -b dist\OrisysStudio\OrisysStudio.exe

(The PYZ-00.toc under build\_pyinstaller\orisys-studio\ is the same information at build time, and build\_smoke\*.log is the runtime proof: "Studio shell started" and "3D scene loaded" can only be printed if those modules imported.)

Dependency notes

  • App shared dep uses opencv-python-headless (PyQt owns the GUI). setup.ps1 uninstalls any opencv-python and pins opencv-python-headless>=4.10,<5 (5.x has shipped wheels without a cv2 module) and verifies import cv2.
  • PyOpenGL is the GL binding for the 3D pane and comes from the studio's three-d extra. Add the protected-assets extra (cryptography) if sealed .oryscene packages are shipped.
  • Open3D stays excluded (spec + build env): it is an offline geometry tool. The 3D pane is Qt QOpenGLWidget + PyOpenGL.
  • constraints-build.txt pins the toolchain. Move a pin only together with setup.bat -Force and a passing build.bat — the smoke test is the acceptance evidence, not the file.

GL note

The pane asks for the profile in gl_profile (desktop33 by default, gles30 otherwise). A desktop33 request needs a desktop GL 3.3 core context; on some sessions Qt falls back to its ANGLE (GLES) backend, which cannot satisfy it, and the widget then reports no context on a machine whose GPU is fine. QT_OPENGL=desktop is the workaround; the durable fix is to pin the backend in orisys_studio.main before QApplication is constructed (Qt.AA_UseDesktopOpenGL / Qt.AA_UseOpenGLES). build.bat -StrictSmokeTest makes this a build failure.

Size / startup

  • onedir (not onefile): faster cold start; ship the whole OrisysStudio folder.
  • Finger assets/visualization/ is stripped from the shipped config/ (~11 MB saved). Nothing in the app reads it (manifest.json's viz_pose is used only by the SDK examples); the 3D pane needs scene/*.oryscene plus assets/30fps-0703, and the build checks both.
  • Studio shell defers OpenCV / acquisition imports until Preview or Run.

Expect ~450 MB total (Qt + numpy/scipy/numba + OpenCV + PyOpenGL).

Verification on a new machine

  1. setup.bat (see its report: interpreter, conda or not, SDK source).
  2. build.bat — its smoke test must print "the application started" and "the packaged 3D scene loaded".
  3. Launch OrisysStudio.exe and check theme/locale/prefs; preference.json and outputs\ appear next to the EXE.
  4. Camera preview + box/mini/finger Run (video) with image modes and force plots.
  5. Open the 3D pane on a finger source: the surface draws, the legend shows the field.
  6. Confirm no open3d* files under dist\OrisysStudio.

Editable run (unchanged)

$env:PYTHONPATH = "D:\repo\orisys-app\shared\src;D:\repo\orisys-app\apps\studio\src"
python D:\repo\orisys-app\apps\studio\run.py