migrated texture generation script to cli
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@@ -22,6 +22,27 @@ objects:
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cam_sensor: cam_sensor
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origin_sensor: origin_sensor
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# Headless colored-patch texture generation (`orisys-design texture`).
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# UV unwrapping is still done in the Blender GUI: the headless run consumes the
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# UV map already stored in source_blend and never creates or unwraps one.
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# These are the revision defaults; CLI flags override every value.
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texture_patch:
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mesh: sensing_surface
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camera: cam_sensor
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filename: patch_texture.png
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width: 3280 # 1640*2
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height: 3200 # 1600*2
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nx: 80
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ny: 45
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color_r: 0.05
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edge_sample_grid: 5
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seed: null # set an integer for reproducible colours
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cross:
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enabled: true
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length_px: 40
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thickness_px: 3
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color: [1.0, 0.0, 0.0, 1.0] # red reference cross
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collections:
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frames: FRAMES
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export_compute: EXPORT_COMPUTE
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@@ -1,3 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:cdceb6bb091a7f8e1f820063c18b84ea9fa686949381f6d7b1cee74d63c27c18
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size 677092
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oid sha256:e2a9aba857f0ea951da02424d36ae28a62c2cabafbaadaa15d06b6626ae46e39
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size 673299
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