orisys-sensor-design
Nominal sensor geometry and Blender authoring for Orisys. This repo is the design
source of truth. Measured calibration, unroll maps, and shipped runtime bundles live in
orisys-sdk and compiled .oryscene packages live in orisys-app.
For the full long-term workflow see sensor-design-workflow.md in the workspace root.
This repository intentionally implements a minimal v1 for a small team.
Two buckets (daily work)
| Bucket | Where | Contents |
|---|---|---|
| Design | this repo | .blend, nominal export, release manifest |
| Runtime | orisys-sdk / orisys-app |
measured cal, unroll map, wheel/App assets, .oryscene |
Never copy runtime NPZ files into this repo to “fix” a mismatch. Promote through a manifest + lock file instead.
Layout
sensors/finger/
├── current.yaml # active revision pointer
└── r01/
├── design.yaml # units, frames, object names
├── source/geometry.blend # LFS: named collections + objects
├── profiles/
│ ├── compute.yaml # → SDK bundle layout (Studio runtime)
│ └── studio.yaml # inputs for orisys-app compile_scene
└── golden/ # optional preview + metrics
Prerequisites
- Python 3.10+
- Git LFS on every client (
git lfs install) - Blender version pinned in
blender.lock.json(install separately)
Finding Blender on Windows
The CLI looks for Blender in this order:
- Env
ORISYS_BLENDERorBLENDER_EXE(absolute path toblender.exe) blender/blender.exeonPATH- Auto-scan
%ProgramFiles%\Blender Foundation\Blender *\blender.exe(prefersblender.lock.jsonversion when installed, otherwise newest) - Optional
"executable"inblender.lock.json(local only; do not commit machine paths)
$env:ORISYS_BLENDER = "C:\Program Files\Blender Foundation\Blender 5.0\blender.exe"
Convenience launcher (auto-finds Blender for this process, then exports):
.\tools\export-compute.bat
Commands
Install the CLI (editable):
cd D:\orisys_ws\orisys-sensor-design
python -m pip install -e .
Four commands for v1:
# 1) Check revision metadata and (optionally) Blender scene conventions
orisys-design validate sensors/finger/r01
# 2) Export nominal geometry for a profile (compute → SDK layout)
orisys-design export sensors/finger/r01 --profile compute
# 3) Generate the colored patch texture headlessly
orisys-design texture sensors/finger/r01
# 4) Write release manifest with file hashes
orisys-design manifest sensors/finger/r01
Headless Blender export uses a JSON job file (stdlib json inside Blender — no
PyYAML required). orisys-design export writes it automatically from design.yaml:
orisys-design export sensors/finger/r01 --profile compute
# writes build/export/finger/r01/_export_job.json then runs Blender
Manual Blender invocation with the same job:
blender -b sensors/finger/r01/source/geometry.blend -P blender/scripts/export.py -- `
--job D:\orisys_ws\orisys-sensor-design\build\export\finger\r01\_export_job.json
Optional flag overrides (--output, --mesh, --cam, --origin) win over job values.
Export output is grouped by revision:
build/export/finger/r01/
├── _export_job.json # Blender input, regenerated by export
├── manifest.json # release manifest from `orisys-design manifest`
└── compute/ # clean SDK-shaped payload
├── mesh.npz
├── camera_intrinsics.npz
└── world_to_cam.npy
Texture patches (headless)
orisys-design texture generates the colored patch texture headlessly. UV
unwrapping is still an in-app Blender step: this command consumes the UV map
already stored in source_blend and never creates or unwraps one. Unwrap the
mesh in the Blender GUI, save the .blend, then run the command.
orisys-design texture sensors/finger/r01
# writes build/textures/finger/r01/_texture_job.json then runs Blender
Output is revision-scoped, so nothing has to be copied by hand:
build/textures/finger/r01/
├── _texture_job.json # Blender input, regenerated by texture (gitignored)
└── patch_texture.png # colored patch texture (tracked, Git LFS)
Generated PNGs are committed so a revision's texture can be synced to
hardware production; .gitattributes already routes *.png through Git LFS
(git lfs install / git lfs pull as usual). Only _texture_job.json is
ignored, because it records absolute machine paths and is rewritten every run.
Defaults come from the texture_patch block in design.yaml — mesh, camera,
texture size, patch grid, colour separation, edge sampling, reference cross,
file name, and an optional seed. CLI flags override every value:
orisys-design texture sensors/finger/r01 `
--width 1024 --height 1024 --nx 16 --ny 12 --seed 7 --no-cross
Manual Blender invocation with the same job:
blender -b sensors/finger/r01/source/geometry.blend -P blender/scripts/random_patch_dd02c.py -- `
--job D:\orisys_ws\orisys-sensor-design\build\textures\finger\r01\_texture_job.json
Only the colored "patches" mode is reachable headlessly; the checker and dot
helpers remain in random_patch_dd02c.py but are not exposed by the CLI. The
default 3280×3200 grid matches the in-app script and is deliberately slow
(pure-Python rasterization) — use smaller --width/--height/--nx/--ny for quick
check runs, and the full default grid for the texture you actually ship.
Collection check:
blender -b sensors/finger/r01/source/geometry.blend -P blender/scripts/validate.py -- sensors/finger/r01
Profiles
compute—sensing_surface+cam_sensorrelative toorigin_sensor. Writesmesh.npz,camera_intrinsics.npz,world_to_cam.npy(here “world” means the sensor frame). Studio and the wheel build consume this tree viaorisys-sdk→assets_dir.studio— documents how to compile a.oryscenefrom the compute export plus the measured unroll map in SDK. Observation cameras in Studio are derived from mesh bounds; no Blendercam_vizis required.
Promotion (SDK / App)
After export:
- Tag this repo, e.g.
finger-r01-assets-v1.0.0. - Copy or attach the
build/export/finger/r01/compute/folder to the SDK asset path (or publish as a release artifact). - Keep
build/export/finger/r01/manifest.jsonbeside the payload, and update optionaldesign-lock.jsoninorisys-sdkwith commit + bundle SHA256. - Run
orisys-appcompile_scene.pyusing the locked compute export + SDK unroll map.
Example lock file: examples/design-lock.json.
Conventions
- Units: metres at export boundaries. Author in mm if you like; set
meters_per_source_unit: 0.001indesign.yaml. - Collections:
FRAMES,EXPORT_COMPUTE,ASSEMBLY,DESIGN_SIM,EXCLUDE. - Objects:
origin_sensor,sensing_surface,cam_sensor. - Matrix names must state direction; exported pose file remains
world_to_cam.npyfor SDK compatibility (sensor frame → camera). - Git LFS:
*.blend, large textures, exported*.npzinbuild/export/.
Git LFS on Gitea (NAS)
Short answer: not difficult. Gitea has built-in LFS; NAS hosting is common. Plan for extra disk on the NAS volume that holds LFS objects, not just the git bare repos.
Server (one-time, ~5 minutes)
-
Enable LFS in Gitea — edit
app.ini(or Docker env):[server] LFS_START_SERVER = true [lfs] PATH = /data/git/lfsDocker Compose equivalent:
environment: - GITEA__server__LFS_START_SERVER=truePoint
PATHat persistent NAS storage (same volume as/datais fine). -
Restart Gitea after changing config.
-
Optional: set
LFS_JWT_SECRETin Docker/env for stable LFS auth across restarts (generate once, keep in your NAS secrets). -
Reverse proxy: LFS uploads use HTTP(S) batch API. Ensure your NAS proxy allows large request bodies (nginx
client_max_body_size, etc.). SSH git push still works for normal objects; LFS file transfer is usually HTTPS unless you enable pure SSH LFS. -
Backup: include the LFS directory in NAS backup — it is not inside git history.
Requirements: Git ≥ 2.1.2 on the server (Gitea’s embedded git is enough).
Clients (each developer)
git lfs install
git clone git@your-nas:team/orisys-sensor-design.git
cd orisys-sensor-design
git lfs pull
This repo’s .gitattributes already tracks *.blend and large binaries. After
git lfs track, always commit .gitattributes.
Typical pitfalls
| Issue | Fix |
|---|---|
Push succeeds but .blend is a tiny pointer file |
Run git lfs install before commit; re-add file |
| LFS upload 413 / timeout | Increase proxy body size and Gitea [server] LFS_HTTP_TIMEOUT if needed |
| Wrong permissions on NAS volume | Match container USER_UID / USER_GID to volume owner |
| Repo already has large blobs in history | Do not rewrite history casually; use git lfs migrate only with team agreement |
Pure SSH LFS (LFS_ALLOW_PURE_SSH) is optional and still has client quirks; HTTPS LFS
behind your NAS reverse proxy is the path of least resistance.
Phase plan
| Phase | Goal |
|---|---|
| A (now) | Repo + LFS + r01 + headless compute export |
| B | Lock file in SDK/App + CI reproduces export hashes |
| C (later) | Markers, camera metrics, simulation datasets |