fix cli redundant images

finger-xynova first design completed
This commit is contained in:
ykcheungab
2026-09-28 16:18:17 +08:00
parent 88922f21ef
commit 267334d543
40 changed files with 618899 additions and 263563 deletions
+54 -15
View File
@@ -50,35 +50,74 @@ texture_patch:
thickness_px: 3
color: [1.0, 0.0, 0.0, 1.0] # red reference cross
# Multi-view production textures (`orisys-design texture-views`). STEP 1 ONLY: each pair
# writes its own independent PNG/SVG/PDF. There is no ownership partition, no seam handling
# and no merge, so the two layouts may cover the same surface region and that overlap is
# deliberately left unresolved.
# Multi-view production textures (`orisys-design texture-views`).
#
# The PATTERN is grounded on the sensing camera, not on the production views. `uv_1` and
# `uv_2` are two different *parameterisations* of the one surface pattern that
# `texture_compute` carries, so the printed marker stays a single pattern across the whole
# surface. `cam_uv_1` / `cam_uv_2` are the AUTHORING cameras used in Blender (Project from
# View (Bounds)) to create those layouts — they are not pattern sources. Passing cam_sensor
# as the projection camera with uv_1 / uv_2 as the interpolated layers is exactly what
# patch_projection.build_patch_geometry already supports.
# surface. `cam_uv_1` / `cam_uv_2` authored those layouts in Blender (Project from View
# (Bounds)) and now serve as each pair's REGION camera: they decide which surface that pair
# may own. Neither is a pattern source.
#
# OWNERSHIP closes the overlap. `uv_1` and `uv_2` are both full-surface layouts, so printing
# both would double-ink essentially the whole part. Every loop triangle is assigned to
# exactly one pair and each file emits only its own triangles, which makes zero double ink a
# property of the partition rather than something to measure after printing.
#
# Rendering settings (page size, grid, palette, seed) come from `texture_patch` above,
# because they are decisions about the printed page rather than about a particular layout.
# `produce`/`compute` and `orisys-design texture` are untouched.
#
# Scope note: `uv_1`/`uv_2` are related by roughly a 90 degree rotation with a flip — no
# rigid or affine transform maps one onto the other, because each is a different projection
# of a curved surface. Resolving the overlap therefore has to happen in surface space and is
# a later step; see src/orisys_sensor_design/texture_views.py.
texture_patch_views:
enabled: true
pattern_camera: cam_sensor # same pattern source as `compute`
pattern_camera: cam_sensor # the pattern every layout carries, same source as `compute`
pairs:
- id: uv_1 # layout authored from cam_uv_1
camera: cam_uv_1 # REGION camera: what this pair may own
uv_map: uv_1
- id: uv_2 # layout authored from cam_uv_2
- id: uv_2
camera: cam_uv_2
uv_map: uv_2
merge:
# `authored` honours the seam marked on the mesh: 32 edges on y = 0, which cuts the
# surface into 2 components of 177.882 / 177.885 mm^2 (50.0 / 50.0). Because the two
# cameras are mirrored about XZ that plane is also where incidence_uv1 == incidence_uv2,
# so the hand-drawn seam coincides with the metric-optimal boundary: measured coverage
# differs from `computed` by 0.0014 at 60 deg and by nothing from 62 deg up.
mode: authored
# Calibrated on this mesh (355.767 mm^2, 1977 tris): 60 deg leaves 0.0218 holes and FAILS
# max_hole_fraction, 62 deg leaves 0.0000. 65 deg was an earlier estimate from the
# pre-edit mesh; 62 is the measured threshold.
incidence_limit_deg: 62.0
min_footprint_mm2: 2.0e-3 # ~1 printer dot at 600 dpi, squared x 1.1
min_triangle_coverage: 0.60
max_hole_fraction: 0.02
component_policy: best_coverage # not `pinned`: both views qualify, so let the metric rank
seam:
boundary: use_seam # read mesh.edges[].use_seam as a hard graph cut
pins: [] # {component, view, reason} to override a component's owner
# Empty band along the seam, to absorb two-pass registration error. Without it the two
# files butt exactly at the seam and any placement error makes them overlap there, which
# is the delamination case.
#
# The width is derived, not guessed. Each pass is placed to within
# `alignment_tolerance_mm`, so the two can close on each other by twice that; the band
# must be at least that wide. Default total = 2 x tolerance = 0.2 mm, half per file, and
# `total_mm` overrides the derivation if a different margin is wanted.
gap:
enabled: true # false = hard butt at the seam, no band at all
apply: post_process # post_process = straight edge | geometry_trim = sawtooth
treatment: no_print # the band carries nothing
alignment_tolerance_mm: 0.1 # per-pass placement accuracy, mm
# total_mm: 0.2 # default: 2 x alignment_tolerance_mm
print:
# Every artifact carries a full-page black `<rect id="background-fill">`. That background
# is itself a print element, so it cannot be used as the "no print" marker: the split is
# expressed by WHERE the white mesh layer is drawn and where the colour patches are.
#
# `owned` keeps the same white ground the `compute` texture carries, but clipped to the
# triangles this view owns. So white is split by the seam exactly like the pattern is,
# and neither file paints white over the other's territory.
base_fill: owned
# Post-generation printability inspection (`orisys-design inspect`). Advisory
# only: it reports a verdict but never blocks generation or changes exit codes.
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