added svg patch output

This commit is contained in:
ykcheungab
2026-09-19 15:08:57 +08:00
parent b1815b15ea
commit a883288c13
18 changed files with 71615 additions and 180 deletions
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+6 -3
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@@ -25,8 +25,8 @@ objects:
# Headless colored-patch texture generation (`orisys-design texture`).
# UV unwrapping is still done in the Blender GUI: the headless run consumes the
# UV maps already stored in source_blend and never creates or unwraps one.
# One PNG is written per UV map below. All maps share the settings that follow
# and the same patch colours, so they differ only by UV layout.
# One PNG/SVG/PDF set is written per UV map below. All maps and formats share
# the settings and patch colours, so they differ only by UV layout.
# These are the revision defaults; CLI flags override every value.
texture_patch:
mesh: sensing_surface
@@ -40,7 +40,10 @@ texture_patch:
ny: 45
color_r: 0.05
edge_sample_grid: 5
seed: null # set an integer for reproducible colours
seed: 7 # fixed so PNG/SVG/PDF share one reproducible colour set
vector:
width_mm: 164 # editable SVG/PDF production page width
height_mm: 160 # editable SVG/PDF production page height
cross:
enabled: true
length_px: 40
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