added svg patch output
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@@ -25,8 +25,8 @@ objects:
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# Headless colored-patch texture generation (`orisys-design texture`).
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# UV unwrapping is still done in the Blender GUI: the headless run consumes the
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# UV maps already stored in source_blend and never creates or unwraps one.
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# One PNG is written per UV map below. All maps share the settings that follow
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# and the same patch colours, so they differ only by UV layout.
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# One PNG/SVG/PDF set is written per UV map below. All maps and formats share
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# the settings and patch colours, so they differ only by UV layout.
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# These are the revision defaults; CLI flags override every value.
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texture_patch:
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mesh: sensing_surface
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@@ -40,7 +40,10 @@ texture_patch:
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ny: 45
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color_r: 0.05
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edge_sample_grid: 5
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seed: null # set an integer for reproducible colours
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seed: 7 # fixed so PNG/SVG/PDF share one reproducible colour set
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vector:
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width_mm: 164 # editable SVG/PDF production page width
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height_mm: 160 # editable SVG/PDF production page height
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cross:
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enabled: true
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length_px: 40
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Before Width: | Height: | Size: 131 B After Width: | Height: | Size: 635 KiB |
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