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# orisys-sensor-design
Nominal sensor geometry and Blender authoring for Orisys. This repo is the **design**
source of truth. Measured calibration, unroll maps, and shipped runtime bundles live in
`orisys-sdk` and compiled `.oryscene` packages live in `orisys-app`.
For the full long-term workflow see `sensor-design-workflow.md` in the workspace root.
This repository intentionally implements a **minimal v1** for a small team.
## Two buckets (daily work)
| Bucket | Where | Contents |
|--------|-------|----------|
| **Design** | this repo | `.blend`, nominal export, release manifest |
| **Runtime** | `orisys-sdk` / `orisys-app` | measured cal, unroll map, wheel/App assets, `.oryscene` |
Never copy runtime NPZ files into this repo to “fix” a mismatch. Promote through a
manifest + lock file instead.
## Layout
```text
sensors/finger/
├── current.yaml # active revision pointer
└── r01/
├── design.yaml # units, frames, object names
├── source/geometry.blend # named collections + objects
├── profiles/
│ ├── compute.yaml # → SDK bundle layout (Studio runtime)
│ └── studio.yaml # inputs for orisys-app compile_scene
└── golden/ # optional preview + metrics
```
## Prerequisites
- Python 3.10+
- Blender version pinned in `blender.lock.json` (install separately)
No Git LFS is required — binaries are committed as ordinary files.
### Finding Blender on Windows
The CLI looks for Blender in this order:
1. Env `ORISYS_BLENDER` or `BLENDER_EXE` (absolute path to `blender.exe`)
2. `blender` / `blender.exe` on `PATH`
3. Auto-scan `%ProgramFiles%\Blender Foundation\Blender *\blender.exe`
(prefers `blender.lock.json` version when installed, otherwise newest)
4. Optional `"executable"` in `blender.lock.json` (local only; do not commit machine paths)
```powershell
$env:ORISYS_BLENDER = "C:\Program Files\Blender Foundation\Blender 5.0\blender.exe"
```
Convenience launcher (auto-finds Blender for this process, then exports):
```powershell
.\tools\export-compute.bat
```
## Commands
Install the CLI (editable):
```powershell
cd D:\orisys_ws\orisys-sensor-design
python -m pip install -e .
```
Four commands for v1:
```powershell
# 1) Check revision metadata and (optionally) Blender scene conventions
orisys-design validate sensors/finger/r01
# 2) Export nominal geometry for a profile (compute → SDK layout)
orisys-design export sensors/finger/r01 --profile compute
# 3) Generate the colored patch texture headlessly
orisys-design texture sensors/finger/r01
# 4) Write release manifest with file hashes
orisys-design manifest sensors/finger/r01
```
Headless Blender export uses a JSON job file (stdlib `json` inside Blender — no
PyYAML required). `orisys-design export` writes it automatically from `design.yaml`:
```powershell
orisys-design export sensors/finger/r01 --profile compute
# writes build/export/finger/r01/_export_job.json then runs Blender
```
Manual Blender invocation with the same job:
```powershell
blender -b sensors/finger/r01/source/geometry.blend -P blender/scripts/export.py -- `
--job D:\orisys_ws\orisys-sensor-design\build\export\finger\r01\_export_job.json
```
Optional flag overrides (`--output`, `--mesh`, `--cam`, `--origin`) win over job values.
Export output is grouped by revision:
```text
build/export/finger/r01/
├── _export_job.json # Blender input, regenerated by export
├── manifest.json # release manifest from `orisys-design manifest`
└── compute/ # clean SDK-shaped payload
├── mesh.npz
├── camera_intrinsics.npz
└── world_to_cam.npy
```
## Texture patches (headless)
`orisys-design texture` generates a PNG, editable SVG, and native vector PDF for
each UV map on the sensing surface. The SVG/PDF are built directly from the UV
mesh and camera-space patch polygons — they do **not** embed or trace the PNG.
UV unwrapping is **still an in-app Blender step**: this command
consumes the UV maps already stored in `source_blend` and never creates or
unwraps one. Unwrap the mesh in the Blender GUI, save the `.blend`, then run the
command. A `.blend` saved in Edit mode is fine — the headless run enters Object
mode in memory and never writes the file.
```powershell
orisys-design texture sensors/finger/r01
# writes build/textures/finger/r01/_texture_job.json then runs Blender
```
Output is revision-scoped, so nothing has to be copied by hand:
```text
build/textures/finger/r01/
├── _texture_job.json # Blender input, regenerated by texture (gitignored)
├── patch_texture_produce.png # raster preview/use (tracked)
├── patch_texture_produce.svg # editable grouped vector artwork
├── patch_texture_produce.pdf # vector production/print handoff (tracked)
├── patch_texture_compute.png
├── patch_texture_compute.svg
└── patch_texture_compute.pdf
```
`produce` is the hardware-production layout and `compute` the compute/runtime
layout; they are the two UV maps authored on `sensing_surface`. Both outputs
share one set of settings and one seed, and both read the same camera-space
patch grid, so a given physical patch carries the same colour in either file —
the images differ only in how the unwrap arranges the patches.
**Square in which space?** The patch grid is defined in the camera image, not in
flat UV coordinates or physical surface distances. For square camera pixels,
`nx / ny` must match the camera image aspect ratio (80×80 for a square frame,
80×45 for 16:9). Changing the PNG dimensions does not change the camera grid.
Curvature and UV unwrapping can make these camera-space squares look rectangular,
skewed, or curved in the flat texture; that alone is not a defect. Thin spikes
outside the UV surface, however, are not expected projection distortion.
Generated artifacts are **committed** so a revision's textures can be synced to
hardware production. They are stored as real files, not Git LFS pointers, so a
plain `git clone` yields usable images and `.blend` files; `.gitattributes` only
marks binaries as non-text to protect them from line-ending conversion. Only
`_texture_job.json` is ignored, because it records absolute machine paths and is
rewritten every run.
SVG imports into CorelDRAW as named groups (`background`, `mesh`, `patches`, and
`reference-cross`) containing individual editable polygons. PDF contains the
same filled vector paths on a correctly sized page, with no embedded bitmap.
Seam-wrapped duplicate polygons are clipped to the page, so no stray objects sit
outside the artwork.
Defaults come from the `texture_patch` block in `design.yaml` — mesh, camera, the
`uv_outputs` map (UV map → artifact stem), raster dimensions, vector page size in
millimetres, patch grid, colour separation, edge sampling, reference cross, and
an optional seed. The current production page is configurable as:
```yaml
vector:
width_mm: 164
height_mm: 160
```
CLI flags override the shared rendering values for every output:
```powershell
orisys-design texture sensors/finger/r01 `
--width 1024 --height 1024 --nx 16 --ny 12 --seed 7 --no-cross
```
Manual Blender invocation with the same job:
```powershell
blender -b sensors/finger/r01/source/geometry.blend -P blender/scripts/random_patch_dd02c.py -- `
--job D:\orisys_ws\orisys-sensor-design\build\textures\finger\r01\_texture_job.json
```
A single manual target is also possible (this cannot be combined with `--job`).
`--output` names the PNG; same-stem SVG/PDF files are generated alongside it.
The vector page defaults to 164×160 mm and can be overridden manually:
```powershell
blender -b sensors/finger/r01/source/geometry.blend -P blender/scripts/random_patch_dd02c.py -- `
--uv-map produce --output D:\tmp\produce.png --width 1024 --height 999 `
--vector-width-mm 164 --vector-height-mm 160
```
Only the colored "patches" mode is reachable headlessly; the checker and dot
helpers remain in `random_patch_dd02c.py` but are not exposed by the CLI. The
default 3280×3200 grid matches the in-app script and is deliberately slow
(pure-Python rasterization) — use smaller `--width/--height/--nx/--ny` for quick
check runs, and the full default grid for the textures you actually ship.
## Inspect printability (advisory)
`orisys-design inspect` measures an **already generated** texture and reports
whether it can be produced. It reads the vector SVG, never runs Blender, and
never gates: a failed constraint is reported but the command still exits 0.
```powershell
orisys-design inspect sensors/finger-xynova/r01
# writes build/textures/<sensor>/<revision>/texture_report.json
```
Millimetres come from the SVG's own declared page (`width`/`height` in mm) and
its `viewBox`, so the numbers describe the artifact that exists. When that page
disagrees with `design.yaml`, the report fills `page_mismatch` with both sizes and
a reason — a texture generated before a page change is not silently accepted.
`design.yaml` carries the thresholds; CLI flags override them:
```yaml
printability:
printer_dpi: 600 # dot pitch = 25.4 / dpi = 0.0423 mm
min_dots: 2 # printer dots across the smallest feature
min_feature_mm: 0.10
min_edge_mm: 0.05
max_sliver_ratio: 4.0
min_patch_area_mm2: 1.0e-4
```
### Report fields
The report (`orisys-sensor-design/texture-report-v2`) keeps only what drives a
decision. Top level: `schema`, `generated_at`, `revision` (repo-relative),
`settings`, `overall`, and `maps[]`. Each map carries:
| Field | Meaning |
|---|---|
| `uv_map`, `file` | which map, and the SVG inspected (`name`, `relative_path`, `sha256`) |
| `page_mm`, `mm_per_px`, `uniform_scale` | physical page and its scale onto the viewBox |
| `raster_dpi` | effective raster resolution; informational, never gates |
| `nominal_cell` | grid cell size in mm and across its shortest side in printer dots |
| `patches` | `total`, `material`, `debris`, `below_dot`, `degenerate`, `nonconvex` |
| `min_width_mm`, `min_edge_mm` | `min`, `p5`, `p50` in mm (`min_width_mm.method` notes the caliper basis) |
| `max_sliver_ratio` | worst longest-edge ÷ minimum-width ratio |
| `coverage` | `patch_area_fraction` of the mesh, and `mesh_polygons` |
| `colours` | `distinct` fills and the closest `min_rgb_distance` between two of them |
| `reference_cross` | arm `thickness_mm` and whether it is `printable` at the configured dots |
| `page_mismatch` | `null`, or `{artifact_mm, declared_mm, reason}` when stale |
| `notes` | situational explanations only |
| `checks`, `verdict` | one entry per constraint: `name`, `required`, `actual`, `passed` |
| `offenders` | worst material patches, then debris examples, each with a locator |
### Locating a reported patch
A patch id is an **emission-order ordinal**, not a stable name: it renumbers
whenever the texture is regenerated, and on its own it says nothing about where
the patch is. `file.sha256` therefore identifies the exact SVG a report
describes, and every offender carries a locator:
```json
{ "kind": "material", "id": "patch-33927", "fill": "#56faa1",
"centroid_px": [2483.924, 1255.508], "centroid_mm": [12.419618, 6.277541],
"min_width_mm": 0.000417, "sliver_ratio": 1208.131, "area_mm2": 0.000105 }
```
Use the id to find the `<polygon>` in the SVG, `centroid_px` to locate it in the
viewBox, `centroid_mm` to place it on the printed page, and `fill` to recognise
it on screen. `--csv` writes the reported offenders; `--csv-all` writes every
material patch with the same columns, which is the practical way to triage
thousands of patches in a spreadsheet or CorelDRAW.
Only the SVG is read, so `file` names the SVG even though the PDF remains the
print master and the PNG the raster preview.
### Reading the checks
Measured feature statistics use **material** patches, those at or above
`min_patch_area_mm2`. Cell clipping emits a long tail of numerically degenerate
slivers (~1% of polygons below one output pixel on the Xynova revision); counting
those as features would make every revision fail. They are not hidden:
`patches.debris`, `patches.below_dot` and the debris entries in `offenders`
report them, and `notes` says how many were excluded.
Checks are **per polygon**. Abutting polygons sharing one fill merge into a single
printed feature, so a cell split by triangle or seam boundaries prints whole even
though each fragment is smaller. Compare `nominal_cell.dots` against
`min_dots` to judge that; per-polygon minima matter for processes that resolve
every object separately, such as cutting or weeding. A failing `min_feature_mm`
alongside a passing `nominal_cell.dots` means the artwork is fragmented, not that
the pattern itself is unprintable.
Collection check:
```powershell
blender -b sensors/finger/r01/source/geometry.blend -P blender/scripts/validate.py -- sensors/finger/r01
```
## Profiles
- **`compute`** — `sensing_surface` + `cam_sensor` relative to `origin_sensor`. Writes
`mesh.npz`, `camera_intrinsics.npz`, `world_to_cam.npy` (here “world” means the
sensor frame). Studio and the wheel build consume this tree via `orisys-sdk` →
`assets_dir`.
- **`studio`** — documents how to compile a `.oryscene` from the **compute** export
plus the measured unroll map in SDK. Observation cameras in Studio are derived from
mesh bounds; no Blender `cam_viz` is required.
## Promotion (SDK / App)
After export:
1. Tag this repo, e.g. `finger-r01-assets-v1.0.0`.
2. Copy or attach the `build/export/finger/r01/compute/` folder to the SDK asset path
(or publish as a release artifact).
3. Keep `build/export/finger/r01/manifest.json` beside the payload, and update
optional `design-lock.json` in `orisys-sdk` with commit + bundle SHA256.
4. Run `orisys-app` `compile_scene.py` using the locked compute export + SDK unroll map.
Example lock file: `examples/design-lock.json`.
## Conventions
- **Units**: metres at export boundaries. Author in mm if you like; set
`meters_per_source_unit: 0.001` in `design.yaml`.
- **Collections**: `FRAMES`, `EXPORT_COMPUTE`, `ASSEMBLY`, `DESIGN_SIM`, `EXCLUDE`.
- **Objects**: `origin_sensor`, `sensing_surface`, `cam_sensor`.
- **Matrix names** must state direction; exported pose file remains `world_to_cam.npy`
for SDK compatibility (sensor frame → camera).
- **Binary files**: `.blend`, textures and exported `*.npz` are committed as
ordinary files (no Git LFS). `.gitattributes` marks them `-text` only.
## Git LFS on Gitea (NAS) — not currently used
**Status: this repository does not use Git LFS.** `.gitattributes` only marks
binaries as non-text, and real `.blend` / `.png` / `.pdf` bytes are committed
directly. This is deliberate: LFS pointers are unusable without a reachable LFS
server, so a plain clone or `git checkout` would hand you 131-byte files instead
of images. The notes below are kept as a migration guide for when the NAS server
is ready.
**Short answer: not difficult.** Gitea has built-in LFS; NAS hosting is common. Plan for
extra disk on the NAS volume that holds LFS objects, not just the git bare repos.
### Server (one-time, ~5 minutes)
1. **Enable LFS in Gitea** — edit `app.ini` (or Docker env):
```ini
[server]
LFS_START_SERVER = true
[lfs]
PATH = /data/git/lfs
```
Docker Compose equivalent:
```yaml
environment:
- GITEA__server__LFS_START_SERVER=true
```
Point `PATH` at persistent NAS storage (same volume as `/data` is fine).
2. **Restart Gitea** after changing config.
3. **Optional**: set `LFS_JWT_SECRET` in Docker/env for stable LFS auth across restarts
(generate once, keep in your NAS secrets).
4. **Reverse proxy**: LFS uploads use HTTP(S) batch API. Ensure your NAS proxy allows
large request bodies (nginx `client_max_body_size`, etc.). SSH git push still works
for normal objects; LFS file transfer is usually HTTPS unless you enable pure SSH LFS.
5. **Backup**: include the LFS directory in NAS backup — it is not inside git history.
Requirements: Git ≥ 2.1.2 on the server (Gitea’s embedded git is enough).
### Clients (each developer)
```powershell
git lfs install
git clone git@your-nas:team/orisys-sensor-design.git
cd orisys-sensor-design
git lfs pull
```
This repo’s `.gitattributes` does **not** track anything through LFS today. To turn
LFS on, add the extensions back with a filter (the file contains a ready-made
example line), run `git add --renormalize .` so real bytes become pointers, and
commit `.gitattributes` together with the renormalized files.
### Typical pitfalls
| Issue | Fix |
|-------|-----|
| Push succeeds but `.blend` is a tiny pointer file | Run `git lfs install` before commit; re-add file |
| LFS upload 413 / timeout | Increase proxy body size and Gitea `[server] LFS_HTTP_TIMEOUT` if needed |
| Wrong permissions on NAS volume | Match container `USER_UID` / `USER_GID` to volume owner |
| Repo already has large blobs in history | Do not rewrite history casually; use `git lfs migrate` only with team agreement |
Pure SSH LFS (`LFS_ALLOW_PURE_SSH`) is optional and still has client quirks; HTTPS LFS
behind your NAS reverse proxy is the path of least resistance.
## Phase plan
| Phase | Goal |
|-------|------|
| **A** (now) | Repo + r01 + headless compute export |
| **B** | Lock file in SDK/App + CI reproduces export hashes |
| **C** (later) | Markers, camera metrics, simulation datasets |