294 lines
14 KiB
Python
294 lines
14 KiB
Python
"""Read-only Blender verification of native patch SVGs; no generator imports.
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Usage (from repository root):
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blender --background --factory-startup --python-exit-code 1 --python \
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tools/verify_xynova_texture.py -- --job build/textures/finger-xynova/r01/_texture_job.json
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Optional --svg FILE --uv-map produce verifies a candidate instead of job outputs.
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JSON evidence is printed, never written by this script. Redirect stdout outside
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production outputs if desired. --expected-blend-sha256 HASH pins a baseline.
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Checks raw (not periodic-unwrapped) loop-triangle UV union by geometric polygon
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subtraction, including polygon interiors, not just sampled vertices or a raster
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mask. Pixel coordinates use the exporter's (width-1,height-1) UV convention.
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Camera-space geometry is recovered through barycentric UV->world interpolation
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and Blender's own world_to_camera_view. A patch must fit one nx/ny grid cell;
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clipped triangle fragments need not themselves be squares. Grid tolerance is in
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camera pixels; UV area tolerance is in texture pixels squared. Non-square UV
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polygons are expected on curved geometry and are not inherently defects.
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Limits: floating-point tolerances (not symbolic exact arithmetic); native SVG
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polygon vocabulary only; overlapping UV islands have ambiguous inverse mapping
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and are reported as inconclusive for camera verification. No visibility, color,
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cell completeness, PNG/PDF consistency, or render certification. Modifiers and
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non-perspective cameras are rejected rather than silently using wrong geometry.
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Source blend is opened in memory, NEVER saved. Hashes are checked before/after.
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"""
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import argparse
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import hashlib
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import json
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import re
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import sys
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import xml.etree.ElementTree as ET
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from pathlib import Path
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import bpy
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import numpy as np
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from bpy_extras.object_utils import world_to_camera_view
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from mathutils import Vector
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def sha256(path):
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h = hashlib.sha256()
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with open(path, 'rb') as f:
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for chunk in iter(lambda: f.read(1024 * 1024), b''):
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h.update(chunk)
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return h.hexdigest()
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def cross(a, b):
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return a[0] * b[1] - a[1] * b[0]
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def area(p):
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if len(p) < 3:
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return 0.0
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return abs(sum(cross(p[i] - p[0], p[i + 1] - p[0])
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for i in range(1, len(p) - 1))) / 2
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def halfplane(p, a, b, inside):
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"""Clip convex polygon to one directed line; no raster approximations."""
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if not len(p):
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return []
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out = []
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s = p[-1]
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ds = cross(b - a, s - a) * inside
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for e in p:
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de = cross(b - a, e - a) * inside
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if (ds >= 0) != (de >= 0):
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out.append(s + (e - s) * (ds / (ds - de)))
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if de >= 0:
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out.append(e)
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s, ds = e, de
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return out
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def subtract_triangle(p, tri):
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"""Return disjoint convex pieces of p outside tri, plus intersection."""
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remaining = p
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outside = []
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for i in range(3):
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a, b = tri[i], tri[(i + 1) % 3]
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piece = halfplane(remaining, a, b, -1)
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if area(piece) > 1e-12:
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outside.append(piece)
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remaining = halfplane(remaining, a, b, 1)
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if area(remaining) < 1e-12:
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return outside, []
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return outside, remaining
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def convex_parts(p):
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signed = [cross(p[(i + 1) % len(p)] - p[i],
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p[(i + 2) % len(p)] - p[(i + 1) % len(p)]) for i in range(len(p))]
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if min(signed) >= -1e-9 or max(signed) <= 1e-9:
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return [p]
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return [[np.array((v.x, v.y), dtype=float) for v in tri]
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for tri in tessellate_polygon([[Vector((x, y, 0)) for x, y in p]])]
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def read_patches(path, width, height):
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root = ET.parse(path).getroot()
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if [float(v) for v in root.attrib['viewBox'].split()] != [0, 0, width, height]:
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raise ValueError('SVG viewBox differs from job dimensions')
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groups = {e.get('id'): e for e in root.iter() if e.tag.endswith('}g')}
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artwork, patches = groups['artwork'], groups['patches']
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compact = re.sub(r'\s+', '', artwork.get('transform', ''))
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if compact != f'translate(0{height})scale(1-1)':
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raise ValueError('Unsupported artwork transform; expected native Y flip')
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if patches not in list(artwork) or patches.get('transform'):
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raise ValueError('Unsupported patch hierarchy/transform')
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result = []
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for e in patches:
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if not e.tag.endswith('}polygon') or e.get('transform'):
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raise ValueError('Only untransformed native patch polygons supported')
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values = [float(x) for x in re.split(r'[\s,]+', e.attrib['points'].strip())]
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p = np.asarray(values, dtype=float).reshape(-1, 2)
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if len(p) < 3 or not np.all(np.isfinite(p)):
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raise ValueError('Invalid patch polygon')
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result.append((e.get('id'), p))
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if not result:
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raise ValueError('SVG has no patches')
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return result
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def mesh_data(obj, uv_name, width, height):
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mesh = obj.data
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mesh.calc_loop_triangles()
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layer = mesh.uv_layers.get(uv_name)
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if layer is None:
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raise ValueError('Missing UV map: ' + uv_name)
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triangles, world, face_ids = [], [], []
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degenerate = 0
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for t in mesh.loop_triangles:
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uv = np.asarray([tuple(layer.data[i].uv) for i in t.loops], dtype=float)
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uv *= (width - 1, height - 1)
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xyz = np.asarray([tuple(obj.matrix_world @ mesh.vertices[i].co) for i in t.vertices])
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det = cross(uv[1] - uv[0], uv[2] - uv[0])
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if abs(det) < 1e-10:
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degenerate += 1
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continue
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if det < 0:
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uv = uv[[0, 2, 1]]
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xyz = xyz[[0, 2, 1]]
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triangles.append(uv)
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world.append(xyz)
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face_ids.append(t.polygon_index)
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tris = np.asarray(triangles)
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if not len(tris):
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raise ValueError('No nondegenerate UV loop triangles')
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return tris, np.asarray(world), face_ids, degenerate
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def verify(svg, uv_name, obj, cam, scene, settings, args):
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w, h = settings['width'], settings['height']
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nx, ny = settings['nx'], settings['ny']
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tris, xyz, faces, degenerate = mesh_data(obj, uv_name, w, h)
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tmin, tmax = tris.min(axis=1), tris.max(axis=1)
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inverses = np.linalg.inv(np.stack((tris[:, 1] - tris[:, 0], tris[:, 2] - tris[:, 0]), axis=2))
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patches = read_patches(svg, w, h)
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camera_size = np.asarray((scene.render.resolution_x, scene.render.resolution_y), dtype=float)
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grid = np.asarray((nx, ny), dtype=float)
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tol = args.camera_tolerance_px / camera_size
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outside_total = 0.0
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outside_fail = []
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camera_fail = []
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ambiguous = []
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camera_checked = 0
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camera_bounds = {}
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worst_span = np.zeros(2)
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max_outside = 0.0
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for patch_id, poly in patches:
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parts = convex_parts(poly)
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parea = sum(area(p) for p in parts)
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candidates = np.flatnonzero(np.all(tmax >= poly.min(axis=0), axis=1) &
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np.all(tmin <= poly.max(axis=0), axis=1))
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remaining = parts
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projected = []
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sum_intersections = 0.0
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for k in candidates:
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# Intersect original polygon separately: UV overlaps must not be
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# silently assigned to whichever triangle happened to occur first.
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for p in parts:
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_, inter = subtract_triangle(p, tris[k])
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if area(inter) > 1e-10:
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sum_intersections += area(inter)
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ab = (inverses[k] @ (np.asarray(inter) - tris[k, 0]).T).T
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points = xyz[k, 0] + ab[:, :1] * (xyz[k, 1] - xyz[k, 0]) + ab[:, 1:] * (xyz[k, 2] - xyz[k, 0])
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projected.extend(tuple(world_to_camera_view(scene, cam, Vector(pt))) for pt in points)
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next_remaining = []
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for p in remaining:
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pieces, _ = subtract_triangle(p, tris[k])
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next_remaining.extend(pieces)
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remaining = next_remaining
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outside = sum(area(p) for p in remaining)
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outside_total += outside
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max_outside = max(max_outside, outside)
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if outside > args.area_tolerance_px2:
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outside_fail.append({'id': patch_id, 'outside_px2': outside, 'patch_px2': parea})
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if sum_intersections > parea - outside + args.area_tolerance_px2:
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ambiguous.append(patch_id)
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continue
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if not projected or outside > args.area_tolerance_px2:
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continue
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q = np.asarray(projected)
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low, high = q[:, :2].min(axis=0), q[:, :2].max(axis=0)
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cell = np.floor((low + high) * 0.5 * grid).astype(int)
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worst_span = np.maximum(worst_span, (high - low) * camera_size)
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camera_checked += 1
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if (np.any(low < cell / grid - tol) or np.any(high > (cell + 1) / grid + tol)
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or np.any(cell < 0) or np.any(cell >= grid) or np.any(q[:, 2] <= 0)):
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camera_fail.append({'id': patch_id, 'camera_min': low.tolist(), 'camera_max': high.tolist()})
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else:
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key = tuple(cell)
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old = camera_bounds.get(key, (low, high))
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camera_bounds[key] = (np.minimum(old[0], low), np.maximum(old[1], high))
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square_bounds = sum(np.all(np.abs(lo - np.array(key) / grid) <= tol) and
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np.all(np.abs(hi - (np.array(key) + 1) / grid) <= tol)
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for key, (lo, hi) in camera_bounds.items())
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status = 'fail' if outside_fail or camera_fail else ('inconclusive' if ambiguous else 'pass')
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return {'svg': str(svg), 'svg_sha256': sha256(svg), 'uv_map': uv_name, 'status': status,
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'patch_count': len(patches), 'raw_loop_triangle_count': len(tris),
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'degenerate_uv_triangles': degenerate, 'outside_union_total_px2': outside_total,
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'outside_union_max_patch_px2': max_outside, 'outside_union_failed_patches': len(outside_fail),
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'outside_union_examples': sorted(outside_fail, key=lambda x: -x['outside_px2'])[:10],
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'camera_checked_patches': camera_checked, 'camera_failed_patches': len(camera_fail),
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'camera_failure_examples': camera_fail[:10], 'ambiguous_uv_overlap_patches': len(ambiguous),
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'ambiguous_examples': ambiguous[:10], 'max_camera_patch_span_px': worst_span.tolist(),
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'camera_cells_touched': len(camera_bounds), 'cells_with_full_grid_aligned_bounds': int(square_bounds),
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'note': 'Full cell bounds do not prove filled area/completeness. UV distortion is expected; outside-union area and multi-cell reprojection are defects.'}
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def main():
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parser = argparse.ArgumentParser(description=__doc__, formatter_class=argparse.RawDescriptionHelpFormatter)
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parser.add_argument('--job', type=Path, required=True)
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parser.add_argument('--svg', type=Path)
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parser.add_argument('--uv-map')
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parser.add_argument('--expected-blend-sha256')
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parser.add_argument('--area-tolerance-px2', type=float, default=0.02,
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help='Allowed numerical/6-decimal SVG quantization area per patch (default .02 texture px²)')
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parser.add_argument('--camera-tolerance-px', type=float, default=0.05)
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args = parser.parse_args(sys.argv[sys.argv.index('--') + 1:] if '--' in sys.argv else [])
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if bool(args.svg) != bool(args.uv_map):
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parser.error('--svg and --uv-map must be supplied together')
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if args.area_tolerance_px2 < 0 or args.camera_tolerance_px < 0:
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parser.error('Tolerances must be nonnegative')
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job = json.loads(args.job.read_text(encoding='utf-8'))
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blend = Path(job['source_blend'])
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before = sha256(blend)
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if args.expected_blend_sha256 and before.lower() != args.expected_blend_sha256.lower():
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raise ValueError('Source blend differs from expected baseline hash')
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results = []
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try:
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bpy.ops.wm.open_mainfile(filepath=str(blend))
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if bpy.context.object and bpy.context.object.mode != 'OBJECT':
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bpy.ops.object.mode_set(mode='OBJECT')
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bpy.context.view_layer.update()
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scene = bpy.context.scene
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obj = bpy.data.objects[job['objects']['mesh']]
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cam = bpy.data.objects[job['objects']['camera']]
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if any(m.show_viewport or m.show_render for m in obj.modifiers):
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raise ValueError('Enabled mesh modifiers: cannot certify original/evaluated correspondence')
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if cam.data.type != 'PERSP':
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raise ValueError('Only perspective camera supported')
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settings = job['settings']
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outputs = [{'uv_map': args.uv_map, 'artifacts': {'svg': str(args.svg)}}] if args.svg else job['outputs']
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for output in outputs:
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results.append(verify(Path(output['artifacts']['svg']), output['uv_map'], obj, cam, scene, settings, args))
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pixel_aspect = scene.render.pixel_aspect_x / scene.render.pixel_aspect_y
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camera_aspect = scene.render.resolution_x * pixel_aspect / scene.render.resolution_y
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square = abs(camera_aspect * settings['ny'] / settings['nx'] - 1) < 1e-8
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report = {'blender_version': bpy.app.version_string, 'source_blend': str(blend),
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'source_sha256_before': before, 'source_sha256_after': sha256(blend),
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'camera_resolution': [scene.render.resolution_x, scene.render.resolution_y],
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'camera_pixel_aspect': pixel_aspect, 'grid': [settings['nx'], settings['ny']],
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'camera_cells_are_square': square,
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'area_tolerance_px2': args.area_tolerance_px2,
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'camera_tolerance_px': args.camera_tolerance_px, 'results': results}
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report['status'] = 'pass' if square and all(r['status'] == 'pass' for r in results) else 'fail_or_inconclusive'
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print('XYNOVA_VERIFICATION_JSON_BEGIN', flush=True)
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print(json.dumps(report, indent=2), flush=True)
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print('XYNOVA_VERIFICATION_JSON_END', flush=True)
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if report['status'] != 'pass':
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raise RuntimeError('Texture verification failed or was inconclusive; see JSON evidence')
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finally:
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after = sha256(blend)
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if after != before:
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raise RuntimeError('SOURCE BLEND HASH CHANGED DURING VERIFICATION')
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print('Source blend SHA256 unchanged: ' + after, flush=True)
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if __name__ == '__main__':
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main()
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