ykcheungab afe1ce39cb 为相机网格笔画增加双视图导出
沿用彩色纹理的视图归属、接缝留白和自动页面尺寸。
已验证双视图与单视图 Blender 导出、相关测试及文档门禁。
2026-10-06 11:01:45 +08:00
2026-09-16 21:04:28 +08:00
2026-09-19 15:08:57 +08:00
2026-09-16 21:04:28 +08:00
2026-09-27 19:21:03 +08:00

orisys-sensor-design

Nominal sensor geometry and Blender authoring for Orisys. This repo is the design source of truth. Measured calibration, unroll maps, and shipped runtime bundles live in orisys-sdk and compiled .oryscene packages live in orisys-app.

For the full long-term workflow see docs/workflow/sensor-design-workflow.md in the workspace root (D:\orisys_ws\docs\workflow\sensor-design-workflow.md). This repository intentionally implements a minimal v1 for a small team.

Measured properties of the geometry and cameras — topology, surface area, normals, incidence, cell pitch, and the runtime unroll domain — are in docs/geometry-measurements.md. The multi-view ownership design and the optics model both depend on them, and they expire when a camera moves.

Two buckets (daily work)

Bucket Where Contents
Design this repo .blend, nominal export, release manifest
Runtime orisys-sdk / orisys-app measured cal, unroll map, wheel/App assets, .oryscene

Never copy runtime NPZ files into this repo to “fix” a mismatch. Promote through a manifest + lock file instead.

Layout

sensors/finger/
├── current.yaml              # active revision pointer
└── r01/
    ├── design.yaml           # units, frames, object names
    ├── source/geometry.blend # named collections + objects
    ├── profiles/
    │   ├── compute.yaml      # → SDK bundle layout (Studio runtime)
    │   └── studio.yaml       # inputs for orisys-app compile_scene
    └── golden/               # optional preview + metrics

Prerequisites

  • Python 3.10+
  • Blender version pinned in blender.lock.json (install separately; see below)

Install the CLI (editable):

cd D:\orisys_ws\orisys-sensor-design
python -m pip install -e .

The base install is stdlib + PyYAML. Feature extras are dev, preview, optics, viz and probe; see requirements.txt for the flat list, which is what the full test suite needs. Blender is only used by the in-scene commands, so validate, export, texture and manifest run without it.

No Git LFS is required — binaries are committed as ordinary files.

Finding Blender on Windows

The CLI looks for Blender in this order:

  1. Env ORISYS_BLENDER or BLENDER_EXE (absolute path to blender.exe)
  2. blender / blender.exe on PATH
  3. Auto-scan %ProgramFiles%\Blender Foundation\Blender *\blender.exe (prefers blender.lock.json version when installed, otherwise newest)
  4. Optional "executable" in blender.lock.json (local only; do not commit machine paths)
$env:ORISYS_BLENDER = "C:\Program Files\Blender Foundation\Blender 5.0\blender.exe"

Convenience launcher (auto-finds Blender for this process, then exports):

.\tools\export-compute.bat

Commands

Four commands for v1:

# 1) Check revision metadata and (optionally) Blender scene conventions
orisys-design validate sensors/finger/r01

# 2) Export nominal geometry plus the unwarp/valid-mask map (compute → SDK layout)
orisys-design export sensors/finger/r01 --profile compute

# 3) Generate the colored patch texture headlessly
orisys-design texture sensors/finger/r01

# 4) Write release manifest with file hashes
orisys-design manifest sensors/finger/r01

Headless Blender export uses a JSON job file (stdlib json inside Blender — no PyYAML required). orisys-design export writes it automatically from design.yaml:

orisys-design export sensors/finger/r01 --profile compute
# writes build/export/finger/r01/_export_job.json then runs Blender

Manual Blender invocation with the same job:

blender -b sensors/finger/r01/source/geometry.blend -P blender/scripts/export.py -- `
  --job D:\orisys_ws\orisys-sensor-design\build\export\finger\r01\_export_job.json

Optional flag overrides (--output, --mesh, --cam, --origin) win over job values.

Export output is grouped by revision:

build/export/finger/r01/
├── _export_job.json          # Blender input, regenerated by export
├── manifest.json             # release manifest from `orisys-design manifest`
└── compute/                  # clean SDK-shaped payload
    ├── mesh.npz
    ├── camera_intrinsics.npz
    ├── world_to_cam.npy
    └── unroll_map_uv_s0.42.npz  # unwarp/valid-mask domain (name carries source_scale)

The last one is the UV domain the application treats as sensing: everything outside its valid_mask island renders grey. Blender writes no mask, so the export builds it afterwards with the SDK's own builder (orisys.unroll.precompute), from the profile's uv_map: block — no Blender involved, so the mask can also be rebuilt from an exported payload alone:

python tools/build_uv_map.py --export-dir build/export/finger/r01/compute `
  --profile sensors/finger/r01/profiles/compute.yaml

The parameters are never guessed (a wrong output size or source scale still produces a plausible-looking mask), and a failed map build exits non-zero before the artifact check, so a bundle whose mask is missing or stale cannot be reported as complete. The SDK asset copy is updated only when the revision is promoted — gated by orisys-app/tools/scene_assets/compare_uv_map.py.

Texture patches (headless)

orisys-design texture generates a PNG, editable SVG, and native vector PDF for each UV map on the sensing surface. The SVG/PDF are built directly from the UV mesh and camera-space patch polygons — they do not embed or trace the PNG. UV unwrapping is still an in-app Blender step: this command consumes the UV maps already stored in source_blend and never creates or unwraps one. Unwrap the mesh in the Blender GUI, save the .blend, then run the command. A .blend saved in Edit mode is fine — the headless run enters Object mode in memory and never writes the file.

orisys-design texture sensors/finger/r01
# writes build/textures/finger/r01/_texture_job.json then runs Blender

Output is revision-scoped, so nothing has to be copied by hand:

build/textures/finger/r01/
├── _texture_job.json           # Blender input, regenerated by texture (gitignored)
├── patch_texture_produce.png   # raster preview/use (tracked)
├── patch_texture_produce.svg   # editable grouped vector artwork
├── patch_texture_produce.pdf   # vector production/print handoff (tracked)
├── patch_texture_compute.png
├── patch_texture_compute.svg
└── patch_texture_compute.pdf

produce is the hardware-production layout and compute the compute/runtime layout; they are the two UV maps authored on sensing_surface. Both outputs share one set of settings and one seed, and both read the same camera-space patch grid, so a given physical patch carries the same colour in either file — the images differ only in how the unwrap arranges the patches.

Square in which space? The patch grid is defined in the camera image, not in flat UV coordinates or physical surface distances. For square camera pixels, nx / ny must match the camera image aspect ratio (80×80 for a square frame, 80×45 for 16:9). Changing the PNG dimensions does not change the camera grid. Curvature and UV unwrapping can make these camera-space squares look rectangular, skewed, or curved in the flat texture; that alone is not a defect. Thin spikes outside the UV surface, however, are not expected projection distortion.

Generated artifacts are committed so a revision's textures can be synced to hardware production. They are stored as real files, not Git LFS pointers, so a plain git clone yields usable images and .blend files; .gitattributes only marks binaries as non-text to protect them from line-ending conversion. Only _texture_job.json is ignored, because it records absolute machine paths and is rewritten every run.

SVG imports into CorelDRAW as named groups (background, mesh, patches, and reference-cross) containing individual editable polygons. PDF contains the same filled vector paths on a correctly sized page, with no embedded bitmap. Seam-wrapped duplicate polygons are clipped to the page, so no stray objects sit outside the artwork.

Defaults come from the texture_patch block in design.yaml — mesh, camera, the uv_outputs map (UV map → artifact stem), raster dimensions, vector page size in millimetres, patch grid, colour separation, edge sampling, reference cross, and an optional seed. The current production page is configurable as:

vector:
  width_mm: 164
  height_mm: 160

CLI flags override the shared rendering values for every output:

orisys-design texture sensors/finger/r01 `
  --width 1024 --height 1024 --nx 16 --ny 12 --seed 7 --no-cross

Manual Blender invocation with the same job:

blender -b sensors/finger/r01/source/geometry.blend -P blender/scripts/random_patch_dd02c.py -- `
  --job D:\orisys_ws\orisys-sensor-design\build\textures\finger\r01\_texture_job.json

A single manual target is also possible (this cannot be combined with --job). --output names the PNG; same-stem SVG/PDF files are generated alongside it. The vector page defaults to 164×160 mm and can be overridden manually:

blender -b sensors/finger/r01/source/geometry.blend -P blender/scripts/random_patch_dd02c.py -- `
  --uv-map produce --output D:\tmp\produce.png --width 1024 --height 999 `
  --vector-width-mm 164 --vector-height-mm 160

stroke-texture exports black capsule strokes using the same camera grid, projection and UV output size as texture_patch. First generate the texture job, then run orisys-design stroke-texture sensors/finger-xynova/r01 for the single-view UV maps. For two-view production, first run texture-views, then use:

orisys-design stroke-texture sensors/finger-xynova/r01 --views --output-dir build/textures/finger-xynova/r01/strokes-views

The stroke output is independent of the color artwork pixels. The revision's stroke_pattern block controls the seed, width and length ratios, and orientation mode; --output-dir selects a fresh destination. --views uses the existing texture-views job's triangle ownership, seam margin and per-view page sizes. The command writes PNG/SVG/PDF, resolved settings and a hash manifest. The projected-cell ratios do not guarantee a 0.2 mm physical stroke width; measure the production SVG before manufacturing.

Inspect printability (advisory)

orisys-design inspect measures an already generated texture and reports whether it can be produced. It reads the vector SVG, never runs Blender, and never gates: a failed constraint is reported but the command still exits 0.

orisys-design inspect sensors/finger-xynova/r01
# writes build/textures/<sensor>/<revision>/texture_report.json

Millimetres come from the SVG's own declared page (width/height in mm) and its viewBox, so the numbers describe the artifact that exists. When that page disagrees with design.yaml, the report fills page_mismatch with both sizes and a reason — a texture generated before a page change is not silently accepted.

design.yaml carries the thresholds; CLI flags override them:

printability:
  printer_dpi: 600          # dot pitch = 25.4 / dpi = 0.0423 mm
  min_dots: 2               # printer dots across the smallest feature
  min_feature_mm: 0.10
  min_edge_mm: 0.05
  max_sliver_ratio: 4.0
  min_patch_area_mm2: 1.0e-4

Report fields

The report (orisys-sensor-design/texture-report-v2) keeps only what drives a decision. Top level: schema, generated_at, revision (repo-relative), settings, overall, and maps[]. Each map carries:

Field Meaning
uv_map, file which map, and the SVG inspected (name, relative_path, sha256)
page_mm, mm_per_px, uniform_scale physical page and its scale onto the viewBox
raster_dpi effective raster resolution; informational, never gates
nominal_cell grid cell size in mm and across its shortest side in printer dots
patches total, material, debris, below_dot, degenerate, nonconvex
min_width_mm, min_edge_mm min, p5, p50 in mm (min_width_mm.method notes the caliper basis)
max_sliver_ratio worst longest-edge ÷ minimum-width ratio
coverage patch_area_fraction of the mesh, and mesh_polygons
colours distinct fills and the closest min_rgb_distance between two of them
reference_cross arm thickness_mm and whether it is printable at the configured dots
page_mismatch null, or {artifact_mm, declared_mm, reason} when stale
notes situational explanations only
checks, verdict one entry per constraint: name, required, actual, passed
offenders worst material patches, then debris examples, each with a locator

Locating a reported patch

A patch id is an emission-order ordinal, not a stable name: it renumbers whenever the texture is regenerated, and on its own it says nothing about where the patch is. file.sha256 therefore identifies the exact SVG a report describes, and every offender carries a locator:

{ "kind": "material", "id": "patch-33927", "fill": "#56faa1",
  "centroid_px": [2483.924, 1255.508], "centroid_mm": [12.419618, 6.277541],
  "min_width_mm": 0.000417, "sliver_ratio": 1208.131, "area_mm2": 0.000105 }

Use the id to find the <polygon> in the SVG, centroid_px to locate it in the viewBox, centroid_mm to place it on the printed page, and fill to recognise it on screen. --csv writes the reported offenders; --csv-all writes every material patch with the same columns, which is the practical way to triage thousands of patches in a spreadsheet or CorelDRAW.

Only the SVG is read, so file names the SVG even though the PDF remains the print master and the PNG the raster preview.

Reading the checks

Measured feature statistics use material patches, those at or above min_patch_area_mm2. Cell clipping emits a long tail of numerically degenerate slivers (~1% of polygons below one output pixel on the Xynova revision); counting those as features would make every revision fail. They are not hidden: patches.debris, patches.below_dot and the debris entries in offenders report them, and notes says how many were excluded.

Checks are per polygon. Abutting polygons sharing one fill merge into a single printed feature, so a cell split by triangle or seam boundaries prints whole even though each fragment is smaller. Compare nominal_cell.dots against min_dots to judge that; per-polygon minima matter for processes that resolve every object separately, such as cutting or weeding. A failing min_feature_mm alongside a passing nominal_cell.dots means the artwork is fragmented, not that the pattern itself is unprintable.

Preview the export

orisys-design preview opens the built export in a minimal PyOpenGL window so a revision can be checked before it reaches Studio: the sensing surface highlighted, the exported housing around it, and the exported camera frustum.

python -m pip install -e .[preview]      # numpy, PyQt5, PyOpenGL
orisys-design preview sensors/finger-xynova/r01

Controls: left-drag orbit, middle/right-drag pan, wheel zoom, H toggle housing, W wireframe, C frustum. --self-test renders one frame, reports how many mesh pixels were drawn, and exits without waiting for a window — use it to check a machine's GL setup. --screenshot PATH writes that frame to a PNG so a view can be reviewed or shared without describing it. --no-housing and --no-frustum simplify the view.

Normals are crease-aware: faces are grouped per vertex and split where the dihedral angle exceeds --crease-angle (default 35°), so machined edges read as creases instead of smooth roll-offs. --smooth disables splitting. This matters because the housing is sharp and the sensing surface is not — 13.5% of frame_L edges exceed 30° while the sensing surface has none, and the default leaves its 2508 vertices untouched.

Exit codes: 2 for a missing optional dependency, 3 for a payload that has not been exported, 4 when no OpenGL context can be created (the offscreen/minimal Qt platform cannot create one at all, so run on a desktop session).

Housing is a separate artifact

export also writes housing.npz for the objects in the ASSEMBLY collection, transformed into the same sensor frame as the sensing surface. It is deliberately not merged into mesh.npz: orisys-sdk's unroll consumes mesh.npz vertices as the sensing surface, so housing vertices there would corrupt it. Declare the collections with --housing-collections or via design.yaml's collections.assembly.

Lighting mirrors Studio, by value

This window reimplements a small renderer rather than importing Studio's, so the look is copied rather than shared. Every mirrored value — clear colour, light direction, the 0.35 + 0.65 * lambert shading, housing graphite — lives in preview/appearance.py with the gl_backend.py line it came from, and tests/test_preview.py re-reads Studio's source and fails if it changes. That keeps the duplication honest and makes adopting real reuse a one-module swap.

The sensing surface is drawn in a preview-only highlight colour; Studio colours it from the measurement LUT instead. Treat this as a design-time check, not the authoritative renderer.

One caveat about export units

The exported sensor frame is not metres. origin_sensor carries a uniform scale, so a ~21 mm assembly exports with bounds around ±574 units and world_to_cam is a scaled (non-rigid) pose: its rotation column norms are 0.003937 on Xynova, not 1. Projection is still self-consistent — all 2508 sensing vertices land inside the 1000×1000 frame — but any consumer that assumes metres will be wrong. The preview therefore frames the model from its own bounding sphere rather than Studio's fixed metre limits, and prints a warning when the pose is not rigid.

Collection check:

blender -b sensors/finger/r01/source/geometry.blend -P blender/scripts/validate.py -- sensors/finger/r01

Probe sensitivity bench

orisys-design deform|render|track|sensitivity|optimise answers "which marker pattern gives the best tracking sensitivity on this sensor?" It deforms the sensing surface through a known displacement, renders what cam_sensor actually sees, measures DIS optical flow against the zero-displacement reference, and reports a ranked, auditable score. The full interface contract is in docs/probe-pipeline.md.

python -m pip install -e .[probe]        # numpy + opencv-python

# 1) deform 31 frames (1 reference + 3 axes x 10 steps)
orisys-design deform sensors/finger-xynova/r01
# 2) render what the camera sees for each frame
orisys-design render sensors/finger-xynova/r01
# 3) DIS flow against the reference
orisys-design track sensors/finger-xynova/r01
# 4) score and rank (writes sensitivity_report.json)
orisys-design sensitivity sensors/finger-xynova/r01 --skip-deform --skip-render --skip-track
# 5) search patch-pattern parameters
orisys-design optimise sensors/finger-xynova/r01 --dry-run
# 6) compare different settings and plot the measured optical flow
orisys-design compare sensors/finger-xynova/r01

Visualising the flow and comparing settings

orisys-design compare runs one marker pattern under several estimator settings and writes three figures plus settings_comparison.json into build/probe/<sensor>/<revision>/comparison/:

figure what it shows
settings_flow.png one panel per setting: the rendered marker around the probe with the measured flow as arrows, the ROI, the cell grid and the effective window drawn on it, and the applied vs measured displacement. Below each panel, the measured |flow| field on a shared colour scale.
settings_tuning.png score vs the camera-space cell, and vs the cell/window ratio, one series per setting.
settings_response.png two panels. Signal: response vs applied displacement per setting, with each curve's own noise floor drawn as a line and the ideal 1:1 line. Retention: gain(σ)/gain(clean) vs injected noise σ, so a pattern that looks strong but collapses under noise is visible at a glance.

Only the settings that need re-running do: nx regenerates the texture, radius_mm regenerates the deformation and frames, and dis_mode reuses the same frames (the variant directory holds a manifest with absolute frame paths), so the decisive estimator comparison costs seconds rather than a re-render.

# the shipped setting vs the full-resolution estimator, on identical frames
orisys-design compare sensors/finger-xynova/r01 --grid 31,56,80 --dis-modes 1,0
# a different rubber radius changes the optimum, so compare for stability
orisys-design compare sensors/finger-xynova/r01 --radii 0.5,1.0,1.5

orisys-design sensitivity chains all of steps 1–4 itself, so a single run is usually enough; the --skip-* flags let you re-score without re-rendering. All artifacts land in build/probe/<sensor>/<revision>/.

How the deformation is defined

The vertices in the probe vertex group move rigidly by a displacement expressed in a probe-average orthonormal frame — x and y are shear, z is the surface normal, i.e. normal force. The 0.01 mm steps run from 0 to 0.10 mm per axis. Vertices outside the group follow Blender's proportional-editing falloff (smooth/linear/sharp/constant) out to radius_mm, representing the outer rubber.

The falloff is computed explicitly in millimetres rather than through bpy.ops.transform.translate(use_proportional_edit=True): that operator is viewport-modal and its radius is screen-space, so it is neither available nor reproducible under blender -b. The .blend is never written — the whole pipeline is read-only towards it.

deform_report.json reports how many vertices actually moved. That matters: on the Xynova revision the median mesh edge is 0.63 mm, so the default 0.5 mm radius reaches only 5 of 2502 vertices outside the group, producing a sharp 6-vertex island rather than a smooth bulge. Raise --radius-mm to ~1.0 mm (17 vertices) or 1.5 mm (30 vertices) for a rounded indentation.

Reading the report

render_manifest.json records the render settings actually applied. Two are forced for correctness: the view transform must be Standard (the scene ships with AgX, a filmic tonemapper that silently rewrites every marker value) and denoising is off (it smears the pattern the tracker is meant to measure). The render also asserts that re-rendering the reference frame produces identical bytes, because a non-reproducible render invalidates every later number.

sensitivity_report.json carries, per axis and per scale, the measured gain (measured mm of flow per mm of applied displacement), the snr against the null-frame floor, cross-axis leakage, and resolvable_step_mm.

Be careful reading small steps. The Xynova design camera renders 500x500, which is 13.25 px/mm at the probe, so 0.01 mm is only 0.13 px. That is a per-pixel precision limit, not an estimator limit: because the response is averaged over the probe ROI (~139 px), the measured zero-input floor is only 0.029 px and a single 0.01 mm step (0.13 px) clears it about 4.5x over. The report therefore states resolvable_step_mm per axis, reports the floor and the step separately in pixels, and evaluates the process scale (250x250 by default) alongside the render scale so you can see what the runtime can actually resolve. Do not assume a sub-pixel step is unmeasurable — check the floor.

Sensitivity here is a relative ranking under a fixed estimator and camera, not a force calibration, and it must be read under a stated noise model — see the section above. The optimizer's winner is the best of a bounded deterministic candidate grid, and is not a proven global optimum.

The measured gain is confounded with the ROI size

This is the most important caveat in the tool, and it is measured rather than theoretical. On Xynova the probe patch plus its falloff taper spans only about 13 px, i.e. 1-2 DIS patches (8 px), so DIS regularizes toward the static background and the coherent motion is measured at roughly 0.67x of the applied displacement. Injecting a synthetic rigid translation of the same 1.3248 px recovers 17% at a patch radius of 6.6 px (equal to the ROI), 51% at r 10, 81% at r 20 and 95% at r 40. So the absolute gain depends strongly on radius_mm: compare patterns only while the radius, ROI and scale are held fixed. orisys-design optimise varies nx/ny/seed and never the radius for exactly this reason.

Attribution matters too: the deficit is not aliasing, noise or a diluted average. The real flow's radial profile is flat inside the ROI, and the texture-level known-answer recovers a 2 px shift as 2.0000 px. Only strongly periodic synthetic textures alias (a 3.11 px checker turns a 2 px shift into 8.17 px); the shipped random per-cell pattern does not.

The noise floor was wrong, and it changed the answer

Read docs/probe-findings.md for the conclusions, the tables and the numbers; method for why. The short version:

An earlier claim here — that nx=31 is the best pattern and that "the marker cell must match the estimator's effective window" — is retracted. It was driven by floor_px, which is a render-seed antialiasing artefact, not sensor noise: its trend reverses under additive noise, and it understates the real idle floor (0.2267 px p95 |flow| on data/dd02-0703/190.mp4) by roughly 2–6x, understating the coarse patterns most.

Under the calibrated model, the shipped 80x80 has the highest clean response on both axes and the best noise retention (84–99% vs 59–73%), so it is competitive or better, not worse. Not yet re-ranked: the process (250x250) scale and the radius_mm=1.5 block, where the score ordering differs. Every report carries noise_models and noise_calibration, and settings_response.png has a retention panel.

What the bench measures

The marker grid is defined across the camera image, so a cell is render_width / nx pixels, not a millimetre quantity: at 500x500 the shipped 80x80 grid has a 6.25 px cell and nx=31 has 16.13 px. dis_mode=1 is OpenCV's setFinestScale(1), so DIS computes flow at half resolution and upscales, giving an effective window of patch_px * 2**dis_mode = 16 px. Those are the right quantities to watch — but the earlier reading of them as the explanation of the ranking was an artefact of the floor above, so treat the ratio as a useful diagnostic, not a validated law.

The measured gain is also confounded with the ROI size: the probe patch plus its falloff taper spans only ~13 px (1-2 DIS patches), so DIS regularizes toward the static background. Injecting a synthetic rigid translation of the same 1.3248 px recovers ~17% at a patch radius of 6.6 px (equal to the ROI), 51% at r 10, 81% at r 20 and 95% at r 40. Compare patterns only with the radius, ROI and scale held fixed — which is why orisys-design optimise varies nx/ny/seed and never the radius.

Profiles

  • compute — sensing_surface + cam_sensor relative to origin_sensor. Writes mesh.npz, camera_intrinsics.npz, world_to_cam.npy (here “world” means the sensor frame) and unroll_map_uv_s<scale>.npz, the unwarp/valid-mask domain built from the profile's uv_map: block. Studio and the wheel build consume this tree via orisys-sdk → assets_dir.
  • studio — documents how to compile a .oryscene from the compute export plus the measured unroll map in SDK. Observation cameras in Studio are derived from mesh bounds; no Blender cam_viz is required.

Promotion (SDK / App)

After export:

  1. Tag this repo, e.g. finger-r01-assets-v1.0.0.
  2. Copy or attach the build/export/finger/r01/compute/ folder to the SDK asset path (or publish as a release artifact).
  3. Keep build/export/finger/r01/manifest.json beside the payload, and update optional design-lock.json in orisys-sdk with commit + bundle SHA256.
  4. Run orisys-app compile_scene.py using the locked compute export + the exported unroll map. The map now travels with the payload; the SDK asset copy is refreshed only here, and only after tools/scene_assets/compare_uv_map.py agrees with what ships.

Example lock file: examples/design-lock.json.

Conventions

  • Units: metres at export boundaries. Author in mm if you like; set meters_per_source_unit: 0.001 in design.yaml.
  • Collections: FRAMES, EXPORT_COMPUTE, ASSEMBLY, DESIGN_SIM, EXCLUDE.
  • Objects: origin_sensor, sensing_surface, cam_sensor.
  • Matrix names must state direction; exported pose file remains world_to_cam.npy for SDK compatibility (sensor frame → camera).
  • Binary files: .blend, textures and exported *.npz are committed as ordinary files (no Git LFS). .gitattributes marks them -text only.

Git LFS on Gitea (NAS) — not currently used

Status: this repository does not use Git LFS. .gitattributes only marks binaries as non-text, and real .blend / .png / .pdf bytes are committed directly. This is deliberate: LFS pointers are unusable without a reachable LFS server, so a plain clone or git checkout would hand you 131-byte files instead of images. The notes below are kept as a migration guide for when the NAS server is ready.

Short answer: not difficult. Gitea has built-in LFS; NAS hosting is common. Plan for extra disk on the NAS volume that holds LFS objects, not just the git bare repos.

Server (one-time, ~5 minutes)

  1. Enable LFS in Gitea — edit app.ini (or Docker env):

    [server]
    LFS_START_SERVER = true
    
    [lfs]
    PATH = /data/git/lfs
    

    Docker Compose equivalent:

    environment:
      - GITEA__server__LFS_START_SERVER=true
    

    Point PATH at persistent NAS storage (same volume as /data is fine).

  2. Restart Gitea after changing config.

  3. Optional: set LFS_JWT_SECRET in Docker/env for stable LFS auth across restarts (generate once, keep in your NAS secrets).

  4. Reverse proxy: LFS uploads use HTTP(S) batch API. Ensure your NAS proxy allows large request bodies (nginx client_max_body_size, etc.). SSH git push still works for normal objects; LFS file transfer is usually HTTPS unless you enable pure SSH LFS.

  5. Backup: include the LFS directory in NAS backup — it is not inside git history.

Requirements: Git ≥ 2.1.2 on the server (Gitea’s embedded git is enough).

Clients (each developer)

git lfs install
git clone git@your-nas:team/orisys-sensor-design.git
cd orisys-sensor-design
git lfs pull

This repo’s .gitattributes does not track anything through LFS today. To turn LFS on, add the extensions back with a filter (the file contains a ready-made example line), run git add --renormalize . so real bytes become pointers, and commit .gitattributes together with the renormalized files.

Typical pitfalls

Issue Fix
Push succeeds but .blend is a tiny pointer file Run git lfs install before commit; re-add file
LFS upload 413 / timeout Increase proxy body size and Gitea [server] LFS_HTTP_TIMEOUT if needed
Wrong permissions on NAS volume Match container USER_UID / USER_GID to volume owner
Repo already has large blobs in history Do not rewrite history casually; use git lfs migrate only with team agreement

Pure SSH LFS (LFS_ALLOW_PURE_SSH) is optional and still has client quirks; HTTPS LFS behind your NAS reverse proxy is the path of least resistance.

Phase plan

Phase Goal
A (now) Repo + r01 + headless compute export
B Lock file in SDK/App + CI reproduces export hashes
C (later) Markers, camera metrics, simulation datasets
S
Description
No description provided
Readme 90 MiB
Languages
Python 99.9%