270 lines
9.6 KiB
Markdown
270 lines
9.6 KiB
Markdown
# orisys-sensor-design
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Nominal sensor geometry and Blender authoring for Orisys. This repo is the **design**
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source of truth. Measured calibration, unroll maps, and shipped runtime bundles live in
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`orisys-sdk` and compiled `.oryscene` packages live in `orisys-app`.
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For the full long-term workflow see `sensor-design-workflow.md` in the workspace root.
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This repository intentionally implements a **minimal v1** for a small team.
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## Two buckets (daily work)
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| Bucket | Where | Contents |
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|--------|-------|----------|
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| **Design** | this repo | `.blend`, nominal export, release manifest |
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| **Runtime** | `orisys-sdk` / `orisys-app` | measured cal, unroll map, wheel/App assets, `.oryscene` |
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Never copy runtime NPZ files into this repo to “fix” a mismatch. Promote through a
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manifest + lock file instead.
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## Layout
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```text
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sensors/finger/
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├── current.yaml # active revision pointer
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└── r01/
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├── design.yaml # units, frames, object names
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├── source/geometry.blend # LFS: named collections + objects
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├── profiles/
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│ ├── compute.yaml # → SDK bundle layout (Studio runtime)
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│ └── studio.yaml # inputs for orisys-app compile_scene
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└── golden/ # optional preview + metrics
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```
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## Prerequisites
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- Python 3.10+
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- [Git LFS](https://git-lfs.com/) on every client (`git lfs install`)
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- Blender version pinned in `blender.lock.json` (install separately)
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### Finding Blender on Windows
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The CLI looks for Blender in this order:
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1. Env `ORISYS_BLENDER` or `BLENDER_EXE` (absolute path to `blender.exe`)
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2. `blender` / `blender.exe` on `PATH`
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3. Auto-scan `%ProgramFiles%\Blender Foundation\Blender *\blender.exe`
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(prefers `blender.lock.json` version when installed, otherwise newest)
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4. Optional `"executable"` in `blender.lock.json` (local only; do not commit machine paths)
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```powershell
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$env:ORISYS_BLENDER = "C:\Program Files\Blender Foundation\Blender 5.0\blender.exe"
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```
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Convenience launcher (auto-finds Blender for this process, then exports):
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```powershell
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.\tools\export-compute.bat
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```
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## Commands
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Install the CLI (editable):
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```powershell
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cd D:\orisys_ws\orisys-sensor-design
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python -m pip install -e .
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```
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Four commands for v1:
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```powershell
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# 1) Check revision metadata and (optionally) Blender scene conventions
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orisys-design validate sensors/finger/r01
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# 2) Export nominal geometry for a profile (compute → SDK layout)
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orisys-design export sensors/finger/r01 --profile compute
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# 3) Generate the colored patch texture headlessly
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orisys-design texture sensors/finger/r01
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# 4) Write release manifest with file hashes
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orisys-design manifest sensors/finger/r01
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```
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Headless Blender export uses a JSON job file (stdlib `json` inside Blender — no
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PyYAML required). `orisys-design export` writes it automatically from `design.yaml`:
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```powershell
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orisys-design export sensors/finger/r01 --profile compute
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# writes build/export/finger/r01/_export_job.json then runs Blender
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```
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Manual Blender invocation with the same job:
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```powershell
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blender -b sensors/finger/r01/source/geometry.blend -P blender/scripts/export.py -- `
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--job D:\orisys_ws\orisys-sensor-design\build\export\finger\r01\_export_job.json
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```
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Optional flag overrides (`--output`, `--mesh`, `--cam`, `--origin`) win over job values.
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Export output is grouped by revision:
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```text
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build/export/finger/r01/
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├── _export_job.json # Blender input, regenerated by export
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├── manifest.json # release manifest from `orisys-design manifest`
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└── compute/ # clean SDK-shaped payload
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├── mesh.npz
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├── camera_intrinsics.npz
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└── world_to_cam.npy
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```
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## Texture patches (headless)
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`orisys-design texture` generates the colored patch texture headlessly. UV
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unwrapping is **still an in-app Blender step**: this command consumes the UV map
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already stored in `source_blend` and never creates or unwraps one. Unwrap the
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mesh in the Blender GUI, save the `.blend`, then run the command.
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```powershell
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orisys-design texture sensors/finger/r01
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# writes build/textures/finger/r01/_texture_job.json then runs Blender
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```
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Output is revision-scoped, so nothing has to be copied by hand:
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```text
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build/textures/finger/r01/
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├── _texture_job.json # Blender input, regenerated by texture (gitignored)
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└── patch_texture.png # colored patch texture (tracked, Git LFS)
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```
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Generated PNGs are **committed** so a revision's texture can be synced to
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hardware production; `.gitattributes` already routes `*.png` through Git LFS
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(`git lfs install` / `git lfs pull` as usual). Only `_texture_job.json` is
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ignored, because it records absolute machine paths and is rewritten every run.
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Defaults come from the `texture_patch` block in `design.yaml` — mesh, camera,
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texture size, patch grid, colour separation, edge sampling, reference cross,
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file name, and an optional seed. CLI flags override every value:
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```powershell
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orisys-design texture sensors/finger/r01 `
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--width 1024 --height 1024 --nx 16 --ny 12 --seed 7 --no-cross
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```
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Manual Blender invocation with the same job:
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```powershell
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blender -b sensors/finger/r01/source/geometry.blend -P blender/scripts/random_patch_dd02c.py -- `
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--job D:\orisys_ws\orisys-sensor-design\build\textures\finger\r01\_texture_job.json
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```
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Only the colored "patches" mode is reachable headlessly; the checker and dot
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helpers remain in `random_patch_dd02c.py` but are not exposed by the CLI. The
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default 3280×3200 grid matches the in-app script and is deliberately slow
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(pure-Python rasterization) — use smaller `--width/--height/--nx/--ny` for quick
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check runs, and the full default grid for the texture you actually ship.
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Collection check:
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```powershell
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blender -b sensors/finger/r01/source/geometry.blend -P blender/scripts/validate.py -- sensors/finger/r01
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```
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## Profiles
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- **`compute`** — `sensing_surface` + `cam_sensor` relative to `origin_sensor`. Writes
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`mesh.npz`, `camera_intrinsics.npz`, `world_to_cam.npy` (here “world” means the
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sensor frame). Studio and the wheel build consume this tree via `orisys-sdk` →
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`assets_dir`.
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- **`studio`** — documents how to compile a `.oryscene` from the **compute** export
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plus the measured unroll map in SDK. Observation cameras in Studio are derived from
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mesh bounds; no Blender `cam_viz` is required.
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## Promotion (SDK / App)
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After export:
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1. Tag this repo, e.g. `finger-r01-assets-v1.0.0`.
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2. Copy or attach the `build/export/finger/r01/compute/` folder to the SDK asset path
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(or publish as a release artifact).
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3. Keep `build/export/finger/r01/manifest.json` beside the payload, and update
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optional `design-lock.json` in `orisys-sdk` with commit + bundle SHA256.
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4. Run `orisys-app` `compile_scene.py` using the locked compute export + SDK unroll map.
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Example lock file: `examples/design-lock.json`.
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## Conventions
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- **Units**: metres at export boundaries. Author in mm if you like; set
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`meters_per_source_unit: 0.001` in `design.yaml`.
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- **Collections**: `FRAMES`, `EXPORT_COMPUTE`, `ASSEMBLY`, `DESIGN_SIM`, `EXCLUDE`.
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- **Objects**: `origin_sensor`, `sensing_surface`, `cam_sensor`.
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- **Matrix names** must state direction; exported pose file remains `world_to_cam.npy`
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for SDK compatibility (sensor frame → camera).
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- **Git LFS**: `*.blend`, large textures, exported `*.npz` in `build/export/`.
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## Git LFS on Gitea (NAS)
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**Short answer: not difficult.** Gitea has built-in LFS; NAS hosting is common. Plan for
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extra disk on the NAS volume that holds LFS objects, not just the git bare repos.
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### Server (one-time, ~5 minutes)
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1. **Enable LFS in Gitea** — edit `app.ini` (or Docker env):
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```ini
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[server]
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LFS_START_SERVER = true
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[lfs]
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PATH = /data/git/lfs
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```
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Docker Compose equivalent:
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```yaml
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environment:
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- GITEA__server__LFS_START_SERVER=true
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```
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Point `PATH` at persistent NAS storage (same volume as `/data` is fine).
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2. **Restart Gitea** after changing config.
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3. **Optional**: set `LFS_JWT_SECRET` in Docker/env for stable LFS auth across restarts
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(generate once, keep in your NAS secrets).
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4. **Reverse proxy**: LFS uploads use HTTP(S) batch API. Ensure your NAS proxy allows
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large request bodies (nginx `client_max_body_size`, etc.). SSH git push still works
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for normal objects; LFS file transfer is usually HTTPS unless you enable pure SSH LFS.
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5. **Backup**: include the LFS directory in NAS backup — it is not inside git history.
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Requirements: Git ≥ 2.1.2 on the server (Gitea’s embedded git is enough).
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### Clients (each developer)
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```powershell
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git lfs install
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git clone git@your-nas:team/orisys-sensor-design.git
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cd orisys-sensor-design
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git lfs pull
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```
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This repo’s `.gitattributes` already tracks `*.blend` and large binaries. After
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`git lfs track`, always commit `.gitattributes`.
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### Typical pitfalls
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| Issue | Fix |
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|-------|-----|
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| Push succeeds but `.blend` is a tiny pointer file | Run `git lfs install` before commit; re-add file |
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| LFS upload 413 / timeout | Increase proxy body size and Gitea `[server] LFS_HTTP_TIMEOUT` if needed |
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| Wrong permissions on NAS volume | Match container `USER_UID` / `USER_GID` to volume owner |
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| Repo already has large blobs in history | Do not rewrite history casually; use `git lfs migrate` only with team agreement |
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Pure SSH LFS (`LFS_ALLOW_PURE_SSH`) is optional and still has client quirks; HTTPS LFS
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behind your NAS reverse proxy is the path of least resistance.
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## Phase plan
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| Phase | Goal |
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|-------|------|
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| **A** (now) | Repo + LFS + r01 + headless compute export |
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| **B** | Lock file in SDK/App + CI reproduces export hashes |
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| **C** (later) | Markers, camera metrics, simulation datasets |
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